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Add EnvRef:set_node()
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@ -504,8 +504,9 @@ Class reference
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----------------
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EnvRef: basically ServerEnvironment and ServerMap combined.
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methods:
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- add_node(pos, node)
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- remove_node(pos)
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- set_node(pos, node)
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- add_node(pos, node): alias set_node(pos, node)
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- remove_node(pos): equivalent to set_node(pos, "air")
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- get_node(pos)
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^ Returns {name="ignore", ...} for unloaded area
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- get_node_or_nil(pos)
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@ -2791,11 +2791,11 @@ private:
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// Exported functions
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// EnvRef:add_node(pos, node)
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// EnvRef:set_node(pos, node)
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// pos = {x=num, y=num, z=num}
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static int l_add_node(lua_State *L)
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static int l_set_node(lua_State *L)
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{
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//infostream<<"EnvRef::l_add_node()"<<std::endl;
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//infostream<<"EnvRef::l_set_node()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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@ -2809,6 +2809,11 @@ private:
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return 1;
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}
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static int l_add_node(lua_State *L)
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{
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return l_set_node(L);
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}
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// EnvRef:remove_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_remove_node(lua_State *L)
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@ -3118,6 +3123,7 @@ public:
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};
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const char EnvRef::className[] = "EnvRef";
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const luaL_reg EnvRef::methods[] = {
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method(EnvRef, set_node),
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method(EnvRef, add_node),
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method(EnvRef, remove_node),
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method(EnvRef, get_node),
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