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mirror of https://github.com/moparisthebest/minetest synced 2024-12-22 23:58:48 -05:00

Add minetest.generate_ores() and minetest.generate_decorations()

This commit is contained in:
kwolekr 2015-01-04 22:37:20 -05:00
parent a92c083011
commit bdcf03ae36
9 changed files with 93 additions and 37 deletions

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@ -1851,6 +1851,10 @@ and `minetest.auth_reload` call the authetification handler.
* Sets the noiseparams setting of `name` to the noiseparams table specified in `noiseparams`. * Sets the noiseparams setting of `name` to the noiseparams table specified in `noiseparams`.
* `set_default` is an optional boolean (default: `true`) that specifies whether the setting * `set_default` is an optional boolean (default: `true`) that specifies whether the setting
should be applied to the default config or current active config should be applied to the default config or current active config
* `minetest.generate_ores(vm)`
* Generate all registered ores within the VoxelManip specified by `vm`.
* `minetest.generate_decorations(vm)`
* Generate all registered decorations within the VoxelManip specified by `vm`.
* `minetest.clear_objects()` * `minetest.clear_objects()`
* clear all objects in the environments * clear all objects in the environments
* `minetest.line_of_sight(pos1, pos2, stepsize)`: returns `boolean, pos` * `minetest.line_of_sight(pos1, pos2, stepsize)`: returns `boolean, pos`

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@ -356,6 +356,7 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax)
GenerateNotifier::GenerateNotifier() GenerateNotifier::GenerateNotifier()
{ {
m_notify_on = 0;
} }

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@ -44,7 +44,8 @@ DecorationManager::DecorationManager(IGameDef *gamedef) :
} }
size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax) size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax)
{ {
size_t nplaced = 0; size_t nplaced = 0;
@ -53,8 +54,8 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16
if (!deco) if (!deco)
continue; continue;
nplaced += deco->placeDeco(mg, seed, nmin, nmax); nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
seed++; blockseed++;
} }
return nplaced; return nplaced;
@ -167,7 +168,7 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
} }
v3s16 pos(x, y, z); v3s16 pos(x, y, z);
if (generate(mg, &ps, max_y, pos)) if (generate(mg->vm, &ps, max_y, pos))
mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, id); mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, id);
} }
} }
@ -286,10 +287,9 @@ bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
} }
size_t DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) size_t DecoSimple::generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
s16 max_y, v3s16 p)
{ {
ManualMapVoxelManipulator *vm = mg->vm;
if (!canPlaceDecoration(vm, p)) if (!canPlaceDecoration(vm, p))
return 0; return 0;
@ -325,10 +325,9 @@ int DecoSimple::getHeight()
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
size_t DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) size_t DecoSchematic::generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
s16 max_y, v3s16 p)
{ {
ManualMapVoxelManipulator *vm = mg->vm;
if (flags & DECO_PLACE_CENTER_X) if (flags & DECO_PLACE_CENTER_X)
p.X -= (schematic->size.X + 1) / 2; p.X -= (schematic->size.X + 1) / 2;
if (flags & DECO_PLACE_CENTER_Y) if (flags & DECO_PLACE_CENTER_Y)
@ -336,6 +335,9 @@ size_t DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
if (flags & DECO_PLACE_CENTER_Z) if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (schematic->size.Z + 1) / 2; p.Z -= (schematic->size.Z + 1) / 2;
if (!vm->m_area.contains(p))
return 0;
u32 vi = vm->m_area.index(p); u32 vi = vm->m_area.index(p);
content_t c = vm->m_data[vi].getContent(); content_t c = vm->m_data[vi].getContent();
if (!CONTAINS(c_place_on, c)) if (!CONTAINS(c_place_on, c))
@ -344,7 +346,7 @@ size_t DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
Rotation rot = (rotation == ROTATE_RAND) ? Rotation rot = (rotation == ROTATE_RAND) ?
(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation; (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
schematic->blitToVManip(p, vm, rot, false, mg->ndef); schematic->blitToVManip(p, vm, rot, false, m_ndef);
return 1; return 1;
} }

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@ -81,9 +81,10 @@ public:
virtual void resolveNodeNames(NodeResolveInfo *nri); virtual void resolveNodeNames(NodeResolveInfo *nri);
size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); //size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0; virtual size_t generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
s16 max_y, v3s16 p) = 0;
virtual int getHeight() = 0; virtual int getHeight() = 0;
}; };
@ -98,7 +99,8 @@ public:
virtual void resolveNodeNames(NodeResolveInfo *nri); virtual void resolveNodeNames(NodeResolveInfo *nri);
bool canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p); bool canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p);
virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p); virtual size_t generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
s16 max_y, v3s16 p);
virtual int getHeight(); virtual int getHeight();
}; };
@ -108,7 +110,8 @@ public:
Schematic *schematic; Schematic *schematic;
std::string filename; std::string filename;
virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p); virtual size_t generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
s16 max_y, v3s16 p);
virtual int getHeight(); virtual int getHeight();
}; };
@ -144,7 +147,7 @@ public:
void clear(); void clear();
size_t placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax); size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
}; };
#endif #endif

