mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 08:08:47 -05:00
Little optimization on getAdded/Removed activeobjects per player loop.
Use std::queue instead of std::set, we don't need such a heavy container. Don't convert position to int to convert it back to float in the next function.
This commit is contained in:
parent
fe994946b7
commit
9c635f28ac
@ -1318,12 +1318,11 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
|
||||
Finds out what new objects have been added to
|
||||
inside a radius around a position
|
||||
*/
|
||||
void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
|
||||
void ServerEnvironment::getAddedActiveObjects(Player *player, s16 radius,
|
||||
s16 player_radius,
|
||||
std::set<u16> ¤t_objects,
|
||||
std::set<u16> &added_objects)
|
||||
std::queue<u16> &added_objects)
|
||||
{
|
||||
v3f pos_f = intToFloat(pos, BS);
|
||||
f32 radius_f = radius * BS;
|
||||
f32 player_radius_f = player_radius * BS;
|
||||
|
||||
@ -1339,18 +1338,19 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
|
||||
*/
|
||||
for(std::map<u16, ServerActiveObject*>::iterator
|
||||
i = m_active_objects.begin();
|
||||
i != m_active_objects.end(); ++i)
|
||||
{
|
||||
i != m_active_objects.end(); ++i) {
|
||||
u16 id = i->first;
|
||||
|
||||
// Get object
|
||||
ServerActiveObject *object = i->second;
|
||||
if(object == NULL)
|
||||
continue;
|
||||
|
||||
// Discard if removed or deactivating
|
||||
if(object->m_removed || object->m_pending_deactivation)
|
||||
continue;
|
||||
|
||||
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
|
||||
f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition());
|
||||
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
// Discard if too far
|
||||
if (distance_f > player_radius_f && player_radius_f != 0)
|
||||
@ -1364,7 +1364,7 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
|
||||
if(n != current_objects.end())
|
||||
continue;
|
||||
// Add to added_objects
|
||||
added_objects.insert(id);
|
||||
added_objects.push(id);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1372,12 +1372,11 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
|
||||
Finds out what objects have been removed from
|
||||
inside a radius around a position
|
||||
*/
|
||||
void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
|
||||
void ServerEnvironment::getRemovedActiveObjects(Player *player, s16 radius,
|
||||
s16 player_radius,
|
||||
std::set<u16> ¤t_objects,
|
||||
std::set<u16> &removed_objects)
|
||||
std::queue<u16> &removed_objects)
|
||||
{
|
||||
v3f pos_f = intToFloat(pos, BS);
|
||||
f32 radius_f = radius * BS;
|
||||
f32 player_radius_f = player_radius * BS;
|
||||
|
||||
@ -1399,20 +1398,19 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
|
||||
u16 id = *i;
|
||||
ServerActiveObject *object = getActiveObject(id);
|
||||
|
||||
if(object == NULL){
|
||||
infostream<<"ServerEnvironment::getRemovedActiveObjects():"
|
||||
<<" object in current_objects is NULL"<<std::endl;
|
||||
removed_objects.insert(id);
|
||||
if (object == NULL) {
|
||||
infostream << "ServerEnvironment::getRemovedActiveObjects():"
|
||||
<< " object in current_objects is NULL" << std::endl;
|
||||
removed_objects.push(id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(object->m_removed || object->m_pending_deactivation)
|
||||
{
|
||||
removed_objects.insert(id);
|
||||
if (object->m_removed || object->m_pending_deactivation) {
|
||||
removed_objects.push(id);
|
||||
continue;
|
||||
}
|
||||
|
||||
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
|
||||
f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition());
|
||||
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
if (distance_f <= player_radius_f || player_radius_f == 0)
|
||||
continue;
|
||||
@ -1420,7 +1418,7 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
|
||||
continue;
|
||||
|
||||
// Object is no longer visible
|
||||
removed_objects.insert(id);
|
||||
removed_objects.push(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -265,19 +265,19 @@ public:
|
||||
Find out what new objects have been added to
|
||||
inside a radius around a position
|
||||
*/
|
||||
void getAddedActiveObjects(v3s16 pos, s16 radius,
|
||||
void getAddedActiveObjects(Player *player, s16 radius,
|
||||
s16 player_radius,
|
||||
std::set<u16> ¤t_objects,
|
||||
std::set<u16> &added_objects);
|
||||
std::queue<u16> &added_objects);
|
||||
|
||||
/*
|
||||
Find out what new objects have been removed from
|
||||
inside a radius around a position
|
||||
*/
|
||||
void getRemovedActiveObjects(v3s16 pos, s16 radius,
|
||||
void getRemovedActiveObjects(Player* player, s16 radius,
|
||||
s16 player_radius,
|
||||
std::set<u16> ¤t_objects,
|
||||
std::set<u16> &removed_objects);
|
||||
std::queue<u16> &removed_objects);
|
||||
|
||||
/*
|
||||
Get the next message emitted by some active object.
