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updated to-do list
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@ -219,6 +219,12 @@ TODO: Artificial (night) light could be more yellow colored than sunlight.
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SUGG: Somehow make the night less colorful
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TODO: Occlusion culling
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- At the same time, move some of the renderMap() block choosing code
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to the same place as where the new culling happens.
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- Shoot some rays per frame and when ready, make a new list of
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blocks for usage of renderMap and give it a new pointer to it.
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Configuration:
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--------------
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@ -301,6 +307,8 @@ TODO: Mineral and ground material properties
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TODO: Flowing water to actually contain flow direction information
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- There is a space for this - it just has to be implemented.
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TODO: Consider smoothening cave floors after generating them
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Misc. stuff:
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------------
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TODO: Make sure server handles removing grass when a block is placed (etc)
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