mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-12 04:15:01 -05:00
changed server to do object management at longer intervals (0.5s)
This commit is contained in:
parent
26eb607a11
commit
9d5ccafbb0
@ -449,227 +449,231 @@ void ServerEnvironment::step(float dtime)
|
|||||||
obj->step(dtime, m_active_object_messages, send_recommended);
|
obj->step(dtime, m_active_object_messages, send_recommended);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
if(m_object_management_interval.step(dtime, 0.5))
|
||||||
Remove objects that satisfy (m_removed && m_known_by_count==0)
|
|
||||||
*/
|
|
||||||
{
|
{
|
||||||
core::list<u16> objects_to_remove;
|
/*
|
||||||
for(core::map<u16, ServerActiveObject*>::Iterator
|
Remove objects that satisfy (m_removed && m_known_by_count==0)
|
||||||
i = m_active_objects.getIterator();
|
*/
|
||||||
i.atEnd()==false; i++)
|
|
||||||
{
|
{
|
||||||
u16 id = i.getNode()->getKey();
|
core::list<u16> objects_to_remove;
|
||||||
ServerActiveObject* obj = i.getNode()->getValue();
|
for(core::map<u16, ServerActiveObject*>::Iterator
|
||||||
// This shouldn't happen but check it
|
i = m_active_objects.getIterator();
|
||||||
if(obj == NULL)
|
i.atEnd()==false; i++)
|
||||||
{
|
{
|
||||||
dstream<<"WARNING: NULL object found in ServerEnvironment"
|
u16 id = i.getNode()->getKey();
|
||||||
<<" while finding removed objects. id="<<id<<std::endl;
|
ServerActiveObject* obj = i.getNode()->getValue();
|
||||||
|
// This shouldn't happen but check it
|
||||||
|
if(obj == NULL)
|
||||||
|
{
|
||||||
|
dstream<<"WARNING: NULL object found in ServerEnvironment"
|
||||||
|
<<" while finding removed objects. id="<<id<<std::endl;
|
||||||
|
// Id to be removed from m_active_objects
|
||||||
|
objects_to_remove.push_back(id);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// If not m_removed, don't remove.
|
||||||
|
if(obj->m_removed == false)
|
||||||
|
continue;
|
||||||
|
// Delete static data from block
|
||||||
|
if(obj->m_static_exists)
|
||||||
|
{
|
||||||
|
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
|
||||||
|
if(block)
|
||||||
|
{
|
||||||
|
block->m_static_objects.remove(id);
|
||||||
|
block->setChangedFlag();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// If m_known_by_count > 0, don't actually remove.
|
||||||
|
if(obj->m_known_by_count > 0)
|
||||||
|
continue;
|
||||||
|
// Delete
|
||||||
|
delete obj;
|
||||||
// Id to be removed from m_active_objects
|
// Id to be removed from m_active_objects
|
||||||
objects_to_remove.push_back(id);
|
objects_to_remove.push_back(id);
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
// If not m_removed, don't remove.
|
// Remove references from m_active_objects
|
||||||
if(obj->m_removed == false)
|
for(core::list<u16>::Iterator i = objects_to_remove.begin();
|
||||||
continue;
|
i != objects_to_remove.end(); i++)
|
||||||
// Delete static data from block
|
|
||||||
if(obj->m_static_exists)
|
|
||||||
{
|
{
|
||||||
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
|
m_active_objects.remove(*i);
|
||||||
if(block)
|
|
||||||
{
|
|
||||||
block->m_static_objects.remove(id);
|
|
||||||
block->setChangedFlag();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
// If m_known_by_count > 0, don't actually remove.
|
|
||||||
if(obj->m_known_by_count > 0)
|
|
||||||
continue;
|
|
||||||
// Delete
|
|
||||||
delete obj;
|
|
||||||
// Id to be removed from m_active_objects
|
|
||||||
objects_to_remove.push_back(id);
|
|
||||||
}
|
}
|
||||||
// Remove references from m_active_objects
|
|
||||||
for(core::list<u16>::Iterator i = objects_to_remove.begin();
|
|
||||||
i != objects_to_remove.end(); i++)
|
|
||||||
{
|
|
||||||
m_active_objects.remove(*i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
const s16 to_active_max_blocks = 3;
|
|
||||||
const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
|
|
||||||
|
|
||||||
/*
|
|
||||||
Convert stored objects from blocks near the players to active.
