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mirror of https://github.com/moparisthebest/minetest synced 2024-11-17 23:05:07 -05:00

tuned grass growth rate

--HG--
extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
This commit is contained in:
Perttu Ahola 2011-05-29 21:16:15 +03:00
parent 9f7c21a0b4
commit b3d242ae38
2 changed files with 10 additions and 11 deletions

View File

@ -744,7 +744,7 @@ void ServerEnvironment::step(float dtime)
// Convert all mud under proper day lighting to grass
if(n.d == CONTENT_MUD)
{
if(1)
if(dtime_s > 300)
{
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
if(content_features(n_top.d).air_equivalent &&
@ -762,7 +762,7 @@ void ServerEnvironment::step(float dtime)
/*
Mess around in active blocks
*/
if(m_active_blocks_test_interval.step(dtime, 5.0))
if(m_active_blocks_test_interval.step(dtime, 10.0))
{
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.m_list.getIterator();
@ -805,7 +805,7 @@ void ServerEnvironment::step(float dtime)
// Convert mud under proper lighting to grass
if(n.d == CONTENT_MUD)
{
if(myrand()%10 == 0)
if(myrand()%20 == 0)
{
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
if(content_features(n_top.d).air_equivalent &&

View File

@ -308,21 +308,20 @@ Making it more portable:
Stuff to do before release:
---------------------------
- Make grass grow slower; utilize timestamp difference
Stuff to do after release:
---------------------------
- Make sure server handles removing grass when a block is placed (etc)
- The client should not do it by itself
- Block cube placement around player's head
- Protocol version field
- Consider getting some textures from cisoun's texture pack
- Ask from Cisoun
- Make sure the fence implementation and data format is good
- Think about using same bits for material for fences and doors, for
example
- Make sure server handles removing grass when a block is placed (etc)
- The client should not do it by itself
- Add mouse inversion in config
- Block cube placement around player's head
- Move mineral to param2, increment map serialization version, add conversion
Stuff to do after release:
---------------------------
- Finish the ActiveBlockModifier stuff and use it for something
- Move mineral to param2, increment map serialization version, add conversion
======================================================================