mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-15 13:55:11 -05:00
Clean up rollback
This commit is contained in:
parent
da0f1e5497
commit
b1965ac209
@ -30,7 +30,7 @@ class ITextureSource;
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class ISoundManager;
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class IShaderSource;
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class MtEventManager;
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class IRollbackReportSink;
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class IRollbackManager;
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namespace irr { namespace scene {
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class IAnimatedMesh;
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class ISceneManager;
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@ -68,7 +68,7 @@ public:
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// Only usable on the server, and NOT thread-safe. It is usable from the
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// environment thread.
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virtual IRollbackReportSink* getRollbackReportSink(){return NULL;}
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virtual IRollbackManager* getRollbackManager(){return NULL;}
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// Used on the client
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virtual bool checkLocalPrivilege(const std::string &priv)
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@ -82,7 +82,7 @@ public:
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ISoundManager* sound(){return getSoundManager();}
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IShaderSource* shsrc(){return getShaderSource();}
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MtEventManager* event(){return getEventManager();}
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IRollbackReportSink* rollback(){return getRollbackReportSink();}
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IRollbackManager* rollback(){return getRollbackManager();}
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};
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#endif
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@ -183,6 +183,7 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
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legacy_nimap.getName(material, name);
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if(name == "")
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name = "unknown_block";
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if (itemdef)
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name = itemdef->getAlias(name);
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count = materialcount;
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}
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@ -202,6 +203,7 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
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legacy_nimap.getName(material, name);
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if(name == "")
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name = "unknown_block";
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if (itemdef)
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name = itemdef->getAlias(name);
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count = materialcount;
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}
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@ -223,6 +225,7 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
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name = fnd.next(" ");
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}
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fnd.skip_over(" ");
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if (itemdef)
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name = itemdef->getAlias(name);
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count = stoi(trim(fnd.next("")));
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if(count == 0)
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@ -252,6 +255,7 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
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count = 1;
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// Then read wear
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fnd.skip_over(" ");
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if (itemdef)
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name = itemdef->getAlias(name);
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wear = stoi(trim(fnd.next("")));
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}
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@ -262,6 +266,7 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
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// The real thing
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// Apply item aliases
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if (itemdef)
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name = itemdef->getAlias(name);
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// Read the count
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@ -296,7 +301,7 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
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if (name.empty() || count == 0)
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clear();
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else if(itemdef->get(name).type == ITEM_TOOL)
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else if (itemdef && itemdef->get(name).type == ITEM_TOOL)
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count = 1;
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}
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@ -308,12 +313,12 @@ void ItemStack::deSerialize(const std::string &str, IItemDefManager *itemdef)
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std::string ItemStack::getItemString() const
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{
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// Get item string
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std::ostringstream os(std::ios::binary);
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serialize(os);
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return os.str();
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}
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ItemStack ItemStack::addItem(const ItemStack &newitem_,
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IItemDefManager *itemdef)
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{
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@ -20,12 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef INVENTORY_HEADER
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#define INVENTORY_HEADER
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#include <iostream>
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#include <string>
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#include <vector>
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#include "irrlichttypes.h"
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#include "debug.h"
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#include "itemdef.h"
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#include "irrlichttypes.h"
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#include <istream>
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#include <ostream>
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#include <string>
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#include <vector>
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struct ToolCapabilities;
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@ -39,8 +40,9 @@ struct ItemStack
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// Serialization
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is, IItemDefManager *itemdef);
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void deSerialize(const std::string &s, IItemDefManager *itemdef);
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// Deserialization. Pass itemdef unless you don't want aliases resolved.
