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https://github.com/moparisthebest/minetest
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Add minetest.register_on_punchplayer
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@ -431,6 +431,7 @@ core.registered_on_crafts, core.register_on_craft = make_registration()
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core.registered_craft_predicts, core.register_craft_predict = make_registration()
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core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
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core.registered_on_item_eats, core.register_on_item_eat = make_registration()
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core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
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--
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-- Compatibility for on_mapgen_init()
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@ -1760,6 +1760,16 @@ Call these functions only at load time!
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* Called after a new player has been created
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* `minetest.register_on_dieplayer(func(ObjectRef))`
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* Called when a player dies
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* `minetest.register_on_punchplayer(func(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))`
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* Called when a player is punched
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* `player` - ObjectRef - Player that was punched
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* `hitter` - ObjectRef - Player that hit
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* `time_from_last_punch`: Meant for disallowing spamming of clicks (can be nil)
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* `tool_capabilities`: capability table of used tool (can be nil)
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* `dir`: unit vector of direction of punch. Always defined. Points from
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the puncher to the punched.
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* `damage` - number that represents the damage calculated by the engine
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* should return `true` to prevent the default damage mechanism
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* `minetest.register_on_respawnplayer(func(ObjectRef))`
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* Called when player is to be respawned
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* Called _before_ repositioning of player occurs
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@ -2282,7 +2292,6 @@ These functions return the leftover itemstack.
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* `minetest.forceload_free_block(pos)`
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* stops forceloading the position `pos`
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Please note that forceloaded areas are saved when the server restarts.
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minetest.global_exists(name)
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@ -1023,15 +1023,15 @@ int PlayerSAO::punch(v3f dir,
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float time_from_last_punch)
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{
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// It's best that attachments cannot be punched
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if(isAttached())
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if (isAttached())
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return 0;
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if(!toolcap)
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if (!toolcap)
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return 0;
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// No effect if PvP disabled
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if(g_settings->getBool("enable_pvp") == false){
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if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
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if (g_settings->getBool("enable_pvp") == false) {
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if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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std::string str = gob_cmd_punched(0, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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@ -1045,14 +1045,35 @@ int PlayerSAO::punch(v3f dir,
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std::string punchername = "nil";
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if ( puncher != 0 )
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if (puncher != 0)
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punchername = puncher->getDescription();
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actionstream<<"Player "<<m_player->getName()<<" punched by "
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<<punchername<<", damage "<<hitparams.hp
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<<" HP"<<std::endl;
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PlayerSAO *playersao = m_player->getPlayerSAO();
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setHP(getHP() - hitparams.hp);
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bool damage_handled = m_env->getScriptIface()->on_punchplayer(playersao,
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puncher, time_from_last_punch, toolcap, dir,
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hitparams.hp);
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if (!damage_handled) {
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setHP(getHP() - hitparams.hp);
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} else { // override client prediction
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if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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std::string str = gob_cmd_punched(0, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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}
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}
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actionstream << "Player " << m_player->getName() << " punched by "
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<< punchername;
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if (!damage_handled) {
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actionstream << ", damage " << hitparams.hp << " HP";
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} else {
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actionstream << ", damage handled by lua";
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}
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actionstream << std::endl;
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return hitparams.wear;
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}
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@ -61,3 +61,4 @@ bool* m_variable;
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StackUnroller stack_unroller(L);
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#endif /* S_INTERNAL_H_ */
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@ -19,6 +19,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_player.h"
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#include "cpp_api/s_internal.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "util/string.h"
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void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
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@ -45,6 +47,28 @@ void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
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script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
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ServerActiveObject *hitter,
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float time_from_last_punch,
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const ToolCapabilities *toolcap,
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v3f dir,
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s16 damage)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_punchplayers
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_punchplayers");
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// Call callbacks
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objectrefGetOrCreate(L, player);
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objectrefGetOrCreate(L, hitter);
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lua_pushnumber(L, time_from_last_punch);
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push_tool_capabilities(L, *toolcap);
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push_v3f(L, dir);
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lua_pushnumber(L, damage);
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script_run_callbacks(L, 6, RUN_CALLBACKS_MODE_OR);
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return lua_toboolean(L, -1);
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}
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bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -23,7 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <map>
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#include "cpp_api/s_base.h"
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#include "irr_v3d.h"
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struct ToolCapabilities;
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class ScriptApiPlayer
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: virtual public ScriptApiBase
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@ -38,6 +40,9 @@ public:
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void on_joinplayer(ServerActiveObject *player);
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void on_leaveplayer(ServerActiveObject *player);
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void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
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bool on_punchplayer(ServerActiveObject *player,
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ServerActiveObject *hitter, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir, s16 damage);
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void on_playerReceiveFields(ServerActiveObject *player,
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const std::string &formname,
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