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Make non-fancy leaf texture to go in texture atlas too
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@ -532,8 +532,8 @@ public:
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f->drawtype = NDT_NORMAL;
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f->solidness = 1;
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for(u32 i=0; i<6; i++){
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f->tname_tiles[i] = f->tname_tiles[i]
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+ std::string("^[noalpha");
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f->setTexture(i, f->tname_tiles[i]
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+ std::string("^[noalpha"));
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}
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}
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break;
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