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void deSerialize(std::istream &is, IItemDefManager *itemdef = NULL);
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void deSerialize(const std::string &s, IItemDefManager *itemdef = NULL);
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// Returns the string used for inventory
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std::string getItemString() const;
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@ -368,7 +368,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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*/
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if(!ignore_rollback && gamedef->rollback())
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{
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IRollbackReportSink *rollback = gamedef->rollback();
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IRollbackManager *rollback = gamedef->rollback();
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// If source is not infinite, record item take
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if(src_can_take_count != -1){
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@ -380,7 +380,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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loc = os.str();
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}
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action.setModifyInventoryStack(loc, from_list, from_i, false,
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src_item.getItemString());
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src_item);
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rollback->reportAction(action);
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}
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// If destination is not infinite, record item put
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@ -393,7 +393,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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loc = os.str();
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}
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action.setModifyInventoryStack(loc, to_list, to_i, true,
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src_item.getItemString());
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src_item);
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rollback->reportAction(action);
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}
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}
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@ -632,7 +632,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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*/
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if(!ignore_src_rollback && gamedef->rollback())
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{
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IRollbackReportSink *rollback = gamedef->rollback();
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IRollbackManager *rollback = gamedef->rollback();
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// If source is not infinite, record item take
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if(src_can_take_count != -1){
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@ -644,7 +644,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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loc = os.str();
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}
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action.setModifyInventoryStack(loc, from_list, from_i,
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false, src_item.getItemString());
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false, src_item);
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rollback->reportAction(action);
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}
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}
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@ -41,7 +41,7 @@ class ServerMapSector;
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class MapBlock;
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class NodeMetadata;
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class IGameDef;
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class IRollbackReportSink;
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class IRollbackManager;
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class EmergeManager;
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class ServerEnvironment;
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struct BlockMakeData;
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1152
src/rollback.cpp
1152
src/rollback.cpp
File diff suppressed because it is too large
Load Diff
@ -24,31 +24,84 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_v3d.h"
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#include "rollback_interface.h"
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#include <list>
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#include <vector>
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#include "sqlite3.h"
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class IGameDef;
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class IRollbackManager: public IRollbackReportSink
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class ActionRow;
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class Entity;
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class RollbackManager: public IRollbackManager
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{
