mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 08:08:47 -05:00
Add progress bar to item visuals preloading
This commit is contained in:
parent
efc9329033
commit
bda62bd3bf
@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "mapblock.h"
|
||||
#include "settings.h"
|
||||
#include "profiler.h"
|
||||
#include "gettext.h"
|
||||
#include "log.h"
|
||||
#include "nodemetadata.h"
|
||||
#include "nodedef.h"
|
||||
@ -2804,7 +2805,10 @@ ClientEvent Client::getClientEvent()
|
||||
return m_client_event_queue.pop_front();
|
||||
}
|
||||
|
||||
void Client::afterContentReceived()
|
||||
void draw_load_screen(const std::wstring &text,
|
||||
IrrlichtDevice* device, gui::IGUIFont* font,
|
||||
float dtime=0 ,int percent=0, bool clouds=true);
|
||||
void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
|
||||
{
|
||||
infostream<<"Client::afterContentReceived() started"<<std::endl;
|
||||
assert(m_itemdef_received);
|
||||
@ -2839,13 +2843,23 @@ void Client::afterContentReceived()
|
||||
if(g_settings->getBool("preload_item_visuals"))
|
||||
{
|
||||
verbosestream<<"Updating item textures and meshes"<<std::endl;
|
||||
wchar_t* text = wgettext("Item textures...");
|
||||
draw_load_screen(text,device,font,0,0);
|
||||
std::set<std::string> names = m_itemdef->getAll();
|
||||
size_t size = names.size();
|
||||
size_t count = 0;
|
||||
int percent = 0;
|
||||
for(std::set<std::string>::const_iterator
|
||||
i = names.begin(); i != names.end(); ++i){
|
||||
// Asking for these caches the result
|
||||
m_itemdef->getInventoryTexture(*i, this);
|
||||
m_itemdef->getWieldMesh(*i, this);
|
||||
count++;
|
||||
percent = count*100/size;
|
||||
if (count%50 == 0) // only update every 50 item
|
||||
draw_load_screen(text,device,font,0,percent);
|
||||
}
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
// Start mesh update thread after setting up content definitions
|
||||
|
@ -385,7 +385,7 @@ public:
|
||||
bool nodedefReceived()
|
||||
{ return m_nodedef_received; }
|
||||
|
||||
void afterContentReceived();
|
||||
void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
|
||||
|
||||
float getRTT(void);
|
||||
|
||||
|
@ -1232,7 +1232,7 @@ void the_game(
|
||||
After all content has been received:
|
||||
Update cached textures, meshes and materials
|
||||
*/
|
||||
client.afterContentReceived();
|
||||
client.afterContentReceived(device,font);
|
||||
|
||||
/*
|
||||
Create the camera node
|
||||
|
Loading…
Reference in New Issue
Block a user