From c53520aa314960855fc57bf09045c3f977557bb5 Mon Sep 17 00:00:00 2001 From: "jeanpatrick.guerrero@gmail.com" Date: Sat, 4 Jul 2015 15:08:32 +0200 Subject: [PATCH] Fix attempt to start a world when no world is selected/created --- builtin/mainmenu/tab_singleplayer.lua | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/builtin/mainmenu/tab_singleplayer.lua b/builtin/mainmenu/tab_singleplayer.lua index a7fa5566..4ae4dde3 100644 --- a/builtin/mainmenu/tab_singleplayer.lua +++ b/builtin/mainmenu/tab_singleplayer.lua @@ -152,12 +152,14 @@ local function main_button_handler(this, fields, name, tabdata) world_doubleclick or fields["key_enter"] then local selected = core.get_textlist_index("sp_worlds") + gamedata.selected_world = menudata.worldlist:get_raw_index(selected) - if selected ~= nil then - gamedata.selected_world = menudata.worldlist:get_raw_index(selected) - gamedata.singleplayer = true - + if selected ~= nil and gamedata.selected_world ~= 0 then + gamedata.singleplayer = true core.start() + else + gamedata.errormessage = + fgettext("No world created or selected!") end return true end