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public:
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// IRollbackReportManager
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virtual void reportAction(const RollbackAction &action) = 0;
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virtual std::string getActor() = 0;
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virtual bool isActorGuess() = 0;
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virtual void setActor(const std::string &actor, bool is_guess) = 0;
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virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
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float min_nearness) = 0;
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RollbackManager(const std::string & world_path, IGameDef * gamedef);
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~RollbackManager();
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virtual ~IRollbackManager() {}
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virtual void flush() = 0;
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// Get all actors that did something to position p, but not further than
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// <seconds> in history
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virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
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time_t seconds, int limit) = 0;
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// Get actions to revert <seconds> of history made by <actor>
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virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
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time_t seconds) = 0;
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void reportAction(const RollbackAction & action_);
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std::string getActor();
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bool isActorGuess();
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void setActor(const std::string & actor, bool is_guess);
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std::string getSuspect(v3s16 p, float nearness_shortcut,
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float min_nearness);
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void flush();
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void addAction(const RollbackAction & action);
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std::list<RollbackAction> getEntriesSince(time_t first_time);
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std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
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time_t seconds, int limit);
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std::list<RollbackAction> getRevertActions(
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const std::string & actor_filter, time_t seconds);
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private:
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void registerNewActor(const int id, const std::string & name);
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void registerNewNode(const int id, const std::string & name);
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int getActorId(const std::string & name);
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int getNodeId(const std::string & name);
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const char * getActorName(const int id);
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const char * getNodeName(const int id);
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bool createTables();
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void initDatabase();
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bool registerRow(const ActionRow & row);
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const std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt * stmt);
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ActionRow actionRowFromRollbackAction(const RollbackAction & action);
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const std::list<RollbackAction> rollbackActionsFromActionRows(
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const std::list<ActionRow> & rows);
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const std::list<ActionRow> getRowsSince(time_t firstTime,
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const std::string & actor);
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const std::list<ActionRow> getRowsSince_range(time_t firstTime, v3s16 p,
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int range, int limit);
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const std::list<RollbackAction> getActionsSince_range(time_t firstTime, v3s16 p,
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int range, int limit);
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const std::list<RollbackAction> getActionsSince(time_t firstTime,
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const std::string & actor = "");
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void migrate(const std::string & filepath);
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static float getSuspectNearness(bool is_guess, v3s16 suspect_p,
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time_t suspect_t, v3s16 action_p, time_t action_t);
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IGameDef * gamedef;
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std::string current_actor;
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bool current_actor_is_guess;
