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src/wieldmesh.cpp: Fix mesh extrusion memory leak
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@ -37,7 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MIN_EXTRUSION_MESH_RESOLUTION 16
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#define MIN_EXTRUSION_MESH_RESOLUTION 16
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#define MAX_EXTRUSION_MESH_RESOLUTION 512
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#define MAX_EXTRUSION_MESH_RESOLUTION 512
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static scene::IMesh* createExtrusionMesh(int resolution_x, int resolution_y)
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static scene::IMesh *createExtrusionMesh(int resolution_x, int resolution_y)
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{
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{
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const f32 r = 0.5;
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const f32 r = 0.5;
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@ -114,8 +114,9 @@ static scene::IMesh* createExtrusionMesh(int resolution_x, int resolution_y)
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mesh->addMeshBuffer(buf);
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mesh->addMeshBuffer(buf);
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buf->drop();
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buf->drop();
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scaleMesh(mesh, scale); // also recalculates bounding box
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scaleMesh(mesh, scale); // also recalculates bounding box
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mesh = (scene::SMesh *)createForsythOptimizedMesh(mesh);
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scene::IMesh *newmesh = createForsythOptimizedMesh(mesh);
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return mesh;
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mesh->drop();
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return newmesh;
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}
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}
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/*
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/*
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