From bc55ef337cc83a5c31d4fdafba352a7a26921900 Mon Sep 17 00:00:00 2001 From: Craig Davison Date: Tue, 23 Jun 2015 15:46:35 +0100 Subject: [PATCH] Use actionstream instead of errorstream when failing to emerge player --- src/network/serverpackethandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 4633aba8..0a6ef4fa 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -576,7 +576,7 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt) static_cast(m_env->getPlayer(playername)); if (player && player->peer_id != 0) { - errorstream << "Server: " << playername << ": Failed to emerge player" + actionstream << "Server: " << playername << ": Failed to emerge player" << " (player allocated to an another client)" << std::endl; DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this " L"name. If your client closed unexpectedly, try again in "