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Optimise VoxelManipulator::copyFrom
~3-4x faster This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill()
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@ -224,13 +224,48 @@ void VoxelManipulator::addArea(const VoxelArea &area)
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void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
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v3s16 from_pos, v3s16 to_pos, v3s16 size)
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{
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for(s16 z=0; z<size.Z; z++)
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for(s16 y=0; y<size.Y; y++)
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{
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s32 i_src = src_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
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s32 i_local = m_area.index(to_pos.X, to_pos.Y+y, to_pos.Z+z);
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memcpy(&m_data[i_local], &src[i_src], size.X*sizeof(MapNode));
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/* The reason for this optimised code is that we're a member function
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* and the data type/layout of m_data is know to us: it's stored as
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* [z*h*w + y*h + x]. Therefore we can take the calls to m_area index
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* (which performs the preceding mapping/indexing of m_data) out of the
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* inner loop and calculate the next index as we're iterating to gain
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* performance.
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*
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* src_step and dest_step is the amount required to be added to our index
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* every time y increments. Because the destination area may be larger
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* than the source area we need one additional variable (otherwise we could
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* just continue adding dest_step as is done for the source data): dest_mod.
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* dest_mod is the difference in size between a "row" in the source data
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* and a "row" in the destination data (I am using the term row loosely
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* and for illustrative purposes). E.g.
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*
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* src <-------------------->|'''''' dest mod ''''''''
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* dest <--------------------------------------------->
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*
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* dest_mod (it's essentially a modulus) is added to the destination index
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* after every full iteration of the y span.
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*
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* This method falls under the category "linear array and incrementing
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* index".
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*/
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s32 src_step = src_area.getExtent().X;
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s32 dest_step = m_area.getExtent().X;
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s32 dest_mod = m_area.index(to_pos.X, to_pos.Y, to_pos.Z + 1)
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- m_area.index(to_pos.X, to_pos.Y, to_pos.Z)
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- dest_step * size.Y;
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s32 i_src = src_area.index(from_pos.X, from_pos.Y, from_pos.Z);
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s32 i_local = m_area.index(to_pos.X, to_pos.Y, to_pos.Z);
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for (s16 z = 0; z < size.Z; z++) {
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for (s16 y = 0; y < size.Y; y++) {
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memcpy(&m_data[i_local], &src[i_src], size.X * sizeof(*m_data));
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memset(&m_flags[i_local], 0, size.X);
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i_src += src_step;
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i_local += dest_step;
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}
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i_local += dest_mod;
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}
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}
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