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std::list<RollbackAction> action_todisk_buffer;
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std::list<RollbackAction> action_latest_buffer;
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std::string database_path;
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sqlite3 * db;
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sqlite3_stmt * stmt_insert;
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sqlite3_stmt * stmt_replace;
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sqlite3_stmt * stmt_select;
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sqlite3_stmt * stmt_select_range;
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sqlite3_stmt * stmt_select_withActor;
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sqlite3_stmt * stmt_knownActor_select;
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sqlite3_stmt * stmt_knownActor_insert;
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sqlite3_stmt * stmt_knownNode_select;
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sqlite3_stmt * stmt_knownNode_insert;
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std::vector<Entity> knownActors;
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std::vector<Entity> knownNodes;
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};
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IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
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#endif
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
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{
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INodeDefManager *ndef = gamedef->ndef();
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@ -49,227 +50,41 @@ RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
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}
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}
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std::string RollbackAction::toString() const
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{
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std::ostringstream os(std::ios::binary);
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switch (type) {
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case TYPE_SET_NODE: {
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std::ostringstream os(std::ios::binary);
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os<<"[set_node";
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os<<" ";
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os<<"("<<itos(p.X)<<","<<itos(p.Y)<<","<<itos(p.Z)<<")";
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os<<" ";
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os<<serializeJsonString(n_old.name);
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os<<" ";
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os<<itos(n_old.param1);
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os<<" ";
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os<<itos(n_old.param2);
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os<<" ";
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os<<serializeJsonString(n_old.meta);
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os<<" ";
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os<<serializeJsonString(n_new.name);
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os<<" ";
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os<<itos(n_new.param1);
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os<<" ";
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os<<itos(n_new.param2);
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os<<" ";
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os<<serializeJsonString(n_new.meta);
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os<<"]";
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return os.str(); }
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case TYPE_MODIFY_INVENTORY_STACK: {
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std::ostringstream os(std::ios::binary);
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os<<"[modify_inventory_stack";
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os<<" ";
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case TYPE_SET_NODE:
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os << "set_node " << PP(p);
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os << ": (" << serializeJsonString(n_old.name);
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os << ", " << itos(n_old.param1);
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os << ", " << itos(n_old.param2);
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os << ", " << serializeJsonString(n_old.meta);
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os << ") -> (" << serializeJsonString(n_new.name);
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os << ", " << itos(n_new.param1);
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os << ", " << itos(n_new.param2);
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os << ", " << serializeJsonString(n_new.meta);
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os << ')';
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case TYPE_MODIFY_INVENTORY_STACK:
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os << "modify_inventory_stack (";
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os << serializeJsonString(inventory_location);
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os<<" ";
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os<<serializeJsonString(inventory_list);
