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* point out setInventoryTextureCube() is broken with a FIXME
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@ -1092,7 +1092,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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imagename_right, device);
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imagename_right, device);
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assert(img_top && img_left && img_right);
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assert(img_top && img_left && img_right);
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// TODO: Create textures from images
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// FIXME: Create textures from left and right images
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video::ITexture *texture_top = driver->addTexture(
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video::ITexture *texture_top = driver->addTexture(
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(imagename_top + "__temp__").c_str(), img_top);
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(imagename_top + "__temp__").c_str(), img_top);
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assert(texture_top);
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assert(texture_top);
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