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Little collision.cpp cleanups

This commit is contained in:
Loic Blot 2016-02-20 09:44:22 +01:00
parent 60dc01dc25
commit c6d7d2097c

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@ -389,7 +389,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
loopcount++;
if (loopcount >= 100) {
warningstream << "collisionMoveSimple: Loop count exceeded, aborting to avoid infiniite loop" << std::endl;
dtime = 0;
break;
}
@ -399,7 +398,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
int nearest_collided = -1;
f32 nearest_dtime = dtime;
u32 nearest_boxindex = -1;
int nearest_boxindex = -1;
/*
Go through every nodebox, find nearest collision