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os<<" ";
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os<<inventory_index;
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os<<" ";
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os<<(inventory_add?"add":"remove");
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os<<" ";
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os<<serializeJsonString(inventory_stack);
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os<<"]";
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return os.str(); }
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os << ", " << serializeJsonString(inventory_list);
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os << ", " << inventory_index;
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os << ", " << (inventory_add ? "add" : "remove");
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os << ", " << serializeJsonString(inventory_stack.getItemString());
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os << ')';
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default:
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return "none";
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return "<unknown action>";
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}
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return os.str();
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}
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void RollbackAction::fromStream(std::istream &is) throw(SerializationError)
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{
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int c = is.get();
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if(c != '['){
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is.putback(c);
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throw SerializationError("RollbackAction: starting [ not found");
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}
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std::string id;
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std::getline(is, id, ' ');
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if(id == "set_node")
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{
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c = is.get();
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if(c != '('){
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is.putback(c);
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throw SerializationError("RollbackAction: starting ( not found");
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}
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// Position
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std::string px_raw;
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std::string py_raw;
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std::string pz_raw;
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std::getline(is, px_raw, ',');
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std::getline(is, py_raw, ',');
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std::getline(is, pz_raw, ')');
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c = is.get();
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if(c != ' '){
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is.putback(c);
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throw SerializationError("RollbackAction: after-p ' ' not found");
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}
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v3s16 loaded_p(stoi(px_raw), stoi(py_raw), stoi(pz_raw));
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// Old node
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std::string old_name;
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try{
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old_name = deSerializeJsonString(is);
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}catch(SerializationError &e){
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errorstream<<"Serialization error in RollbackAction::fromStream(): "
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<<"old_name: "<<e.what()<<std::endl;
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throw e;
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}
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c = is.get();
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if(c != ' '){
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is.putback(c);
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throw SerializationError("RollbackAction: after-old_name ' ' not found");
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}
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std::string old_p1_raw;
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std::string old_p2_raw;
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std::getline(is, old_p1_raw, ' ');
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std::getline(is, old_p2_raw, ' ');
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int old_p1 = stoi(old_p1_raw);
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int old_p2 = stoi(old_p2_raw);
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std::string old_meta;
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try{
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old_meta = deSerializeJsonString(is);
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}catch(SerializationError &e){
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errorstream<<"Serialization error in RollbackAction::fromStream(): "
