mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 16:08:51 -05:00
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
This commit is contained in:
parent
e02b95741b
commit
ac97a7f70e
@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/mathconstants.h"
|
||||
#include "map.h"
|
||||
#include <IMeshManipulator.h>
|
||||
#include <IAnimatedMeshSceneNode.h>
|
||||
|
||||
class Settings;
|
||||
struct ToolCapabilities;
|
||||
@ -560,6 +561,7 @@ private:
|
||||
IrrlichtDevice *m_irr;
|
||||
core::aabbox3d<f32> m_selection_box;
|
||||
scene::IMeshSceneNode *m_meshnode;
|
||||
scene::IAnimatedMeshSceneNode *m_animated_meshnode;
|
||||
scene::IBillboardSceneNode *m_spritenode;
|
||||
scene::ITextSceneNode* m_textnode;
|
||||
v3f m_position;
|
||||
@ -594,6 +596,7 @@ public:
|
||||
m_irr(NULL),
|
||||
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
|
||||
m_meshnode(NULL),
|
||||
m_animated_meshnode(NULL),
|
||||
m_spritenode(NULL),
|
||||
m_textnode(NULL),
|
||||
m_position(v3f(0,10*BS,0)),
|
||||
@ -683,6 +686,10 @@ public:
|
||||
m_meshnode->remove();
|
||||
m_meshnode = NULL;
|
||||
}
|
||||
if(m_animated_meshnode){
|
||||
m_animated_meshnode->remove();
|
||||
m_animated_meshnode = NULL;
|
||||
}
|
||||
if(m_spritenode){
|
||||
m_spritenode->remove();
|
||||
m_spritenode = NULL;
|
||||
@ -695,7 +702,7 @@ public:
|
||||
m_smgr = smgr;
|
||||
m_irr = irr;
|
||||
|
||||
if(m_meshnode != NULL || m_spritenode != NULL)
|
||||
if(m_meshnode != NULL || m_animated_meshnode != NULL || m_spritenode != NULL)
|
||||
return;
|
||||
|
||||
m_visuals_expired = false;
|
||||
@ -791,7 +798,20 @@ public:
|
||||
m_prop.visual_size.X));
|
||||
u8 li = m_last_light;
|
||||
setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
|
||||
} else if(m_prop.visual == "wielditem"){
|
||||
}
|
||||
else if(m_prop.visual == "mesh"){
|
||||
infostream<<"GenericCAO::addToScene(): mesh"<<std::endl;
|
||||
scene::IAnimatedMesh *mesh = smgr->getMesh(m_prop.mesh.c_str());
|
||||
m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
|
||||
mesh->drop();
|
||||
|
||||
m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,
|
||||
m_prop.visual_size.Y,
|
||||
m_prop.visual_size.X));
|
||||
u8 li = m_last_light;
|
||||
setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));
|
||||
}
|
||||
else if(m_prop.visual == "wielditem"){
|
||||
infostream<<"GenericCAO::addToScene(): node"<<std::endl;
|
||||
infostream<<"textures: "<<m_prop.textures.size()<<std::endl;
|
||||
if(m_prop.textures.size() >= 1){
|
||||
@ -823,6 +843,8 @@ public:
|
||||
scene::ISceneNode *node = NULL;
|
||||
if(m_spritenode)
|
||||
node = m_spritenode;
|
||||
else if(m_animated_meshnode)
|
||||
node = m_animated_meshnode;
|
||||
else if(m_meshnode)
|
||||
node = m_meshnode;
|
||||
if(node && m_is_player && !m_is_local_player){
|
||||
@ -853,6 +875,10 @@ public:
|
||||
setMeshColor(m_meshnode->getMesh(), color);
|
||||
m_meshnode->setVisible(is_visible);
|
||||
}
|
||||
if(m_animated_meshnode){
|
||||
setMeshColor(m_animated_meshnode->getMesh(), color);
|
||||
m_animated_meshnode->setVisible(is_visible);
|
||||
}
|
||||
if(m_spritenode){
|
||||
m_spritenode->setColor(color);
|
||||
m_spritenode->setVisible(is_visible);
|
||||
@ -873,6 +899,12 @@ public:
|
||||
rot.Y = -m_yaw;
|
||||
m_meshnode->setRotation(rot);
|
||||
}
|
||||
if(m_animated_meshnode){
|
||||
m_animated_meshnode->setPosition(pos_translator.vect_show);
|
||||
v3f rot = m_animated_meshnode->getRotation();
|
||||
rot.Y = -m_yaw;
|
||||
m_animated_meshnode->setRotation(rot);
|
||||
}
|
||||
if(m_spritenode){
|
||||
m_spritenode->setPosition(pos_translator.vect_show);
|
||||
}
|
||||
@ -1020,6 +1052,17 @@ public:
|
||||
tsrc->getTextureRaw(texturestring));
|
||||
}
|
||||
}
|
||||
if(m_animated_meshnode)
|
||||
{
|
||||
if(m_prop.visual == "mesh")
|
||||
{
|
||||
// fallback texture
|
||||
if(m_prop.texture == "")
|
||||
m_prop.texture = "unknown_block.png";
|
||||
video::IVideoDriver* driver = m_animated_meshnode->getSceneManager()->getVideoDriver();
|
||||
m_animated_meshnode->setMaterialTexture(0, driver->getTexture(m_prop.texture.c_str()));
|
||||
}
|
||||
}
|
||||
if(m_meshnode)
|
||||
{
|
||||
if(m_prop.visual == "cube")
|
||||
|
@ -782,12 +782,14 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
|
||||
m_prop.physical = false;
|
||||
m_prop.weight = 75;
|
||||
m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
|
||||
m_prop.visual = "upright_sprite";
|
||||
// start of default appearance, this should be overwritten by LUA
|
||||
m_prop.visual = "upright-sprite";
|
||||
m_prop.visual_size = v2f(1, 2);
|
||||
m_prop.textures.clear();
|
||||
m_prop.textures.push_back("player.png");
|
||||
m_prop.textures.push_back("player_back.png");
|
||||
m_prop.spritediv = v2s16(1,1);
|
||||
// end of default appearance
|
||||
m_prop.is_visible = (getHP() != 0);
|
||||
m_prop.makes_footstep_sound = true;
|
||||
}
|
||||
@ -1136,6 +1138,7 @@ void PlayerSAO::disconnected()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::string PlayerSAO::getPropertyPacket()
|
||||
{
|
||||
m_prop.is_visible = (getHP() != 0);
|
||||
|
@ -32,6 +32,8 @@ struct ObjectProperties
|
||||
float weight;
|
||||
core::aabbox3d<f32> collisionbox;
|
||||
std::string visual;
|
||||
std::string mesh;
|
||||
std::string texture;
|
||||
v2f visual_size;
|
||||
core::array<std::string> textures;
|
||||
v2s16 spritediv;
|
||||
|
Loading…
Reference in New Issue
Block a user