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https://github.com/moparisthebest/minetest
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Remove get_noiseparams function. read_noiseparams should be used from now on
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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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const char *DecorationManager::ELEMENT_TITLE = "decoration";
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FlagDesc flagdesc_deco_schematic[] = {
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FlagDesc flagdesc_deco[] = {
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{"place_center_x", DECO_PLACE_CENTER_X},
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{"place_center_y", DECO_PLACE_CENTER_Y},
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{"place_center_z", DECO_PLACE_CENTER_Z},
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@ -61,15 +61,14 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16
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Decoration::Decoration()
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{
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mapseed = 0;
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np = NULL;
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fill_ratio = 0;
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sidelen = 1;
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flags = 0;
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}
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Decoration::~Decoration()
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{
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delete np;
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}
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@ -104,8 +103,8 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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);
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// Amount of decorations
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float nval = np ?
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NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
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float nval = (flags & DECO_USE_NOISE) ?
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NoisePerlin2D(&np, p2d_center.X, p2d_center.Y, mapseed) :
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fill_ratio;
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u32 deco_count = area * MYMAX(nval, 0.f);
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@ -38,8 +38,9 @@ enum DecorationType {
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#define DECO_PLACE_CENTER_X 0x01
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#define DECO_PLACE_CENTER_Y 0x02
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#define DECO_PLACE_CENTER_Z 0x04
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#define DECO_USE_NOISE 0x08
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extern FlagDesc flagdesc_deco_schematic[];
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extern FlagDesc flagdesc_deco[];
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#if 0
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@ -61,11 +62,12 @@ class Decoration : public GenElement {
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public:
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INodeDefManager *ndef;
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u32 flags;
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int mapseed;
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std::vector<content_t> c_place_on;
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s16 sidelen;
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float fill_ratio;
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NoiseParams *np;
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NoiseParams np;
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std::set<u8> biomes;
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//std::list<CutoffData> cutoffs;
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@ -98,7 +100,6 @@ public:
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class DecoSchematic : public Decoration {
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public:
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u32 flags;
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Rotation rotation;
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Schematic *schematic;
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std::string filename;
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@ -57,6 +57,13 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
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///////////////////////////////////////////////////////////////////////////////
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Ore::Ore()
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{
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flags = 0;
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noise = NULL;
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}
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size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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int in_range = 0;
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@ -71,6 +71,8 @@ public:
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NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering)
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Noise *noise;
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Ore();
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size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
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@ -975,18 +975,6 @@ void luaentity_get(lua_State *L, u16 id)
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}
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/******************************************************************************/
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NoiseParams *get_noiseparams(lua_State *L, int index)
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{
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NoiseParams *np = new NoiseParams;
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if (!read_noiseparams(L, index, np)) {
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delete np;
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np = NULL;
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}
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return np;
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}
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bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
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{
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if (index < 0)
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@ -147,8 +147,6 @@ bool string_to_enum (const EnumString *spec,
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int &result,
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const std::string &str);
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NoiseParams* get_noiseparams (lua_State *L, int index);
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bool read_noiseparams (lua_State *L, int index,
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NoiseParams *np);
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bool get_schematic (lua_State *L, int index,
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@ -394,9 +394,12 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
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for (size_t i = 0; i != place_on_names.size(); i++)
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resolver->addNodeList(place_on_names[i], &deco->c_place_on);
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getflagsfield(L, index, "flags", flagdesc_deco, &deco->flags, NULL);
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//// Get NoiseParams to define how decoration is placed
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lua_getfield(L, index, "noise_params");
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deco->np = get_noiseparams(L, -1);
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if (read_noiseparams(L, -1, &deco->np))
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deco->flags |= DECO_USE_NOISE;
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lua_pop(L, 1);
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//// Get biomes associated with this decoration (if any)
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@ -482,9 +485,6 @@ bool ModApiMapgen::regDecoSchematic(lua_State *L, INodeDefManager *ndef,
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{
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int index = 1;
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deco->flags = 0;
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getflagsfield(L, index, "flags", flagdesc_deco_schematic, &deco->flags, NULL);
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deco->rotation = (Rotation)getenumfield(L, index, "rotation",
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es_Rotation, ROTATE_0);
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