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mirror of https://github.com/moparisthebest/minetest synced 2024-12-24 08:28:49 -05:00

Remove content_inventory.{h,cpp}

This commit is contained in:
Perttu Ahola 2011-11-29 18:34:07 +02:00
parent be2ecf9186
commit bc48cf076d
4 changed files with 0 additions and 190 deletions

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@ -106,7 +106,6 @@ set(common_SRCS
log.cpp log.cpp
content_sao.cpp content_sao.cpp
mapgen.cpp mapgen.cpp
content_inventory.cpp
content_nodemeta.cpp content_nodemeta.cpp
content_craft.cpp content_craft.cpp
content_mapnode.cpp content_mapnode.cpp

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@ -1,140 +0,0 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_inventory.h"
#include "inventory.h"
#include "content_mapnode.h"
//#include "serverobject.h"
#include "content_sao.h"
//#include "gamedef.h"
//#include "nodedef.h"
std::string item_craft_get_image_name(const std::string &subname,
IGameDef *gamedef)
{
if(subname == "Stick")
return "stick.png";
else if(subname == "paper")
return "paper.png";
else if(subname == "book")
return "book.png";
else if(subname == "lump_of_coal")
return "lump_of_coal.png";
else if(subname == "lump_of_iron")
return "lump_of_iron.png";
else if(subname == "lump_of_clay")
return "lump_of_clay.png";
else if(subname == "steel_ingot")
return "steel_ingot.png";
else if(subname == "clay_brick")
return "clay_brick.png";
else if(subname == "rat")
return "rat.png";
else if(subname == "cooked_rat")
return "cooked_rat.png";
else if(subname == "scorched_stuff")
return "scorched_stuff.png";
else if(subname == "firefly")
return "firefly.png";
else if(subname == "apple")
return "apple.png^[forcesingle";
else if(subname == "apple_iron")
return "apple_iron.png";
else if(subname == "testobject1") // test object
return "unknown_block.png^[forcesingle";
else
return "cloud.png"; // just something
}
ServerActiveObject* item_craft_create_object(const std::string &subname,
ServerEnvironment *env, v3f pos)
{
if(subname == "rat")
{
ServerActiveObject *obj = new RatSAO(env, pos);
return obj;
}
else if(subname == "firefly")
{
ServerActiveObject *obj = new FireflySAO(env, pos);
return obj;
}
else if(subname == "testobject1")
{
ServerActiveObject *obj = new LuaEntitySAO(env, pos, "testentity", "");
return obj;
}
return NULL;
}
s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef)
{
if(subname == "rat" || subname == "firefly" || subname == "testobject1")
return 1;
return -1;
}
bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef)
{
if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat")
return true;
return false;
}
InventoryItem* item_craft_create_cook_result(const std::string &subname,
IGameDef *gamedef)
{
if(subname == "lump_of_iron")
return new CraftItem(gamedef, "steel_ingot", 1);
else if(subname == "lump_of_clay")
return new CraftItem(gamedef, "clay_brick", 1);
else if(subname == "rat")
return new CraftItem(gamedef, "cooked_rat", 1);
else if(subname == "cooked_rat")
return new CraftItem(gamedef, "scorched_stuff", 1);
return NULL;
}
bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef)
{
if(subname == "cooked_rat")
return true;
else if(subname == "apple")
return true;
else if(subname == "apple_iron")
return true;
return false;
}
s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef)
{
if(subname == "cooked_rat")
return 6; // 3 hearts
else if(subname == "apple")
return 4; // 2 hearts
else if(subname == "apple_iron")
return 8; // 4 hearts
return 0;
}

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@ -1,48 +0,0 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_INVENTORY_HEADER
#define CONTENT_INVENTORY_HEADER
#include "common_irrlicht.h" // For u8, s16
#include <string>
#include "mapnode.h" // For content_t
class InventoryItem;
class ServerActiveObject;
class ServerEnvironment;
class IGameDef;
std::string item_craft_get_image_name(const std::string &subname,
IGameDef *gamedef);
ServerActiveObject* item_craft_create_object(const std::string &subname,
ServerEnvironment *env, v3f pos);
s16 item_craft_get_drop_count(const std::string &subname,
IGameDef *gamedef);
bool item_craft_is_cookable(const std::string &subname,
IGameDef *gamedef);
InventoryItem* item_craft_create_cook_result(const std::string &subname,
IGameDef *gamedef);
bool item_craft_is_eatable(const std::string &subname,
IGameDef *gamedef);
s16 item_craft_eat_hp_change(const std::string &subname,
IGameDef *gamedef);
#endif

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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // For tsrc, g_toolmanager #include "main.h" // For tsrc, g_toolmanager
#include "serverobject.h" #include "serverobject.h"
#include "content_mapnode.h" #include "content_mapnode.h"
#include "content_inventory.h"
#include "content_sao.h" #include "content_sao.h"
#include "environment.h" #include "environment.h"
#include "mapblock.h" #include "mapblock.h"