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<<"old_meta: "<<e.what()<<std::endl;
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throw e;
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}
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c = is.get();
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if(c != ' '){
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is.putback(c);
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throw SerializationError("RollbackAction: after-old_meta ' ' not found");
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}
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// New node
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std::string new_name;
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try{
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new_name = deSerializeJsonString(is);
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}catch(SerializationError &e){
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errorstream<<"Serialization error in RollbackAction::fromStream(): "
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<<"new_name: "<<e.what()<<std::endl;
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throw e;
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}
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c = is.get();
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if(c != ' '){
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is.putback(c);
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throw SerializationError("RollbackAction: after-new_name ' ' not found");
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}
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std::string new_p1_raw;
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std::string new_p2_raw;
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std::getline(is, new_p1_raw, ' ');
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std::getline(is, new_p2_raw, ' ');
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int new_p1 = stoi(new_p1_raw);
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int new_p2 = stoi(new_p2_raw);
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std::string new_meta;
|
||||
try{
|
||||
new_meta = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"new_meta: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
c = is.get();
|
||||
if(c != ']'){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: after-new_meta ] not found");
|
||||
}
|
||||
// Set values
|
||||
type = TYPE_SET_NODE;
|
||||
p = loaded_p;
|
||||
n_old.name = old_name;
|
||||
n_old.param1 = old_p1;
|
||||
n_old.param2 = old_p2;
|
||||
n_old.meta = old_meta;
|
||||
n_new.name = new_name;
|
||||
n_new.param1 = new_p1;
|
||||
n_new.param2 = new_p2;
|
||||
n_new.meta = new_meta;
|
||||
}
|
||||
else if(id == "modify_inventory_stack")
|
||||
{
|
||||
// Location
|
||||
std::string location;
|
||||
try{
|
||||
location = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"location: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
c = is.get();
|
||||
if(c != ' '){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: after-loc ' ' not found");
|
||||
}
|
||||
// List
|
||||
std::string listname;
|
||||
try{
|
||||
listname = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"listname: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
c = is.get();
|
||||
if(c != ' '){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: after-list ' ' not found");
|
||||
}
|
||||
// Index
|
||||
std::string index_raw;
|
||||
std::getline(is, index_raw, ' ');
|
||||
// add/remove
|
||||
std::string addremove;
|
||||
std::getline(is, addremove, ' ');
|
||||
if(addremove != "add" && addremove != "remove"){
|
||||
throw SerializationError("RollbackAction: addremove is not add or remove");
|
||||
}
|
||||
// Itemstring
|
||||
std::string stack;
|
||||
try{
|
||||
stack = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"stack: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
// Set values
|
||||
type = TYPE_MODIFY_INVENTORY_STACK;
|
||||
inventory_location = location;
|
||||
inventory_list = listname;
|
||||
inventory_index = stoi(index_raw);
|
||||
inventory_add = (addremove == "add");
|
||||
inventory_stack = stack;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SerializationError("RollbackAction: Unknown id");
|
||||
}
|
||||
}
|
||||
|
||||
bool RollbackAction::isImportant(IGameDef *gamedef) const
|
||||
{
|
||||
switch(type){
|
||||
case TYPE_SET_NODE: {
|
||||
if (type != TYPE_SET_NODE)
|
||||
return true;
|
||||
// If names differ, action is always important
|
||||
if(n_old.name != n_new.name)
|
||||
return true;
|
||||
@ -283,23 +98,22 @@ bool RollbackAction::isImportant(IGameDef *gamedef) const
|
||||
if (def.liquid_type == LIQUID_FLOWING)
|
||||
return false;
|
||||
// Otherwise action is important
|
||||
return true; }
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool RollbackAction::getPosition(v3s16 *dst) const
|
||||
{
|
||||
switch (type) {
|
||||
case RollbackAction::TYPE_SET_NODE:
|
||||
case TYPE_SET_NODE:
|
||||
if (dst) *dst = p;
|
||||
return true;
|
||||
case RollbackAction::TYPE_MODIFY_INVENTORY_STACK: {
|
||||
case TYPE_MODIFY_INVENTORY_STACK: {
|
||||
InventoryLocation loc;
|
||||
loc.deSerialize(inventory_location);
|
||||
if(loc.type != InventoryLocation::NODEMETA)
|
||||
if (loc.type != InventoryLocation::NODEMETA) {
|
||||
return false;
|
||||
}
|
||||
if (dst) *dst = loc.p;
|
||||
return true; }
|
||||
default:
|
||||
@ -307,6 +121,7 @@ bool RollbackAction::getPosition(v3s16 *dst) const
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const
|
||||
{
|
||||
try {
|
||||
