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Adjusting water removing above unloaded blocks

This commit is contained in:
proller 2013-04-06 23:07:06 +04:00
parent 453d79e3a2
commit d50b2ede92

View File

@ -1763,9 +1763,9 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level;
}
// prevent lakes in air under unloaded blocks
// prevent lakes in air above unloaded blocks
if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
total_level = 0;
--total_level;
}
// calculate self level 5 blocks