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Make water invisible next to underwater glass
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@ -395,8 +395,22 @@ inline u8 face_contents(content_t m1, content_t m2)
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if(makes_face == false)
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return 0;
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u8 c1 = content_solidness(m1);
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u8 c2 = content_solidness(m2);
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/*
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Special case for half-transparent content.
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if(content_solidness(m1) > content_solidness(m2))
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This makes eg. the water (solidness=1) surrounding an underwater
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glass block (solidness=0, visual_solidness=1) not get drawn.
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*/
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if(c1 == 1 && c2 == 0 && content_features(m2).visual_solidness != 0)
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return 0;
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if(c2 == 1 && c1 == 0 && content_features(m1).visual_solidness != 0)
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return 0;
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if(c1 > c2)
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return 1;
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else
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return 2;
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