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@ -41,7 +41,7 @@ OreManager::OreManager(IGameDef *gamedef) :
} }
size_t OreManager::placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax) size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{ {
size_t nplaced = 0; size_t nplaced = 0;
@ -50,8 +50,8 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
if (!ore) if (!ore)
continue; continue;
nplaced += ore->placeOre(mg, seed, nmin, nmax); nplaced += ore->placeOre(mg, blockseed, nmin, nmax);
seed++; blockseed++;
} }
return nplaced; return nplaced;
@ -123,7 +123,7 @@ size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed, void OreScatter::generate(ManualMapVoxelManipulator *vm, int mapseed,
u32 blockseed, v3s16 nmin, v3s16 nmax) u32 blockseed, v3s16 nmin, v3s16 nmax)
{ {
PseudoRandom pr(blockseed); PseudoRandom pr(blockseed);
@ -142,7 +142,7 @@ void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1); int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
if ((flags & OREFLAG_USE_NOISE) && if ((flags & OREFLAG_USE_NOISE) &&
(NoisePerlin3D(&np, x0, y0, z0, seed) < nthresh)) (NoisePerlin3D(&np, x0, y0, z0, mapseed) < nthresh))
continue; continue;
for (int z1 = 0; z1 != csize; z1++) for (int z1 = 0; z1 != csize; z1++)
@ -164,7 +164,7 @@ void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed, void OreSheet::generate(ManualMapVoxelManipulator *vm, int mapseed,
u32 blockseed, v3s16 nmin, v3s16 nmax) u32 blockseed, v3s16 nmin, v3s16 nmax)
{ {
PseudoRandom pr(blockseed + 4234); PseudoRandom pr(blockseed + 4234);
@ -178,7 +178,7 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
int sz = nmax.Z - nmin.Z + 1; int sz = nmax.Z - nmin.Z + 1;
noise = new Noise(&np, 0, sx, sz); noise = new Noise(&np, 0, sx, sz);
} }
noise->seed = seed + y_start; noise->seed = mapseed + y_start;
noise->perlinMap2D(nmin.X, nmin.Z); noise->perlinMap2D(nmin.X, nmin.Z);
size_t index = 0; size_t index = 0;
@ -206,8 +206,8 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
void OreBlob::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, void OreBlob::generate(ManualMapVoxelManipulator *vm, int mapseed,
v3s16 nmin, v3s16 nmax) u32 blockseed, v3s16 nmin, v3s16 nmax)
{ {
PseudoRandom pr(blockseed + 2404); PseudoRandom pr(blockseed + 2404);
MapNode n_ore(c_ore, 0, ore_param2); MapNode n_ore(c_ore, 0, ore_param2);
@ -219,7 +219,7 @@ void OreBlob::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed,
int nblobs = volume / clust_scarcity; int nblobs = volume / clust_scarcity;
if (!noise) if (!noise)
noise = new Noise(&np, seed, csize, csize, csize); noise = new Noise(&np, mapseed, csize, csize, csize);
for (int i = 0; i != nblobs; i++) { for (int i = 0; i != nblobs; i++) {
int x0 = pr.range(nmin.X, nmax.X - csize + 1); int x0 = pr.range(nmin.X, nmax.X - csize + 1);
@ -269,8 +269,8 @@ OreVein::~OreVein()
} }
void OreVein::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, void OreVein::generate(ManualMapVoxelManipulator *vm, int mapseed,
v3s16 nmin, v3s16 nmax) u32 blockseed, v3s16 nmin, v3s16 nmax)
{ {
PseudoRandom pr(blockseed + 520); PseudoRandom pr(blockseed + 520);
MapNode n_ore(c_ore, 0, ore_param2); MapNode n_ore(c_ore, 0, ore_param2);
@ -279,8 +279,8 @@ void OreVein::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed,
int sx = nmax.X - nmin.X + 1; int sx = nmax.X - nmin.X + 1;
int sy = nmax.Y - nmin.Y + 1; int sy = nmax.Y - nmin.Y + 1;
int sz = nmax.Z - nmin.Z + 1; int sz = nmax.Z - nmin.Z + 1;
noise = new Noise(&np, seed, sx, sy, sz); noise = new Noise(&np, mapseed, sx, sy, sz);
noise2 = new Noise(&np, seed + 436, sx, sy, sz); noise2 = new Noise(&np, mapseed + 436, sx, sy, sz);
} }
bool noise_generated = false; bool noise_generated = false;

