mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-06 17:35:14 -05:00
(Android) Only simulate holding down fast key if fast_move is toggled to true
This commit is contained in:
parent
522acf920f
commit
addf3ee165
31
src/game.cpp
31
src/game.cpp
@ -1620,6 +1620,11 @@ private:
|
||||
bool m_cache_enable_fog;
|
||||
f32 m_cache_mouse_sensitivity;
|
||||
f32 m_repeat_right_click_time;
|
||||
|
||||
#ifdef __ANDROID__
|
||||
bool m_cache_hold_aux1;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
Game::Game() :
|
||||
@ -1653,6 +1658,11 @@ Game::Game() :
|
||||
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
|
||||
|
||||
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
|
||||
|
||||
#ifdef __ANDROID__
|
||||
m_cache_hold_aux1 = false; // This is initialised properly later
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -1759,6 +1769,11 @@ void Game::run()
|
||||
|
||||
set_light_table(g_settings->getFloat("display_gamma"));
|
||||
|
||||
#ifdef __ANDROID__
|
||||
m_cache_hold_aux1 = g_settings->getBool("fast_move")
|
||||
&& client->checkPrivilege("fast");
|
||||
#endif
|
||||
|
||||
while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
|
||||
|
||||
/* Must be called immediately after a device->run() call because it
|
||||
@ -2747,8 +2762,14 @@ void Game::toggleFast(float *statustext_time)
|
||||
*statustext_time = 0;
|
||||
statustext = msg[fast_move];
|
||||
|
||||
if (fast_move && !client->checkPrivilege("fast"))
|
||||
bool has_fast_privs = client->checkPrivilege("fast");
|
||||
|
||||
if (fast_move && !has_fast_privs)
|
||||
statustext += L" (note: no 'fast' privilege)";
|
||||
|
||||
#ifdef __ANDROID__
|
||||
m_cache_hold_aux1 = fast_move && has_fast_privs;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@ -2998,11 +3019,15 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
|
||||
);
|
||||
|
||||
#ifdef ANDROID
|
||||
/* For Android, invert the meaning of holding down the fast button (i.e.
|
||||
* holding down the fast button -- if there is one -- means walk)
|
||||
/* For Android, simulate holding down AUX1 (fast move) if the user has
|
||||
* the fast_move setting toggled on. If there is an aux1 key defined for
|
||||
* Android then its meaning is inverted (i.e. holding aux1 means walk and
|
||||
* not fast)
|
||||
*/
|
||||
if (m_cache_hold_aux1) {
|
||||
control.aux1 = control.aux1 ^ true;
|
||||
keypress_bits ^= ((u32)(1U << 5));
|
||||
}
|
||||
#endif
|
||||
|
||||
client->setPlayerControl(control);
|
||||
|
Loading…
Reference in New Issue
Block a user