mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-22 07:38:48 -05:00
Cleanup
This commit is contained in:
parent
be39f61359
commit
bcb06aeb85
12
src/map.cpp
12
src/map.cpp
@ -1228,9 +1228,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
|
||||
// list of nodes that due to viscosity have not reached their max level height
|
||||
std::deque<v3s16> must_reflow;
|
||||
|
||||
// List of MapBlocks that will require a lighting update (due to lava)
|
||||
std::map<v3s16, MapBlock *> lighting_modified_blocks2;
|
||||
|
||||
std::vector<std::pair<v3s16, MapNode> > changed_nodes;
|
||||
|
||||
u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
|
||||
@ -1272,7 +1269,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
|
||||
Collect information about current node
|
||||
*/
|
||||
s8 liquid_level = -1;
|
||||
// The liquid node which will be placed there if
|
||||
// the liquid flows into this node.
|
||||
content_t liquid_kind = CONTENT_IGNORE;
|
||||
// The node which will be placed there if liquid
|
||||
// can't flow into this node.
|
||||
content_t floodable_node = CONTENT_AIR;
|
||||
const ContentFeatures &cf = nodemgr->get(n0);
|
||||
LiquidType liquid_type = cf.liquid_type;
|
||||
@ -1494,10 +1495,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if (block != NULL) {
|
||||
modified_blocks[blockpos] = block;
|
||||
// If new or old node emits light, MapBlock requires lighting update
|
||||
/*if (nodemgr->get(n0).light_source != 0 ||
|
||||
nodemgr->get(n00).light_source != 0)
|
||||
lighting_modified_blocks[block->getPos()] = block;*/
|
||||
changed_nodes.push_back(std::pair<v3s16, MapNode>(p0, n00));
|
||||
}
|
||||
|
||||
@ -1527,7 +1524,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
|
||||
for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
|
||||
m_transforming_liquid.push_back(*iter);
|
||||
|
||||
//updateLighting(lighting_modified_blocks, modified_blocks);
|
||||
voxalgo::update_lighting_nodes(this, nodemgr, changed_nodes, modified_blocks);
|
||||
|
||||
|
||||
|
@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "nodedef.h"
|
||||
#include "mapblock.h"
|
||||
#include "map.h"
|
||||
#include "util/timetaker.h"
|
||||
|
||||
namespace voxalgo
|
||||
{
|
||||
@ -165,7 +164,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
|
||||
* 4=Y-
|
||||
* 5=X-
|
||||
* 6=no direction
|
||||
* Two directions ate opposite only if their sum is 5.
|
||||
* Two directions are opposite only if their sum is 5.
|
||||
*/
|
||||
typedef u8 direction;
|
||||
/*!
|
||||
@ -175,7 +174,7 @@ typedef u8 direction;
|
||||
*/
|
||||
typedef v3s16 relative_v3;
|
||||
/*!
|
||||
* Position of a map block.
|
||||
* Position of a map block (block coordinates).
|
||||
* One block_pos unit is as long as 16 node position units.
|
||||
*/
|
||||
typedef v3s16 mapblock_v3;
|
||||
@ -186,7 +185,7 @@ struct ChangingLight {
|
||||
relative_v3 rel_position;
|
||||
//! Position of the node's block.
|
||||
mapblock_v3 block_position;
|
||||
//! Reference to the node's block.
|
||||
//! Pointer to the node's block.
|
||||
MapBlock *block;
|
||||
/*!
|
||||
* Direction from the node that caused this node's changing
|
||||
@ -261,8 +260,9 @@ struct LightQueue {
|
||||
* The parameters are the same as in ChangingLight's constructor.