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@ -70,7 +70,7 @@ public:
virtual void resolveNodeNames(NodeResolveInfo *nri); virtual void resolveNodeNames(NodeResolveInfo *nri);
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(ManualMapVoxelManipulator *vm, int seed, virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
u32 blockseed, v3s16 nmin, v3s16 nmax) = 0; u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
}; };
@ -78,7 +78,7 @@ class OreScatter : public Ore {
public: public:
static const bool NEEDS_NOISE = false; static const bool NEEDS_NOISE = false;
virtual void generate(ManualMapVoxelManipulator *vm, int seed, virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
u32 blockseed, v3s16 nmin, v3s16 nmax); u32 blockseed, v3s16 nmin, v3s16 nmax);
}; };
@ -86,7 +86,7 @@ class OreSheet : public Ore {
public: public:
static const bool NEEDS_NOISE = true; static const bool NEEDS_NOISE = true;
virtual void generate(ManualMapVoxelManipulator *vm, int seed, virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
u32 blockseed, v3s16 nmin, v3s16 nmax); u32 blockseed, v3s16 nmin, v3s16 nmax);
}; };
@ -94,7 +94,7 @@ class OreBlob : public Ore {
public: public:
static const bool NEEDS_NOISE = true; static const bool NEEDS_NOISE = true;
virtual void generate(ManualMapVoxelManipulator *vm, int seed, virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
u32 blockseed, v3s16 nmin, v3s16 nmax); u32 blockseed, v3s16 nmin, v3s16 nmax);
}; };
@ -107,7 +107,7 @@ public:
virtual ~OreVein(); virtual ~OreVein();
virtual void generate(ManualMapVoxelManipulator *vm, int seed, virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
u32 blockseed, v3s16 nmin, v3s16 nmax); u32 blockseed, v3s16 nmin, v3s16 nmax);
}; };
@ -137,7 +137,7 @@ public:
void clear(); void clear();
size_t placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax); size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
}; };
#endif #endif

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@ -810,6 +810,42 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
return 1; return 1;
} }
// generate_ores(vm, [ore_id])
int ModApiMapgen::l_generate_ores(lua_State *L)
{
EmergeManager *emerge = getServer(L)->getEmergeManager();
Mapgen mg;
mg.seed = emerge->params.seed;
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
mg.ndef = getServer(L)->getNodeDefManager();
u32 blockseed = Mapgen::getBlockSeed(mg.vm->m_area.MinEdge, mg.seed);
emerge->oremgr->placeAllOres(&mg, blockseed,
mg.vm->m_area.MinEdge, mg.vm->m_area.MaxEdge);
return 0;
}
// generate_decorations(vm, [deco_id])
int ModApiMapgen::l_generate_decorations(lua_State *L)
{
EmergeManager *emerge = getServer(L)->getEmergeManager();
Mapgen mg;
mg.seed = emerge->params.seed;
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
mg.ndef = getServer(L)->getNodeDefManager();
u32 blockseed = Mapgen::getBlockSeed(mg.vm->m_area.MinEdge, mg.seed);
emerge->decomgr->placeAllDecos(&mg, blockseed,
mg.vm->m_area.MinEdge, mg.vm->m_area.MaxEdge);
return 0;
}
// place_schematic(p, schematic, rotation, replacement) // place_schematic(p, schematic, rotation, replacement)
int ModApiMapgen::l_place_schematic(lua_State *L) int ModApiMapgen::l_place_schematic(lua_State *L)
{ {
@ -864,6 +900,9 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
API_FCT(clear_registered_decorations); API_FCT(clear_registered_decorations);
API_FCT(clear_registered_ores); API_FCT(clear_registered_ores);
API_FCT(generate_ores);
API_FCT(generate_decorations);
API_FCT(create_schematic); API_FCT(create_schematic);
API_FCT(place_schematic); API_FCT(place_schematic);
} }

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@ -62,6 +62,12 @@ private:
// clear_registered_decorations() // clear_registered_decorations()
static int l_clear_registered_decorations(lua_State *L); static int l_clear_registered_decorations(lua_State *L);
// generate_ores(vm)
static int l_generate_ores(lua_State *L);
// generate_decorations(vm)
static int l_generate_decorations(lua_State *L);
// clear_registered_ores // clear_registered_ores
static int l_clear_registered_ores(lua_State *L); static int l_clear_registered_ores(lua_State *L);

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@ -33,7 +33,6 @@ class ManualMapVoxelManipulator;
*/ */
class LuaVoxelManip : public ModApiBase { class LuaVoxelManip : public ModApiBase {
private: private:
ManualMapVoxelManipulator *vm;
std::map<v3s16, MapBlock *> modified_blocks; std::map<v3s16, MapBlock *> modified_blocks;
bool is_mapgen_vm; bool is_mapgen_vm;
@ -65,6 +64,8 @@ private:
static int l_get_emerged_area(lua_State *L); static int l_get_emerged_area(lua_State *L);
public: public:
ManualMapVoxelManipulator *vm;
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm); LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2); LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2);
LuaVoxelManip(Map *map); LuaVoxelManip(Map *map);