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Little collision.cpp cleanups
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@ -389,7 +389,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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loopcount++;
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if (loopcount >= 100) {
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warningstream << "collisionMoveSimple: Loop count exceeded, aborting to avoid infiniite loop" << std::endl;
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dtime = 0;
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break;
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}
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@ -399,7 +398,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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int nearest_collided = -1;
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f32 nearest_dtime = dtime;
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u32 nearest_boxindex = -1;
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int nearest_boxindex = -1;
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/*
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Go through every nodebox, find nearest collision
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