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Lua->C getintfield() use lua_tointeger (#4408)
previously function used tonumber which returned float this caused errors in large numbers and resulted in obj-def-handlers being invalid when retrived from lua tables in c
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@ -391,7 +391,7 @@ bool getintfield(lua_State *L, int table,
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lua_getfield(L, table, fieldname);
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bool got = false;
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if(lua_isnumber(L, -1)){
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result = lua_tonumber(L, -1);
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result = lua_tointeger(L, -1);
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got = true;
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}
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lua_pop(L, 1);
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@ -404,7 +404,7 @@ bool getintfield(lua_State *L, int table,
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lua_getfield(L, table, fieldname);
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bool got = false;
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if(lua_isnumber(L, -1)){
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result = lua_tonumber(L, -1);
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result = lua_tointeger(L, -1);
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got = true;
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}
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lua_pop(L, 1);
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@ -417,7 +417,7 @@ bool getintfield(lua_State *L, int table,
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lua_getfield(L, table, fieldname);
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bool got = false;
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if(lua_isnumber(L, -1)){
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result = lua_tonumber(L, -1);
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result = lua_tointeger(L, -1);
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got = true;
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}
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lua_pop(L, 1);
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@ -430,7 +430,7 @@ bool getintfield(lua_State *L, int table,
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lua_getfield(L, table, fieldname);
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bool got = false;
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if(lua_isnumber(L, -1)){
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result = lua_tonumber(L, -1);
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result = lua_tointeger(L, -1);
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got = true;
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}
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lua_pop(L, 1);
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