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Set proper GLSL pixel shader version
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@ -792,7 +792,7 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
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video::EVST_VS_1_1, // Vertex shader version
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pixel_program_ptr, // Pixel shader program
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"pixelMain", // Pixel shader entry point
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video::EPST_PS_1_1, // Pixel shader version
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video::EPST_PS_1_2, // Pixel shader version
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geometry_program_ptr, // Geometry shader program
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"geometryMain", // Geometry shader entry point
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video::EGST_GS_4_0, // Geometry shader version
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