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fixes to liquid transformation

This commit is contained in:
Felix Krause 2011-07-17 13:15:33 +02:00 committed by Nils Dagsson Moskopp
parent c4b86adee8
commit b7862805c8

View File

@ -1651,7 +1651,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
case LIQUID_FLOWING:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
// (while ignoring flowing liquids at the lowest level, which cannot flow into this node)
if (liquid_kind == CONTENT_AIR && ((nb.n.param2 & LIQUID_LEVEL_MASK) > 0))
if (liquid_kind == CONTENT_AIR)
liquid_kind = content_features(nb.n.d).liquid_alternative_flowing;
if (content_features(nb.n.d).liquid_alternative_flowing != liquid_kind) {
neutrals[num_neutrals++] = nb;
@ -1776,10 +1776,10 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
break;
case LIQUID_FLOWING:
for (u16 i = 0; i < num_flows; i++) {
u8 flow_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
/*u8 flow_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
// liquid_level is still the ORIGINAL level of this node.
if (flows[i].t != NEIGHBOR_UPPER && ((flow_level < liquid_level || flow_level < new_node_level) ||
flow_down_enabled))
flow_down_enabled))*/
m_transforming_liquid.push_back(flows[i].p);
}
for (u16 i = 0; i < num_airs; i++) {
@ -1791,7 +1791,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
loopcount++;
//if(loopcount >= 100000)
if(loopcount >= initial_size * 1) {
if(loopcount >= initial_size * 10) {
break;
}
}