@ -321,11 +136,9 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
|
||||
MapNode current_node = map->getNodeNoEx(p);
|
||||
std::string current_name = ndef->get(current_node).name;
|
||||
// If current node not the new node, it's bad
|
||||
if(current_name != n_new.name)
|
||||
if (current_name != n_new.name) {
|
||||
return false;
|
||||
/*// If current node not the new node and not ignore, it's bad
|
||||
if(current_name != n_new.name && current_name != "ignore")
|
||||
return false;*/
|
||||
}
|
||||
// Create rollback node
|
||||
MapNode n(ndef, n_old.name, n_old.param1, n_old.param2);
|
||||
// Set rollback node
|
||||
@ -333,27 +146,28 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
|
||||
if (!map->addNodeWithEvent(p, n)) {
|
||||
infostream << "RollbackAction::applyRevert(): "
|
||||
<< "AddNodeWithEvent failed at "
|
||||
<<PP(p)<<" for "<<n_old.name<<std::endl;
|
||||
<< PP(p) << " for " << n_old.name
|
||||
<< std::endl;
|
||||
return false;
|
||||
}
|
||||
if (n_old.meta.empty()) {
|
||||
map->removeNodeMetadata(p);
|
||||
} else {
|
||||
NodeMetadata *meta = map->getNodeMetadata(p);
|
||||
if(n_old.meta != ""){
|
||||
if (!meta) {
|
||||
meta = new NodeMetadata(gamedef);
|
||||
if (!map->setNodeMetadata(p, meta)) {
|
||||
delete meta;
|
||||
infostream << "RollbackAction::applyRevert(): "
|
||||
<< "setNodeMetadata failed at "
|
||||
<<PP(p)<<" for "<<n_old.name<<std::endl;
|
||||
<< PP(p) << " for " << n_old.name
|
||||
<< std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
std::istringstream is(n_old.meta, std::ios::binary);
|
||||
meta->deSerialize(is);
|
||||
} else {
|
||||
map->removeNodeMetadata(p);
|
||||
}
|
||||
// NOTE: This same code is in scriptapi.cpp
|
||||
// Inform other things that the meta data has changed
|
||||
v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE);
|
||||
MapEditEvent event;
|
||||
@ -362,12 +176,14 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
|
||||
map->dispatchEvent(&event);
|
||||
// Set the block to be saved
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
|
||||
if(block)
|
||||
if (block) {
|
||||
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
||||
"NodeMetaRef::reportMetadataChange");
|
||||
}
|
||||
} catch (InvalidPositionException &e) {
|
||||
infostream << "RollbackAction::applyRevert(): "
|
||||
<<"InvalidPositionException: "<<e.what()<<std::endl;
|
||||
<< "InvalidPositionException: " << e.what()
|
||||
<< std::endl;
|
||||
return false;
|
||||
}
|
||||
// Success
|
||||
@ -375,8 +191,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
|
||||
case TYPE_MODIFY_INVENTORY_STACK: {
|
||||
InventoryLocation loc;
|
||||
loc.deSerialize(inventory_location);
|
||||
ItemStack stack;
|
||||
stack.deSerialize(inventory_stack, gamedef->idef());
|
||||
std::string real_name = gamedef->idef()->getAlias(inventory_stack.name);
|
||||
Inventory *inv = imgr->getInventory(loc);
|
||||
if (!inv) {
|
||||
infostream << "RollbackAction::applyRevert(): Could not get "
|
||||
@ -399,11 +214,11 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
|
||||
// If item was added, take away item, otherwise add removed item
|
||||
if (inventory_add) {
|
||||
// Silently ignore different current item
|
||||
if(list->getItem(inventory_index).name != stack.name)
|
||||
if (list->getItem(inventory_index).name != real_name)
|
||||
return false;
|
||||
list->takeItem(inventory_index, stack.count);
|
||||
list->takeItem(inventory_index, inventory_stack.count);
|
||||
} else {
|
||||
list->addItem(inventory_index, stack);
|
||||
list->addItem(inventory_index, inventory_stack);
|
||||
}
|
||||
// Inventory was modified; send to clients
|
||||
imgr->setInventoryModified(loc);
|
||||
|
@ -23,7 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "irr_v3d.h"
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <list>
|
||||
#include "exceptions.h"
|
||||
#include "inventory.h"
|
||||
|
||||
class Map;
|
||||
class IGameDef;
|
||||
@ -42,10 +44,7 @@ struct RollbackNode
|
||||
return (name == other.name && param1 == other.param1 &&
|
||||
param2 == other.param2 && meta == other.meta);
|
||||
}
|
||||
bool operator!=(const RollbackNode &other)
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
bool operator != (const RollbackNode &other) { return !(*this == other); }
|
||||
|
||||
RollbackNode():
|
||||
param1(0),
|
||||
@ -55,6 +54,7 @@ struct RollbackNode
|
||||
RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
|
||||
};
|
||||
|
||||
|
||||
struct RollbackAction
|
||||
{
|
||||
enum Type{
|
||||
@ -75,7 +75,7 @@ struct RollbackAction
|
||||
std::string inventory_list;
|
||||
u32 inventory_index;
|
||||
bool inventory_add;
|
||||
std::string inventory_stack;
|
||||
ItemStack inventory_stack;
|
||||
|
||||
RollbackAction():
|
||||
type(TYPE_NOTHING),
|
||||
@ -94,7 +94,7 @@ struct RollbackAction
|
||||
|
||||
void setModifyInventoryStack(const std::string &inventory_location_,
|
||||
const std::string &inventory_list_, int index_,
|
||||
bool add_, const std::string &inventory_stack_)
|
||||
bool add_, const ItemStack &inventory_stack_)
|
||||
{
|
||||
type = TYPE_MODIFY_INVENTORY_STACK;
|
||||
inventory_location = inventory_location_;
|
||||
@ -106,7 +106,6 @@ struct RollbackAction
|
||||
|
||||
// String should not contain newlines or nulls
|
||||
std::string toString() const;
|
||||
void fromStream(std::istream &is) throw(SerializationError);
|
||||
|
||||
// Eg. flowing water level changes are not important
|
||||
bool isImportant(IGameDef *gamedef) const;
|
||||
@ -116,41 +115,53 @@ struct RollbackAction
|
||||
bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
|
||||
};
|
||||
|
||||
class IRollbackReportSink
|
||||
|
||||
class IRollbackManager
