Fix serverlist code style, const-correctness, and types

This commit is contained in:
ShadowNinja 2014-06-20 00:59:39 -04:00
parent b4c2e79ea4
commit 9afeb97fc6
3 changed files with 89 additions and 89 deletions

View File

@ -676,15 +676,15 @@ void Server::AsyncRunStep(bool initial_step)
{ {
float &counter = m_masterserver_timer; float &counter = m_masterserver_timer;
if(!isSingleplayer() && (!counter || counter >= 300.0) && if(!isSingleplayer() && (!counter || counter >= 300.0) &&
g_settings->getBool("server_announce") == true) g_settings->getBool("server_announce"))
{ {
ServerList::sendAnnounce(!counter ? "start" : "update", ServerList::sendAnnounce(counter ? "update" : "start",
m_clients.getPlayerNames(), m_clients.getPlayerNames(),
m_uptime.get(), m_uptime.get(),
m_env->getGameTime(), m_env->getGameTime(),
m_lag, m_lag,
m_gamespec.id, m_gamespec.id,
m_mods); m_mods);
counter = 0.01; counter = 0.01;
} }
counter += dtime; counter += dtime;

View File

@ -35,28 +35,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
namespace ServerList namespace ServerList
{ {
std::string getFilePath() std::string getFilePath()
{ {
std::string serverlist_file = g_settings->get("serverlist_file"); std::string serverlist_file = g_settings->get("serverlist_file");
std::string dir_path = std::string("client") + DIR_DELIM std::string dir_path = "client" DIR_DELIM "serverlist" DIR_DELIM;
+ "serverlist" + DIR_DELIM; fs::CreateDir(porting::path_user + DIR_DELIM "client");
fs::CreateDir(porting::path_user + DIR_DELIM + "client");
fs::CreateDir(porting::path_user + DIR_DELIM + dir_path); fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
std::string rel_path = dir_path + serverlist_file; return porting::path_user + DIR_DELIM + dir_path + serverlist_file;
std::string path = porting::path_user + DIR_DELIM + rel_path;
return path;
} }
std::vector<ServerListSpec> getLocal() std::vector<ServerListSpec> getLocal()
{ {
std::string path = ServerList::getFilePath(); std::string path = ServerList::getFilePath();
std::string liststring; std::string liststring;
if(fs::PathExists(path)) if (fs::PathExists(path)) {
{
std::ifstream istream(path.c_str()); std::ifstream istream(path.c_str());
if(istream.is_open()) if (istream.is_open()) {
{
std::ostringstream ostream; std::ostringstream ostream;
ostream << istream.rdbuf(); ostream << istream.rdbuf();
liststring = ostream.str(); liststring = ostream.str();
@ -64,19 +61,19 @@ std::vector<ServerListSpec> getLocal()
} }
} }
return ServerList::deSerialize(liststring); return deSerialize(liststring);
} }
std::vector<ServerListSpec> getOnline() std::vector<ServerListSpec> getOnline()
{ {
Json::Value root = fetchJsonValue((g_settings->get("serverlist_url")+"/list").c_str(), NULL); Json::Value root = fetchJsonValue(
(g_settings->get("serverlist_url") + "/list").c_str(), NULL);
std::vector<ServerListSpec> serverlist; std::vector<ServerListSpec> serverlist;
if (root.isArray()) { if (root.isArray()) {
for (unsigned int i = 0; i < root.size(); i++) for (unsigned int i = 0; i < root.size(); i++) {
{
if (root[i].isObject()) { if (root[i].isObject()) {
serverlist.push_back(root[i]); serverlist.push_back(root[i]);
} }
@ -86,18 +83,18 @@ std::vector<ServerListSpec> getOnline()
return serverlist; return serverlist;
} }
/*
Delete a server fromt he local favorites list // Delete a server from the local favorites list
*/ bool deleteEntry(const ServerListSpec &server)
bool deleteEntry (ServerListSpec server)
{ {
std::vector<ServerListSpec> serverlist = ServerList::getLocal(); std::vector<ServerListSpec> serverlist = ServerList::getLocal();
for(unsigned i = 0; i < serverlist.size(); i++) for (std::vector<ServerListSpec>::iterator it = serverlist.begin();
{ it != serverlist.end();) {
if (serverlist[i]["address"] == server["address"] if ((*it)["address"] == server["address"] &&
&& serverlist[i]["port"] == server["port"]) (*it)["port"] == server["port"]) {
{ it = serverlist.erase(it);
serverlist.erase(serverlist.begin() + i); } else {
++it;
} }
} }
@ -109,10 +106,8 @@ bool deleteEntry (ServerListSpec server)
return true; return true;
} }
/* // Insert a server to the local favorites list
Insert a server to the local favorites list bool insert(const ServerListSpec &server)
*/
bool insert (ServerListSpec server)
{ {
// Remove duplicates // Remove duplicates
ServerList::deleteEntry(server); ServerList::deleteEntry(server);
@ -125,79 +120,81 @@ bool insert (ServerListSpec server)
std::string path = ServerList::getFilePath(); std::string path = ServerList::getFilePath();
std::ostringstream ss(std::ios_base::binary); std::ostringstream ss(std::ios_base::binary);
ss << ServerList::serialize(serverlist); ss << ServerList::serialize(serverlist);
fs::safeWriteToFile(path, ss.str()); if (!fs::safeWriteToFile(path, ss.str()))
return false;
return false; return true;
} }
std::vector<ServerListSpec> deSerialize(std::string liststring) std::vector<ServerListSpec> deSerialize(const std::string &liststring)
{ {
std::vector<ServerListSpec> serverlist; std::vector<ServerListSpec> serverlist;
std::istringstream stream(liststring); std::istringstream stream(liststring);
std::string line, tmp; std::string line, tmp;
while (std::getline(stream, line)) while (std::getline(stream, line)) {
{ std::transform(line.begin(), line.end(), line.begin(), ::toupper);
std::transform(line.begin(), line.end(),line.begin(), ::toupper); if (line == "[SERVER]") {
