1
0
mirror of https://github.com/moparisthebest/minetest synced 2024-11-16 06:15:06 -05:00

Update changelog and call this 0.3.1

This commit is contained in:
Perttu Ahola 2011-11-09 12:07:40 +02:00
parent 045e32b6ec
commit bc0e5c0063
2 changed files with 16 additions and 5 deletions

View File

@ -10,7 +10,7 @@ project(minetest)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 3)
set(VERSION_PATCH dev-20111108)
set(VERSION_PATCH 1)
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")

View File

@ -3,6 +3,17 @@ Minetest-c55 changelog
This should contain all the major changes.
For minor stuff, refer to the commit log of the repository.
0.3.1: (released on 2011-11-09)
- Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
- Add occlusion culling (improves performance a lot)
- Add “3d clouds” on/off checkbox in main menu
- Add “opaque water” on/off checkbox
- Fix some random minor stuff
- Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
- Add Command-line signal handler for Windows (contributed by SpeedProg)
- Fix network layer segmentation fault introduced in 0.3.dev-20111021
- Fix water-glass and water-lava and lava-glass surfaces
0.3.0: (released on 2011-11-01)
- Some small fixes
0.3.dev-20111021:
@ -10,11 +21,11 @@ For minor stuff, refer to the commit log of the repository.
- Fix object duplication bug at block load/unload bug
- Improve network layer
0.3.dev-20111016:
- Locked chest
- Locked chest (contributed)
- Server user limit setting (max_users)
- Wielded tool is shown in HUD
- View bobbing
- Saplings that drop from leaf blocks and when placed on ground will grow to trees
- Wielded tool is shown in HUD (contributed)
- View bobbing (contributed)
- Saplings that drop from leaf blocks and when placed on ground will grow to trees (contributed)
- Optimized map saving (does not re-save everything all the time)
- New mob system and new mob: dungeon master
- Death/respawn screen