|
|
||||||
*/
|
|
||||||
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
||||||
i != m_players.end(); i++)
|
|
||||||
{
|
|
||||||
Player *player = *i;
|
|
||||||
|
|
||||||
// Ignore disconnected players
|
|
||||||
if(player->peer_id == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
v3f playerpos = player->getPosition();
|
const s16 to_active_max_blocks = 3;
|
||||||
|
const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
|
||||||
v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
|
|
||||||
v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
|
/*
|
||||||
v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
|
Convert stored objects from blocks near the players to active.
|
||||||
// Loop through all nearby blocks
|
*/
|
||||||
for(s16 x=bpmin.X; x<=bpmax.X; x++)
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
||||||
for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
|
i != m_players.end(); i++)
|
||||||
for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
|
|
||||||
{
|
{
|
||||||
v3s16 blockpos(x,y,z);
|
Player *player = *i;
|
||||||
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
|
|
||||||
if(block==NULL)
|
// Ignore disconnected players
|
||||||
|
if(player->peer_id == 0)
|
||||||
continue;
|
continue;
|
||||||
// Ignore if no stored objects (to not set changed flag)
|
|
||||||
if(block->m_static_objects.m_stored.size() == 0)
|
v3f playerpos = player->getPosition();
|
||||||
continue;
|
|
||||||
// This will contain the leftovers of the stored list
|
v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
|
||||||
core::list<StaticObject> new_stored;
|
v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
|
||||||
// Loop through stored static objects
|
v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
|
||||||
for(core::list<StaticObject>::Iterator
|
// Loop through all nearby blocks
|
||||||
i = block->m_static_objects.m_stored.begin();
|
for(s16 x=bpmin.X; x<=bpmax.X; x++)
|
||||||
i != block->m_static_objects.m_stored.end(); i++)
|
for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
|
||||||
|
for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
|
||||||
{
|
{
|
||||||
/*dstream<<"INFO: Server: Creating an active object from "
|
v3s16 blockpos(x,y,z);
|
||||||
<<"static data"<<std::endl;*/
|
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
|
||||||
StaticObject &s_obj = *i;
|
if(block==NULL)
|
||||||
// Create an active object from the data
|
|
||||||
ServerActiveObject *obj = ServerActiveObject::create
|
|
||||||
(s_obj.type, this, 0, s_obj.pos, s_obj.data);
|
|
||||||
if(obj==NULL)
|
|
||||||
{
|
|
||||||
// This is necessary to preserve stuff during bugs
|
|
||||||
// and errors
|
|
||||||
new_stored.push_back(s_obj);
|
|
||||||
continue;
|
continue;
|
||||||
}
|
// Ignore if no stored objects (to not set changed flag)
|
||||||
// This will also add the object to the active static list
|
if(block->m_static_objects.m_stored.size() == 0)
|
||||||
addActiveObject(obj);
|
|
||||||
//u16 id = addActiveObject(obj);
|
|
||||||
}
|
|
||||||
// Clear stored list
|
|
||||||
block->m_static_objects.m_stored.clear();
|
|
||||||
// Add leftover stuff to stored list
|
|
||||||
for(core::list<StaticObject>::Iterator
|
|
||||||
i = new_stored.begin();
|
|
||||||
i != new_stored.end(); i++)
|
|
||||||
{
|
|
||||||
StaticObject &s_obj = *i;
|
|
||||||
block->m_static_objects.m_stored.push_back(s_obj);
|
|
||||||
}
|
|
||||||
block->setChangedFlag();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Convert objects that are far away from all the players to static.
|
|
||||||
*/
|
|
||||||
{
|
|
||||||
core::list<u16> objects_to_remove;
|
|
||||||
for(core::map<u16, ServerActiveObject*>::Iterator
|
|
||||||
i = m_active_objects.getIterator();
|
|
||||||
i.atEnd()==false; i++)
|
|
||||||
{
|
|
||||||
ServerActiveObject* obj = i.getNode()->getValue();
|
|
||||||
u16 id = i.getNode()->getKey();
|
|
||||||
v3f objectpos = obj->getBasePosition();
|
|
||||||
|
|
||||||
// This shouldn't happen but check it
|
|
||||||
if(obj == NULL)
|
|
||||||
{
|
|
||||||
dstream<<"WARNING: NULL object found in ServerEnvironment"
|
|
||||||
<<std::endl;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
// If known by some client, don't convert to static.
|
|
||||||
if(obj->m_known_by_count > 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// If close to some player, don't convert to static.
