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Biome API: Add biome-specific river water

This commit is contained in:
paramat 2015-04-19 03:37:55 +01:00
parent 0c792db05c
commit a615da6b12
3 changed files with 23 additions and 19 deletions

View File

@ -55,6 +55,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
b->m_nodenames.push_back("mapgen_stone");
b->m_nodenames.push_back("mapgen_water_source");
b->m_nodenames.push_back("mapgen_water_source");
b->m_nodenames.push_back("mapgen_river_water_source");
b->m_nodenames.push_back("air");
m_ndef->pendNodeResolve(b, NODE_RESOLVE_DEFERRED);
@ -136,6 +137,7 @@ void Biome::resolveNodeNames()
getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_dust, "air", CONTENT_IGNORE);
}

View File

@ -42,6 +42,7 @@ public:
content_t c_stone;
content_t c_water_top;
content_t c_water;
content_t c_river_water;
content_t c_dust;
s16 depth_top;

View File

@ -404,6 +404,7 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
nn.push_back(getstringfield_default(L, index, "node_stone", ""));
nn.push_back(getstringfield_default(L, index, "node_water_top", ""));
nn.push_back(getstringfield_default(L, index, "node_water", ""));
nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
nn.push_back(getstringfield_default(L, index, "node_dust", ""));
ndef->pendNodeResolve(b, NODE_RESOLVE_DEFERRED);