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https://github.com/moparisthebest/minetest
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+ papyrus
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a080bfa842
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BIN
data/papyrus.png
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BIN
data/papyrus.png
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After Width: | Height: | Size: 366 B |
27
src/map.cpp
27
src/map.cpp
@ -2045,6 +2045,20 @@ void make_tree(VoxelManipulator &vmanip, v3s16 p0)
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}
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}
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void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
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{
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MapNode papyrusnode(CONTENT_PAPYRUS);
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s16 trunk_h = myrand_range(2, 3);
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v3s16 p1 = p0;
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for(s16 ii=0; ii<trunk_h; ii++)
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{
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if(vmanip.m_area.contains(p1))
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vmanip.m_data[vmanip.m_area.index(p1)] = papyrusnode;
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p1.Y++;
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}
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}
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void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
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{
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MapNode cactusnode(CONTENT_CACTUS);
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@ -3225,7 +3239,7 @@ void makeChunk(ChunkMakeData *data)
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s16 z = myrand_range(p2d_min.Y, p2d_max.Y);
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s16 y = find_ground_level(data->vmanip, v2s16(x,z));
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// Don't make a tree under water level
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if(y < WATER_LEVEL)
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if(y < WATER_LEVEL - 1)
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continue;
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// Don't make a tree so high that it doesn't fit
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if(y > y_nodes_max - 6)
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@ -3236,6 +3250,15 @@ void makeChunk(ChunkMakeData *data)
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MapNode *n = &data->vmanip.m_data[i];
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if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND)
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continue;
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// Papyrus grows only on mud and in water
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if(n->d == CONTENT_MUD && y == WATER_LEVEL - 1)
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{
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p.Y++;
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make_papyrus(data->vmanip, p);
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}
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// Don't make a tree under water level
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if(y < WATER_LEVEL)
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continue;
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// Trees grow only on mud and grass
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if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
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{
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@ -3243,7 +3266,7 @@ void makeChunk(ChunkMakeData *data)
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make_tree(data->vmanip, p);
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}
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// Cactii grow only on sand
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if(n->d == CONTENT_SAND)
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else if(n->d == CONTENT_SAND)
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{
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p.Y++;
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make_cactus(data->vmanip, p);
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@ -987,6 +987,16 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
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g_texturesource->getTextureId("wood.png"));
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material_wood.setTexture(0, pa_wood.atlas);
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// Papyrus material
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video::SMaterial material_papyrus;
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material_papyrus.setFlag(video::EMF_LIGHTING, false);
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material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
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material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
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material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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AtlasPointer pa_papyrus = g_texturesource->getTexture(
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g_texturesource->getTextureId("papyrus.png"));
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material_papyrus.setTexture(0, pa_papyrus.atlas);
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for(s16 z=0; z<MAP_BLOCKSIZE; z++)
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for(s16 y=0; y<MAP_BLOCKSIZE; y++)
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for(s16 x=0; x<MAP_BLOCKSIZE; x++)
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@ -1612,8 +1622,56 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
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}
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}
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else if(n.d == CONTENT_PAPYRUS)
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{
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u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
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video::SColor c(255,l,l,l);
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for(u32 j=0; j<4; j++)
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{
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
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pa_papyrus.x0(), pa_papyrus.y1()),
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video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
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pa_papyrus.x1(), pa_papyrus.y1()),
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video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
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pa_papyrus.x1(), pa_papyrus.y0()),
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video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
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pa_papyrus.x0(), pa_papyrus.y0()),
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};
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if(j == 0)
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{
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(45);
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}
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else if(j == 1)
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{
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(-45);
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}
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else if(j == 2)
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{
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(135);
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}
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else if(j == 3)
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{
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(-135);
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}
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for(u16 i=0; i<4; i++)
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{
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vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
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}
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u16 indices[] = {0,1,2,2,3,0};
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// Add to mesh collector
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collector.append(material_papyrus, vertices, 4, indices, 6);
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}
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}
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}
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@ -241,6 +241,16 @@ void init_mapnode()
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_PAPYRUS;
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f = &g_content_features[i];
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f->setInventoryTexture("papyrus.png");
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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i = CONTENT_GLASS;
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f = &g_content_features[i];
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f->light_propagates = true;
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@ -105,6 +105,7 @@ void init_content_inventory_texture_paths();
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#define CONTENT_CACTUS 23
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#define CONTENT_BRICK 24
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#define CONTENT_CLAY 25
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#define CONTENT_PAPYRUS 26
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/*
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Content feature list
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@ -76,6 +76,7 @@ void initializeMaterialProperties()
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setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
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setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);
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setWoodLikeDiggingProperties(CONTENT_CACTUS, 0.75);
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setWoodLikeDiggingProperties(CONTENT_PAPYRUS, 0.25);
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setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
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setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75);
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setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
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@ -4111,6 +4111,7 @@ void setCreativeInventory(Player *player)
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CONTENT_TREE,
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CONTENT_LEAVES,
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CONTENT_CACTUS,
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CONTENT_PAPYRUS,
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CONTENT_GLASS,
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CONTENT_FENCE,
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CONTENT_MESE,
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@ -517,6 +517,7 @@ void TextureSource::buildMainAtlas()
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sourcelist.push_back("leaves.png");
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sourcelist.push_back("cactus_side.png");
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sourcelist.push_back("cactus_top.png");
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sourcelist.push_back("papyrus.png");
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sourcelist.push_back("glass.png");
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sourcelist.push_back("mud.png^grass_side.png");
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sourcelist.push_back("cobble.png");
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