|
|
||||||
bool close_to_player = false;
|
|
||||||
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
||||||
i != m_players.end(); i++)
|
|
||||||
{
|
|
||||||
Player *player = *i;
|
|
||||||
|
|
||||||
// Ignore disconnected players
|
|
||||||
if(player->peer_id == 0)
|
|
||||||
continue;
|
continue;
|
||||||
|
// This will contain the leftovers of the stored list
|
||||||
v3f playerpos = player->getPosition();
|
core::list<StaticObject> new_stored;
|
||||||
f32 d = playerpos.getDistanceFrom(objectpos);
|
// Loop through stored static objects
|
||||||
if(d < to_static_max_f)
|
for(core::list<StaticObject>::Iterator
|
||||||
|
i = block->m_static_objects.m_stored.begin();
|
||||||
|
i != block->m_static_objects.m_stored.end(); i++)
|
||||||
{
|
{
|
||||||
close_to_player = true;
|
/*dstream<<"INFO: Server: Creating an active object from "
|
||||||
break;
|
<<"static data"<<std::endl;*/
|
||||||
|
StaticObject &s_obj = *i;
|
||||||
|
// Create an active object from the data
|
||||||
|
ServerActiveObject *obj = ServerActiveObject::create
|
||||||
|
(s_obj.type, this, 0, s_obj.pos, s_obj.data);
|
||||||
|
if(obj==NULL)
|
||||||
|
{
|
||||||
|
// This is necessary to preserve stuff during bugs
|
||||||
|
// and errors
|
||||||
|
new_stored.push_back(s_obj);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// This will also add the object to the active static list
|
||||||
|
addActiveObject(obj);
|
||||||
|
//u16 id = addActiveObject(obj);
|
||||||
}
|
}
|
||||||
}
|
// Clear stored list
|
||||||
|
block->m_static_objects.m_stored.clear();
|
||||||
if(close_to_player)
|
// Add leftover stuff to stored list
|
||||||
continue;
|
for(core::list<StaticObject>::Iterator
|
||||||
|
i = new_stored.begin();
|
||||||
/*
|
i != new_stored.end(); i++)
|
||||||
Update the static data and remove the active object.
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Delete old static object
|
|
||||||
MapBlock *oldblock = NULL;
|
|
||||||
if(obj->m_static_exists)
|
|
||||||
{
|
|
||||||
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
|
|
||||||
if(block)
|
|
||||||
{
|
{
|
||||||
block->m_static_objects.remove(id);
|
StaticObject &s_obj = *i;
|
||||||
oldblock = block;
|
block->m_static_objects.m_stored.push_back(s_obj);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
// Add new static object
|
|
||||||
std::string staticdata = obj->getStaticData();
|
|
||||||
StaticObject s_obj(obj->getType(), objectpos, staticdata);
|
|
||||||
// Add to the block where the object is located in
|
|
||||||
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
|
|
||||||
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
|
|
||||||
if(block)
|
|
||||||
{
|
|
||||||
block->m_static_objects.insert(0, s_obj);
|
|
||||||
block->setChangedFlag();
|
block->setChangedFlag();
|
||||||
obj->m_static_exists = true;
|
|
||||||
obj->m_static_block = block->getPos();
|
|
||||||
}
|
}
|
||||||
// If not possible, add back to previous block
|
|
||||||
else if(oldblock)
|
|
||||||
{
|
|
||||||
oldblock->m_static_objects.insert(0, s_obj);
|
|
||||||
oldblock->setChangedFlag();
|
|
||||||
obj->m_static_exists = true;
|
|
||||||
obj->m_static_block = oldblock->getPos();
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
dstream<<"WARNING: Server: Could not find a block for "
|
|
||||||
<<"storing static object"<<std::endl;
|
|
||||||
obj->m_static_exists = false;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
/*dstream<<"INFO: Server: Stored static data. Deleting object."
|
|
||||||
<<std::endl;*/
|
|
||||||
// Delete active object
|
|
||||||
delete obj;
|
|
||||||
// Id to be removed from m_active_objects
|
|
||||||
objects_to_remove.push_back(id);
|
|
||||||
}
|
}
|
||||||
// Remove references from m_active_objects
|
|
||||||
for(core::list<u16>::Iterator i = objects_to_remove.begin();
|
/*
|
||||||
i != objects_to_remove.end(); i++)
|
Convert objects that are far away from all the players to static.
