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Bugfix: dont highlight (0,0,0) when theres no node pointed.
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@ -2786,8 +2786,13 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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if(pointed != pointed_old)
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if(pointed != pointed_old)
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{
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{
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infostream<<"Pointing at "<<pointed.dump()<<std::endl;
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infostream<<"Pointing at "<<pointed.dump()<<std::endl;
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if (g_settings->getBool("enable_node_highlighting"))
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if (g_settings->getBool("enable_node_highlighting")) {
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client.setHighlighted(pointed.node_undersurface, show_hud);
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if (pointed.type == POINTEDTHING_NODE) {
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client.setHighlighted(pointed.node_undersurface, show_hud);
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} else {
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client.setHighlighted(pointed.node_undersurface, false);
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}
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}
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}
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}
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/*
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/*
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