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Fix current mod name change missed during rebase
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@ -49,12 +49,12 @@ GUIEngine *ModApiBase::getGuiEngine(lua_State *L)
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std::string ModApiBase::getCurrentModPath(lua_State *L)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, "current_modname");
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const char *current_modname = lua_tostring(L, -1);
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if (!current_modname)
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lua_getfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
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const char *current_mod_name = lua_tostring(L, -1);
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if (!current_mod_name)
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return ".";
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const ModSpec *mod = getServer(L)->getModSpec(current_modname);
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const ModSpec *mod = getServer(L)->getModSpec(current_mod_name);
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if (!mod)
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return ".";
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