|
||||||
|
*/
|
||||||
{
|
{
|
||||||
m_active_objects.remove(*i);
|
core::list<u16> objects_to_remove;
|
||||||
|
for(core::map<u16, ServerActiveObject*>::Iterator
|
||||||
|
i = m_active_objects.getIterator();
|
||||||
|
i.atEnd()==false; i++)
|
||||||
|
{
|
||||||
|
ServerActiveObject* obj = i.getNode()->getValue();
|
||||||
|
u16 id = i.getNode()->getKey();
|
||||||
|
v3f objectpos = obj->getBasePosition();
|
||||||
|
|
||||||
|
// This shouldn't happen but check it
|
||||||
|
if(obj == NULL)
|
||||||
|
{
|
||||||
|
dstream<<"WARNING: NULL object found in ServerEnvironment"
|
||||||
|
<<std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// If known by some client, don't convert to static.
|
||||||
|
if(obj->m_known_by_count > 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// If close to some player, don't convert to static.
|
||||||
|
bool close_to_player = false;
|
||||||
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
||||||
|
i != m_players.end(); i++)
|
||||||
|
{
|
||||||
|
Player *player = *i;
|
||||||
|
|
||||||
|
// Ignore disconnected players
|
||||||
|
if(player->peer_id == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
v3f playerpos = player->getPosition();
|
||||||
|
f32 d = playerpos.getDistanceFrom(objectpos);
|
||||||
|
if(d < to_static_max_f)
|
||||||
|
{
|
||||||
|
close_to_player = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(close_to_player)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Update the static data and remove the active object.
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Delete old static object
|
||||||
|
MapBlock *oldblock = NULL;
|
||||||
|
if(obj->m_static_exists)
|
||||||
|
{
|
||||||
|
MapBlock *block = m_map->getBlockNoCreateNoEx
|
||||||
|
(obj->m_static_block);
|
||||||
|
if(block)
|
||||||
|
{
|
||||||
|
block->m_static_objects.remove(id);
|
||||||
|
oldblock = block;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Add new static object
|
||||||
|
std::string staticdata = obj->getStaticData();
|
||||||
|
StaticObject s_obj(obj->getType(), objectpos, staticdata);
|
||||||
|
// Add to the block where the object is located in
|
||||||
|
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
|
||||||
|
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
|
||||||
|
if(block)
|
||||||
|
{
|
||||||
|
block->m_static_objects.insert(0, s_obj);
|
||||||
|
block->setChangedFlag();
|
||||||
|
obj->m_static_exists = true;
|
||||||
|
obj->m_static_block = block->getPos();
|
||||||
|
}
|
||||||
|
// If not possible, add back to previous block
|
||||||
|
else if(oldblock)
|
||||||
|
{
|
||||||
|
oldblock->m_static_objects.insert(0, s_obj);
|
||||||
|
oldblock->setChangedFlag();
|
||||||
|
obj->m_static_exists = true;
|
||||||
|
obj->m_static_block = oldblock->getPos();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
dstream<<"WARNING: Server: Could not find a block for "
|
||||||
|
<<"storing static object"<<std::endl;
|
||||||
|
obj->m_static_exists = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
/*dstream<<"INFO: Server: Stored static data. Deleting object."
|
||||||
|
<<std::endl;*/
|
||||||
|
// Delete active object
|
||||||
|
delete obj;
|
||||||
|
// Id to be removed from m_active_objects
|
||||||
|
objects_to_remove.push_back(id);
|
||||||
|
}
|
||||||
|
// Remove references from m_active_objects
|
||||||
|
for(core::list<u16>::Iterator i = objects_to_remove.begin();
|
||||||
|
i != objects_to_remove.end(); i++)
|
||||||
|
{
|
||||||
|
m_active_objects.remove(*i);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
#include <ostream>
|
#include <ostream>
|
||||||
|
#include "utility.h"
|
||||||
|
|
||||||
class Environment
|
class Environment
|
||||||
{
|
{
|
||||||
@ -154,6 +155,7 @@ private:
|
|||||||
Queue<ActiveObjectMessage> m_active_object_messages;
|
Queue<ActiveObjectMessage> m_active_object_messages;
|
||||||
float m_random_spawn_timer;
|
float m_random_spawn_timer;
|
||||||
float m_send_recommended_timer;
|
float m_send_recommended_timer;
|
||||||
|
IntervalLimiter m_object_management_interval;
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifndef SERVER
|
#ifndef SERVER
|
||||||
|
Loading…
Reference in New Issue
Block a user