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https://github.com/moparisthebest/minetest
synced 2024-11-16 14:25:19 -05:00
Fix configuration file behaviour
- Do not rewrite if nothing needs to be changed - Update at program exit, in addition to updating when continuing from main menu to game
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@ -1708,6 +1708,10 @@ int main(int argc, char *argv[])
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#endif // !SERVER
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// Update configuration file
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if(configpath != "")
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g_settings->updateConfigFile(configpath.c_str());
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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debugstreams_deinit();
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@ -172,7 +172,8 @@ public:
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*/
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bool getUpdatedConfigObject(std::istream &is,
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core::list<std::string> &dst,
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core::map<std::string, bool> &updated)
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core::map<std::string, bool> &updated,
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bool &value_changed)
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{
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JMutexAutoLock lock(m_mutex);
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@ -219,6 +220,7 @@ public:
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infostream<<"Changing value of \""<<name<<"\" = \""
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<<value<<"\" -> \""<<newvalue<<"\""
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<<std::endl;
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value_changed = true;
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}
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dst.push_back(name + " = " + newvalue + line_end);
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@ -241,6 +243,7 @@ public:
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core::list<std::string> objects;
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core::map<std::string, bool> updated;
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bool something_actually_changed = false;
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// Read and modify stuff
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{
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@ -254,12 +257,34 @@ public:
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}
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else
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{
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while(getUpdatedConfigObject(is, objects, updated));
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while(getUpdatedConfigObject(is, objects, updated,
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something_actually_changed));
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}
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}
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JMutexAutoLock lock(m_mutex);
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// If something not yet determined to have been changed, check if
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// any new stuff was added
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if(!something_actually_changed){
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for(core::map<std::string, std::string>::Iterator
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i = m_settings.getIterator();
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i.atEnd() == false; i++)
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{
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if(updated.find(i.getNode()->getKey()))
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continue;
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something_actually_changed = true;
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break;
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}
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}
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// If nothing was actually changed, skip writing the file
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if(!something_actually_changed){
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infostream<<"Skipping writing of "<<filename
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<<" because content wouldn't be modified"<<std::endl;
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return true;
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}
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// Write stuff back
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{
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std::ofstream os(filename);
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