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https://github.com/moparisthebest/minetest
synced 2024-11-15 22:05:07 -05:00
parent
f7f7fec497
commit
a648120d54
@ -854,6 +854,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
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v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
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v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
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scaleMesh(f->mesh_ptr[0], scale);
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scaleMesh(f->mesh_ptr[0], scale);
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recalculateBoundingBox(f->mesh_ptr[0]);
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recalculateBoundingBox(f->mesh_ptr[0]);
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meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
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}
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}
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} else if ((f->drawtype == NDT_NODEBOX) &&
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} else if ((f->drawtype == NDT_NODEBOX) &&
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((f->node_box.type == NODEBOX_REGULAR) ||
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((f->node_box.type == NODEBOX_REGULAR) ||
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@ -866,6 +867,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
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v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
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v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
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scaleMesh(f->mesh_ptr[0], scale);
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scaleMesh(f->mesh_ptr[0], scale);
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recalculateBoundingBox(f->mesh_ptr[0]);
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recalculateBoundingBox(f->mesh_ptr[0]);
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meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
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}
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}
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//Cache 6dfacedir and wallmounted rotated clones of meshes
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//Cache 6dfacedir and wallmounted rotated clones of meshes
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