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Fix sound direction and add experimental:soundblock alias sb in minimal for testing

This commit is contained in:
Perttu Ahola 2012-04-04 13:32:08 +03:00
parent 41f4941b74
commit a869d23451
2 changed files with 20 additions and 1 deletions

View File

@ -20,6 +20,25 @@ function switch_player_visual()
end end
minetest.after(1.0, switch_player_visual) minetest.after(1.0, switch_player_visual)
minetest.register_node("experimental:soundblock", {
tile_images = {"unknown_block.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
inventory_image = minetest.inventorycube("unknown_block.png",
"default_tnt_side.png", "default_tnt_side.png"),
})
minetest.register_alias("sb", "experimental:soundblock")
minetest.register_abm({
nodenames = {"experimental:soundblock"},
interval = 1,
chance = 1,
action = function(p0, node, _, _)
minetest.sound_play("default_grass_footstep", {pos=p0, gain=0.5})
end,
})
--[[ --[[
stepsound = -1 stepsound = -1
function test_sound() function test_sound()

View File

@ -2080,7 +2080,7 @@ void the_game(
// Update sound listener // Update sound listener
sound->updateListener(camera.getCameraNode()->getPosition(), sound->updateListener(camera.getCameraNode()->getPosition(),
v3f(0,0,0), // velocity v3f(0,0,0), // velocity
camera.getCameraNode()->getTarget(), camera.getDirection(),
camera.getCameraNode()->getUpVector()); camera.getCameraNode()->getUpVector());
/* /*