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https://github.com/moparisthebest/minetest
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Server kicks: make messages configurable, cache wstring
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@ -388,6 +388,12 @@
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# "log" = mimic and log backtrace of deprecated call (default for debug).
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# "error" = abort on usage of deprecated call (suggested for mod developers).
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#deprecated_lua_api_handling = legacy
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#kick_msg_shutdown = Server shutting down.
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# A message to be displayed to all clients when the server shuts down
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#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
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# A message to be displayed to all clients when the server crashes
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# Mod profiler
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#mod_profiling = false
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# Detailed mod profile data
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@ -252,6 +252,9 @@ void set_default_settings(Settings *settings)
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settings->setDefault("deprecated_lua_api_handling", "log");
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#endif
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settings->setDefault("kick_msg_shutdown", "Server shutting down.");
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settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");
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settings->setDefault("profiler_print_interval", "0");
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settings->setDefault("enable_mapgen_debug_info", "false");
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settings->setDefault("active_object_send_range_blocks", "3");
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@ -428,10 +428,11 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
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void ServerEnvironment::kickAllPlayers(const std::string &reason)
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{
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std::wstring wreason = utf8_to_wide(reason);
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for (std::vector<Player*>::iterator it = m_players.begin();
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it != m_players.end();
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++it) {
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((Server*)m_gamedef)->DenyAccess_Legacy((*it)->peer_id, utf8_to_wide(reason));
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((Server*)m_gamedef)->DenyAccess_Legacy((*it)->peer_id, wreason);
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}
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}
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@ -397,8 +397,8 @@ Server::~Server()
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infostream << "Server: Saving players" << std::endl;
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m_env->saveLoadedPlayers();
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infostream << "Server: kick players" << std::endl;
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m_env->kickAllPlayers("Server shutting down...");
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infostream << "Server: Kicking players" << std::endl;
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m_env->kickAllPlayers(g_settings->get("kick_msg_shutdown"));
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infostream << "Server: Saving environment metadata" << std::endl;
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m_env->saveMeta();
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@ -502,7 +502,7 @@ void Server::step(float dtime)
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throw ServerError(async_err);
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}
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else {
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m_env->kickAllPlayers("The server has crashed. Disconnecting all players. Please reconnect soon...");
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m_env->kickAllPlayers(g_settings->get("kick_msg_crash"));
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errorstream << "UNRECOVERABLE error occurred. Stopping server. "
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<< "Please fix the following error:" << std::endl
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<< async_err << std::endl;
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