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Fix moving stuff into a mismatched stack in a "infinite" inventory
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@ -351,6 +351,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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if(dst_can_put_count == -1){
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list_to->deleteItem(to_i);
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list_to->addItem(to_i, to_stack_was);
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list_from->deleteItem(from_i);
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list_from->addItem(from_i, from_stack_was);
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list_from->takeItem(from_i, count);
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}
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