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Mgv6: Fix taiga, allow pine tree spawning on snowblocks
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@ -944,13 +944,14 @@ void MapgenV6::placeTreesAndJungleGrass()
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continue;
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continue;
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v3s16 p(x, y, z);
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v3s16 p(x, y, z);
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// Trees grow only on mud and grass
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// Trees grow only on mud and grass and snowblock
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{
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{
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u32 i = vm->m_area.index(p);
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u32 i = vm->m_area.index(p);
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content_t c = vm->m_data[i].getContent();
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content_t c = vm->m_data[i].getContent();
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if (c != c_dirt &&
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if (c != c_dirt &&
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c != c_dirt_with_grass &&
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c != c_dirt_with_grass &&
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c != c_dirt_with_snow)
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c != c_dirt_with_snow &&
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c != c_snowblock)
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continue;
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continue;
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}
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}
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p.Y++;
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p.Y++;
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@ -959,7 +960,7 @@ void MapgenV6::placeTreesAndJungleGrass()
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if (bt == BT_JUNGLE) {
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if (bt == BT_JUNGLE) {
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treegen::make_jungletree(*vm, p, ndef, myrand());
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treegen::make_jungletree(*vm, p, ndef, myrand());
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} else if (bt == BT_TAIGA) {
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} else if (bt == BT_TAIGA) {
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treegen::make_pine_tree(*vm, p, ndef, myrand());
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treegen::make_pine_tree(*vm, p - v3s16(0, 1, 0), ndef, myrand());
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} else if (bt == BT_NORMAL) {
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} else if (bt == BT_NORMAL) {
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bool is_apple_tree = (myrand_range(0, 3) == 0) &&
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bool is_apple_tree = (myrand_range(0, 3) == 0) &&
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getHaveAppleTree(v2s16(x, z));
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getHaveAppleTree(v2s16(x, z));
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