|
||||
|
@ -680,10 +680,9 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
radius *= MAP_BLOCKSIZE;
|
||||
player_radius *= MAP_BLOCKSIZE;
|
||||
|
||||
for(std::map<u16, RemoteClient*>::iterator
|
||||
for (std::map<u16, RemoteClient*>::iterator
|
||||
i = clients.begin();
|
||||
i != clients.end(); ++i)
|
||||
{
|
||||
i != clients.end(); ++i) {
|
||||
RemoteClient *client = i->second;
|
||||
|
||||
// If definitions and textures have not been sent, don't
|
||||
@ -692,27 +691,23 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
continue;
|
||||
|
||||
Player *player = m_env->getPlayer(client->peer_id);
|
||||
if(player==NULL)
|
||||
{
|
||||
if(player == NULL) {
|
||||
// This can happen if the client timeouts somehow
|
||||
/*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
|
||||
<<client->peer_id
|
||||
<<" has no associated player"<<std::endl;*/
|
||||
continue;
|
||||
}
|
||||
v3s16 pos = floatToInt(player->getPosition(), BS);
|
||||
|
||||
std::set<u16> removed_objects;
|
||||
std::set<u16> added_objects;
|
||||
m_env->getRemovedActiveObjects(pos, radius, player_radius,
|
||||
std::queue<u16> removed_objects;
|
||||
std::queue<u16> added_objects;
|
||||
m_env->getRemovedActiveObjects(player, radius, player_radius,
|
||||
client->m_known_objects, removed_objects);
|
||||
m_env->getAddedActiveObjects(pos, radius, player_radius,
|
||||
m_env->getAddedActiveObjects(player, radius, player_radius,
|
||||
client->m_known_objects, added_objects);
|
||||
|
||||
// Ignore if nothing happened
|
||||
if(removed_objects.empty() && added_objects.empty())
|
||||
{
|
||||
//infostream<<"active objects: none changed"<<std::endl;
|
||||
if (removed_objects.empty() && added_objects.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -723,12 +718,9 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
// Handle removed objects
|
||||
writeU16((u8*)buf, removed_objects.size());
|
||||
data_buffer.append(buf, 2);
|
||||
for(std::set<u16>::iterator
|
||||
i = removed_objects.begin();
|
||||
i != removed_objects.end(); ++i)
|
||||
{
|
||||
while (!removed_objects.empty()) {
|
||||
// Get object
|
||||
u16 id = *i;
|
||||
u16 id = removed_objects.front();
|
||||
ServerActiveObject* obj = m_env->getActiveObject(id);
|
||||
|
||||
// Add to data buffer for sending
|
||||
@ -740,17 +732,15 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
|
||||
if(obj && obj->m_known_by_count > 0)
|
||||
obj->m_known_by_count--;
|
||||
removed_objects.pop();
|
||||
}
|
||||
|
||||
// Handle added objects
|
||||
writeU16((u8*)buf, added_objects.size());
|
||||
data_buffer.append(buf, 2);
|
||||
for(std::set<u16>::iterator
|
||||
i = added_objects.begin();
|
||||
i != added_objects.end(); ++i)
|
||||
{
|
||||
while (!added_objects.empty()) {
|
||||
// Get object
|
||||
u16 id = *i;
|
||||
u16 id = added_objects.front();
|
||||
ServerActiveObject* obj = m_env->getActiveObject(id);
|
||||
|
||||
// Get object type
|
||||
@ -778,6 +768,8 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
|
||||
if(obj)
|
||||
obj->m_known_by_count++;
|
||||
|
||||
added_objects.pop();
|
||||
}
|
||||
|
||||
u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
|
||||
|
Loading…
Reference in New Issue
Block a user