mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 08:08:47 -05:00
farmesh render range is now dynamic
This commit is contained in:
parent
7d0395ba36
commit
c78d610618
@ -49,7 +49,7 @@ void set_default_settings()
|
||||
g_settings.setDefault("wanted_fps", "30");
|
||||
g_settings.setDefault("fps_max", "60");
|
||||
g_settings.setDefault("viewing_range_nodes_max", "300");
|
||||
g_settings.setDefault("viewing_range_nodes_min", "28");
|
||||
g_settings.setDefault("viewing_range_nodes_min", "25");
|
||||
g_settings.setDefault("screenW", "800");
|
||||
g_settings.setDefault("screenH", "600");
|
||||
g_settings.setDefault("address", "");
|
||||
|
@ -50,7 +50,8 @@ FarMesh::FarMesh(
|
||||
m_seed(seed),
|
||||
m_camera_pos(0,0),
|
||||
m_time(0),
|
||||
m_client(client)
|
||||
m_client(client),
|
||||
m_render_range(20*MAP_BLOCKSIZE)
|
||||
{
|
||||
dstream<<__FUNCTION_NAME<<std::endl;
|
||||
|
||||
@ -155,7 +156,7 @@ void FarMesh::render()
|
||||
|
||||
//const s16 grid_radius_i = 12;
|
||||
//const float grid_size = BS*50;
|
||||
const s16 grid_radius_i = 20;
|
||||
const s16 grid_radius_i = m_render_range/MAP_BLOCKSIZE;
|
||||
const float grid_size = BS*MAP_BLOCKSIZE;
|
||||
const v2f grid_speed(-BS*0, 0);
|
||||
|
||||
@ -354,7 +355,7 @@ void FarMesh::render()
|
||||
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
|
||||
|
||||
// Add some trees if appropriate
|
||||
if(tree_amount_avg >= 0.005 && steepness < 1.0
|
||||
if(tree_amount_avg >= 0.0065 && steepness < 1.4
|
||||
&& ground_is_mud == true)
|
||||
{
|
||||
driver->setMaterial(m_materials[1]);
|
||||
@ -367,11 +368,11 @@ void FarMesh::render()
|
||||
{
|
||||
video::S3DVertex(p0.X,noise[0],p0.Y,
|
||||
0,0,0, c, 0,1),
|
||||
video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p0.Y,
|
||||
video::S3DVertex(p0.X,noise[0]+BS*MAP_BLOCKSIZE,p0.Y,
|
||||
0,0,0, c, 0,0),
|
||||
video::S3DVertex(p1.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y,
|
||||
0,0,0, c, 1,0),
|
||||
video::S3DVertex(p1.X,noise[3],p1.Y,
|
||||
video::S3DVertex(p1.X,noise[2],p1.Y,
|
||||
0,0,0, c, 1,1),
|
||||
};
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
@ -382,13 +383,13 @@ void FarMesh::render()
|
||||
{
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(p1.X,noise[0],p0.Y,
|
||||
video::S3DVertex(p1.X,noise[3],p0.Y,
|
||||
0,0,0, c, 0,1),
|
||||
video::S3DVertex(p1.X,noise[1]+BS*MAP_BLOCKSIZE,p0.Y,
|
||||
video::S3DVertex(p1.X,noise[3]+BS*MAP_BLOCKSIZE,p0.Y,
|
||||
0,0,0, c, 0,0),
|
||||
video::S3DVertex(p0.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y,
|
||||
video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p1.Y,
|
||||
0,0,0, c, 1,0),
|
||||
video::S3DVertex(p0.X,noise[3],p1.Y,
|
||||
video::S3DVertex(p0.X,noise[1],p1.Y,
|
||||
0,0,0, c, 1,1),
|
||||
};
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
@ -407,10 +408,11 @@ void FarMesh::step(float dtime)
|
||||
m_time += dtime;
|
||||
}
|
||||
|
||||
void FarMesh::update(v2f camera_p, float brightness)
|
||||
void FarMesh::update(v2f camera_p, float brightness, s16 render_range)
|
||||
{
|
||||
m_camera_pos = camera_p;
|
||||
m_brightness = brightness;
|
||||
m_render_range = render_range;
|
||||
}
|
||||
|
||||
|
||||
|
@ -67,7 +67,7 @@ public:
|
||||
|
||||
void step(float dtime);
|
||||
|
||||
void update(v2f camera_p, float brightness);
|
||||
void update(v2f camera_p, float brightness, s16 render_range);
|
||||
|
||||
private:
|
||||
video::SMaterial m_materials[FARMESH_MATERIAL_COUNT];
|
||||
@ -78,6 +78,7 @@ private:
|
||||
v2f m_camera_pos;
|
||||
float m_time;
|
||||
Client *m_client;
|
||||
s16 m_render_range;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
20
src/game.cpp
20
src/game.cpp
@ -915,6 +915,7 @@ void the_game(
|
||||
core::list<float> frametime_log;
|
||||
|
||||
float damage_flash_timer = 0;
|
||||
s16 farmesh_range = 20*MAP_BLOCKSIZE;
|
||||
|
||||
bool invert_mouse = g_settings.getBool("invert_mouse");
|
||||
|
||||
@ -1826,13 +1827,19 @@ void the_game(
|
||||
}
|
||||
|
||||
/*
|
||||
Update farmesh (TODO: Remove from here)
|
||||
Update farmesh
|
||||
*/
|
||||
if(farmesh)
|
||||
{
|
||||
farmesh_range = draw_control.wanted_range * 10;
|
||||
if(draw_control.range_all && farmesh_range < 500)
|
||||
farmesh_range = 500;
|
||||
if(farmesh_range > 1000)
|
||||
farmesh_range = 1000;
|
||||
|
||||
farmesh->step(dtime);
|
||||
farmesh->update(v2f(player_position.X, player_position.Z),
|
||||
0.05+brightness*0.95);
|
||||
0.05+brightness*0.95, farmesh_range);
|
||||
}
|
||||
|
||||
// Store brightness value
|
||||
@ -1847,7 +1854,7 @@ void the_game(
|
||||
f32 range;
|
||||
if(farmesh)
|
||||
{
|
||||
range = BS*MAP_BLOCKSIZE*20;
|
||||
range = BS*farmesh_range;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2054,13 +2061,6 @@ void the_game(
|
||||
beginscenetime = timer.stop(true);
|
||||
}
|
||||
|
||||
/*
|
||||
Draw farmesh before everything else
|
||||
*/
|
||||
{
|
||||
//farmesh->render();
|
||||
}
|
||||
|
||||
//timer3.stop();
|
||||
|
||||
//std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
|
||||
|
Loading…
Reference in New Issue
Block a user