|
||||
* \param light light level of the ChangingLight
|
||||
*/
|
||||
inline void push(u8 light, relative_v3 &rel_pos, mapblock_v3 &block_pos,
|
||||
MapBlock *block, direction source_dir)
|
||||
inline void push(u8 light, const relative_v3 &rel_pos,
|
||||
const mapblock_v3 &block_pos, MapBlock *block,
|
||||
direction source_dir)
|
||||
{
|
||||
lights[light].push_back(
|
||||
ChangingLight(rel_pos, block_pos, block, source_dir));
|
||||
@ -309,7 +309,7 @@ const static v3s16 neighbor_dirs[6] = {
|
||||
* \param rel_pos the node's relative position in its map block
|
||||
* \param block_pos position of the node's block
|
||||
*/
|
||||
bool stepRelBlockPos(direction dir, relative_v3 &rel_pos,
|
||||
bool step_rel_block_pos(direction dir, relative_v3 &rel_pos,
|
||||
mapblock_v3 &block_pos)
|
||||
{
|
||||
switch (dir) {
|
||||
@ -381,9 +381,9 @@ bool stepRelBlockPos(direction dir, relative_v3 &rel_pos,
|
||||
* \param light_sources nodes that should be re-lighted
|
||||
* \param modified_blocks output, all modified map blocks are added to this
|
||||
*/
|
||||
void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
|
||||
void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
|
||||
UnlightQueue &from_nodes, ReLightQueue &light_sources,
|
||||
std::map<v3s16, MapBlock*> & modified_blocks)
|
||||
std::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
// Stores data popped from from_nodes
|
||||
u8 current_light;
|
||||
@ -419,7 +419,7 @@ void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
|
||||
neighbor_rel_pos = current.rel_position;
|
||||
neighbor_block_pos = current.block_position;
|
||||
MapBlock *neighbor_block;
|
||||
if (stepRelBlockPos(i, neighbor_rel_pos, neighbor_block_pos)) {
|
||||
if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
|
||||
neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
|
||||
if (neighbor_block == NULL) {
|
||||
continue;
|
||||
@ -484,8 +484,8 @@ void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
|
||||
* \param light_sources starting nodes
|
||||
* \param modified_blocks output, all modified map blocks are added to this
|
||||
*/
|
||||
void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
|
||||
LightQueue & light_sources, std::map<v3s16, MapBlock*> & modified_blocks)
|
||||
void spread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
|
||||
LightQueue &light_sources, std::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
// The light the current node can provide to its neighbors.
|
||||
u8 spreading_light;
|
||||
@ -507,7 +507,7 @@ void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
|
||||
neighbor_rel_pos = current.rel_position;
|
||||
neighbor_block_pos = current.block_position;
|
||||
MapBlock *neighbor_block;
|
||||
if (stepRelBlockPos(i, neighbor_rel_pos, neighbor_block_pos)) {
|
||||
if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
|
||||
neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
|
||||
if (neighbor_block == NULL) {
|
||||
continue;
|
||||
@ -544,7 +544,7 @@ void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
|
||||
*
|
||||
* \param pos position of the node.
|
||||
*/
|
||||
bool isSunlightAbove(Map *map, v3s16 pos, INodeDefManager *ndef)
|
||||
bool is_sunlight_above(Map *map, v3s16 pos, INodeDefManager *ndef)
|
||||
{
|
||||
bool sunlight = true;
|
||||
mapblock_v3 source_block_pos;
|
||||
@ -585,7 +585,7 @@ static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT };
|
||||
|
||||
void update_lighting_nodes(Map *map, INodeDefManager *ndef,
|
||||
std::vector<std::pair<v3s16, MapNode> > &oldnodes,
|
||||
std::map<v3s16, MapBlock*> & modified_blocks)
|
||||
std::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
// For node getter functions
|
||||
bool is_valid_position;
|
||||
@ -597,7 +597,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
|
||||
ReLightQueue light_sources(256);
|
||||
// For each changed node process sunlight and initialize
|
||||
for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
|
||||
oldnodes.begin(); it < oldnodes.end(); it++) {
|
||||
oldnodes.begin(); it < oldnodes.end(); ++it) {
|
||||
// Get position and block of the changed node
|
||||
v3s16 p = it->first;
|
||||
relative_v3 rel_pos;
|
||||
@ -623,7 +623,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
|
||||
u8 new_light = 0;
|
||||
if (ndef->get(n).light_propagates) {
|
||||
if (bank == LIGHTBANK_DAY && ndef->get(n).sunlight_propagates
|
||||
&& isSunlightAbove(map, p, ndef)) {
|
||||
&& is_sunlight_above(map, p, ndef)) {
|
||||
new_light = LIGHT_SUN;
|
||||
} else {
|
||||
new_light = ndef->get(n).light_source;
|
||||
@ -728,7 +728,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
|
||||
|
||||
}
|
||||
// Remove lights
|
||||
unspreadLight(map, ndef, bank, disappearing_lights, light_sources,
|
||||
unspread_light(map, ndef, bank, disappearing_lights, light_sources,
|
||||
modified_blocks);
|
||||
// Initialize light values for light spreading.
|
||||
for (u8 i = 0; i <= LIGHT_SUN; i++) {
|
||||
@ -742,7 +742,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
|
||||
}
|
||||
}
|
||||
// Spread lights.
|
||||
spreadLight(map, ndef, bank, light_sources, modified_blocks);
|
||||
spread_light(map, ndef, bank, light_sources, modified_blocks);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user