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Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value

This commit is contained in:
Perttu Ahola 2011-11-21 14:40:16 +02:00
parent 290e921920
commit cebc8c78a4

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@ -942,7 +942,7 @@ void the_game(
float damage_flash_timer = 0; float damage_flash_timer = 0;
s16 farmesh_range = 20*MAP_BLOCKSIZE; s16 farmesh_range = 20*MAP_BLOCKSIZE;
const float object_hit_delay = 0.5; const float object_hit_delay = 0.2;
float object_hit_delay_timer = 0.0; float object_hit_delay_timer = 0.0;
bool invert_mouse = g_settings->getBool("invert_mouse"); bool invert_mouse = g_settings->getBool("invert_mouse");