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comment update

This commit is contained in:
Perttu Ahola 2011-06-18 13:52:49 +03:00
parent c78d610618
commit c7ab4f15a5

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@ -186,6 +186,8 @@ TODO: Better control of draw_control.wanted_max_blocks
TODO: Further investigate the use of GPU lighting in addition to the
current one
SUGG: Somehow make the night less colorful
Configuration:
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@ -335,6 +337,15 @@ Misc. stuff:
- Finish the ActiveBlockModifier stuff and use it for something
- Move mineral to param2, increment map serialization version, add conversion
TODO: Add a per-sector database to store surface stuff as simple flags/values
- Light?
- A building?
And at some point make the server send this data to the client too,
instead of referring to the noise functions
- Ground height
- Surface ground type
- Trees?
Making it more portable:
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