|
||||
{
|
||||
public:
|
||||
virtual ~IRollbackReportSink(){}
|
||||
virtual void reportAction(const RollbackAction &action) = 0;
|
||||
virtual std::string getActor() = 0;
|
||||
virtual bool isActorGuess() = 0;
|
||||
virtual void setActor(const std::string &actor, bool is_guess) = 0;
|
||||
virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
|
||||
float min_nearness) = 0;
|
||||
|
||||
virtual ~IRollbackManager() {};
|
||||
virtual void flush() = 0;
|
||||
// Get all actors that did something to position p, but not further than
|
||||
// <seconds> in history
|
||||
virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
|
||||
time_t seconds, int limit) = 0;
|
||||
// Get actions to revert <seconds> of history made by <actor>
|
||||
virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
|
||||
time_t seconds) = 0;
|
||||
};
|
||||
|
||||
|
||||
class RollbackScopeActor
|
||||
{
|
||||
public:
|
||||
RollbackScopeActor(IRollbackReportSink *sink, const std::string &actor,
|
||||
bool is_guess=false):
|
||||
m_sink(sink)
|
||||
RollbackScopeActor(IRollbackManager * rollback_,
|
||||
const std::string & actor, bool is_guess = false) :
|
||||
rollback(rollback_)
|
||||
{
|
||||
if(m_sink){
|
||||
m_actor_was = m_sink->getActor();
|
||||
m_actor_was_guess = m_sink->isActorGuess();
|
||||
m_sink->setActor(actor, is_guess);
|
||||
if (rollback) {
|
||||
old_actor = rollback->getActor();
|
||||
old_actor_guess = rollback->isActorGuess();
|
||||
rollback->setActor(actor, is_guess);
|
||||
}
|
||||
}
|
||||
~RollbackScopeActor()
|
||||
{
|
||||
if(m_sink){
|
||||
m_sink->setActor(m_actor_was, m_actor_was_guess);
|
||||
if (rollback) {
|
||||
rollback->setActor(old_actor, old_actor_guess);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
IRollbackReportSink *m_sink;
|
||||
std::string m_actor_was;
|
||||
bool m_actor_was_guess;
|
||||
IRollbackManager * rollback;
|
||||
std::string old_actor;
|
||||
bool old_actor_guess;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "server.h"
|
||||
#include "rollback.h"
|
||||
#include "rollback_interface.h"
|
||||
|
||||
|
||||
void push_RollbackNode(lua_State *L, RollbackNode &node)
|
||||
|
@ -181,7 +181,6 @@ Server::Server(
|
||||
this),
|
||||
m_banmanager(NULL),
|
||||
m_rollback(NULL),
|
||||
m_rollback_sink_enabled(true),
|
||||
m_enable_rollback_recording(false),
|
||||
m_emerge(NULL),
|
||||
m_script(NULL),
|
||||
@ -241,12 +240,11 @@ Server::Server(
|
||||
throw ServerError("Failed to initialize world");
|
||||
|
||||
// Create ban manager
|
||||
std::string ban_path = m_path_world+DIR_DELIM+"ipban.txt";
|
||||
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
|
||||
m_banmanager = new BanManager(ban_path);
|
||||
|
||||
// Create rollback manager
|
||||
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
|
||||
m_rollback = createRollbackManager(rollback_path, this);
|
||||
m_rollback = new RollbackManager(m_path_world, this);
|
||||
|
||||
ModConfiguration modconf(m_path_world);
|
||||
m_mods = modconf.getMods();
|
||||
@ -4834,8 +4832,6 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
|
||||
{
|
||||
infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
|
||||
ServerMap *map = (ServerMap*)(&m_env->getMap());
|
||||
// Disable rollback report sink while reverting
|
||||
BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
|
||||
|
||||
// Fail if no actions to handle
|
||||
if(actions.empty()){
|
||||
@ -4915,14 +4911,6 @@ MtEventManager* Server::getEventManager()
|
||||
{
|
||||
return m_event;
|
||||
}
|
||||
IRollbackReportSink* Server::getRollbackReportSink()
|
||||
{
|
||||
if(!m_enable_rollback_recording)
|
||||
return NULL;
|
||||
if(!m_rollback_sink_enabled)
|
||||
return NULL;
|
||||
return m_rollback;
|
||||
}
|
||||
|
||||
IWritableItemDefManager* Server::getWritableItemDefManager()
|
||||
{
|
||||
|
@ -29,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "mods.h"
|
||||
#include "inventorymanager.h"
|
||||
#include "subgame.h"
|
||||
#include "rollback_interface.h" // Needed for rollbackRevertActions()
|
||||
#include "util/numeric.h"
|
||||
#include "util/thread.h"
|
||||
#include "environment.h"
|
||||
@ -50,6 +49,7 @@ class Inventory;
|
||||
class Player;
|
||||
class PlayerSAO;
|
||||
class IRollbackManager;
|
||||
class RollbackAction;
|
||||
class EmergeManager;
|
||||
class GameScripting;
|
||||
class ServerEnvironment;
|
||||
@ -268,9 +268,6 @@ public:
|
||||
// Envlock and conlock should be locked when using scriptapi
|
||||
GameScripting *getScriptIface(){ return m_script; }
|
||||
|
||||
// Envlock should be locked when using the rollback manager
|
||||
IRollbackManager *getRollbackManager(){ return m_rollback; }
|
||||
|
||||
//TODO: determine what (if anything) should be locked to access EmergeManager
|
||||
EmergeManager *getEmergeManager(){ return m_emerge; }
|
||||
|
||||
@ -289,8 +286,9 @@ public:
|
||||
virtual u16 allocateUnknownNodeId(const std::string &name);
|
||||
virtual ISoundManager* getSoundManager();
|
||||
virtual MtEventManager* getEventManager();
|
||||
virtual IRollbackReportSink* getRollbackReportSink();
|
||||
virtual scene::ISceneManager* getSceneManager();
|
||||
virtual IRollbackManager *getRollbackManager() { return m_rollback; }
|
||||
|
||||
|
||||
IWritableItemDefManager* getWritableItemDefManager();
|
||||
IWritableNodeDefManager* getWritableNodeDefManager();
|
||||
@ -488,7 +486,6 @@ private:
|
||||
|
||||
// Rollback manager (behind m_env_mutex)
|
||||
IRollbackManager *m_rollback;
|
||||
bool m_rollback_sink_enabled;
|
||||
bool m_enable_rollback_recording; // Updated once in a while
|
||||
|
||||
// Emerge manager
|
||||
|
Loading…
Reference in New Issue
Block a user