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Use bit shifts rather than multiplication in block position encoding
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@ -32,9 +32,9 @@ static inline s16 unsigned_to_signed(u16 i, u16 max_positive)
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s64 Database::getBlockAsInteger(const v3s16 pos) const
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{
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return (u64) pos.Z * 0x1000000 +
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(u64) pos.Y * 0x1000 +
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(u64) pos.X;
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return (((u64) pos.Z) << 24) +
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(((u64) pos.Y) << 12) +
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((u64) pos.X);
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}
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v3s16 Database::getIntegerAsBlock(const s64 i) const
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