if (line == "[SERVER]") ServerListSpec server;
{
ServerListSpec thisserver;
std::getline(stream, tmp); std::getline(stream, tmp);
thisserver["name"] = tmp; server["name"] = tmp;
std::getline(stream, tmp); std::getline(stream, tmp);
thisserver["address"] = tmp; server["address"] = tmp;
std::getline(stream, tmp); std::getline(stream, tmp);
thisserver["port"] = tmp; server["port"] = tmp;
std::getline(stream, tmp); std::getline(stream, tmp);
thisserver["description"] = tmp; server["description"] = tmp;
serverlist.push_back(thisserver); serverlist.push_back(server);
} }
} }
return serverlist; return serverlist;
} }
std::string serialize(std::vector<ServerListSpec> serverlist) const std::string serialize(const std::vector<ServerListSpec> &serverlist)
{ {
std::string liststring; std::string liststring;
for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++) for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
{ it != serverlist.end();
it++) {
liststring += "[server]\n"; liststring += "[server]\n";
liststring += (*i)["name"].asString() + "\n"; liststring += (*it)["name"].asString() + '\n';
liststring += (*i)["address"].asString() + "\n"; liststring += (*it)["address"].asString() + '\n';
liststring += (*i)["port"].asString() + "\n"; liststring += (*it)["port"].asString() + '\n';
liststring += (*i)["description"].asString() + "\n"; liststring += (*it)["description"].asString() + '\n';
liststring += "\n"; liststring += '\n';
} }
return liststring; return liststring;
} }
std::string serializeJson(std::vector<ServerListSpec> serverlist) const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
{ {
Json::Value root; Json::Value root;
Json::Value list(Json::arrayValue); Json::Value list(Json::arrayValue);
for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++) for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
{ it != serverlist.end();
list.append(*i); it++) {
list.append(*it);
} }
root["list"] = list; root["list"] = list;
Json::StyledWriter writer; Json::FastWriter writer;
return writer.write( root ); return writer.write(root);
} }
#if USE_CURL #if USE_CURL
void sendAnnounce(std::string action, void sendAnnounce(const std::string &action,
const std::vector<std::string> & clients_names, const std::vector<std::string> &clients_names,
double uptime, const double uptime,
u32 game_time, const u32 game_time,
float lag, const float lag,
std::string gameid, const std::string &gameid,
std::vector<ModSpec> mods) const std::vector<ModSpec> &mods)
{ {
Json::Value server; Json::Value server;
if (action.size()) server["action"] = action;
server["action"] = action;
server["port"] = g_settings->getU16("port"); server["port"] = g_settings->getU16("port");
server["address"] = g_settings->get("server_address"); if (g_settings->exists("server_address")) {
server["address"] = g_settings->get("server_address");
}
if (action != "delete") { if (action != "delete") {
server["name"] = g_settings->get("server_name"); server["name"] = g_settings->get("server_name");
server["description"] = g_settings->get("server_description"); server["description"] = g_settings->get("server_description");
@ -210,7 +207,7 @@ void sendAnnounce(std::string action,
server["uptime"] = (int) uptime; server["uptime"] = (int) uptime;
server["game_time"] = game_time; server["game_time"] = game_time;
server["clients"] = (int) clients_names.size(); server["clients"] = (int) clients_names.size();
server["clients_max"] = g_settings->get("max_users"); server["clients_max"] = g_settings->getU16("max_users");
server["clients_list"] = Json::Value(Json::arrayValue); server["clients_list"] = Json::Value(Json::arrayValue);
for (std::vector<std::string>::const_iterator it = clients_names.begin(); for (std::vector<std::string>::const_iterator it = clients_names.begin();
it != clients_names.end(); it != clients_names.end();
@ -220,16 +217,17 @@ void sendAnnounce(std::string action,
if (gameid != "") server["gameid"] = gameid; if (gameid != "") server["gameid"] = gameid;
} }
if (server["action"] == "start") { if (action == "start") {
server["dedicated"] = g_settings->getBool("server_dedicated"); server["dedicated"] = g_settings->getBool("server_dedicated");
server["rollback"] = g_settings->getBool("enable_rollback_recording"); server["rollback"] = g_settings->getBool("enable_rollback_recording");
server["mapgen"] = g_settings->get("mg_name"); server["mapgen"] = g_settings->get("mg_name");
server["privs"] = g_settings->get("default_privs"); server["privs"] = g_settings->get("default_privs");
server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance"); server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
server["mods"] = Json::Value(Json::arrayValue); server["mods"] = Json::Value(Json::arrayValue);
for (std::vector<ModSpec>::iterator m = mods.begin(); for (std::vector<ModSpec>::const_iterator it = mods.begin();
m != mods.end(); ++m) { it != mods.end();
server["mods"].append(m->name); ++it) {
server["mods"].append(it->name);
} }
actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl; actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
} else { } else {

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@ -31,17 +31,19 @@ namespace ServerList
{ {
std::vector<ServerListSpec> getLocal(); std::vector<ServerListSpec> getLocal();
std::vector<ServerListSpec> getOnline(); std::vector<ServerListSpec> getOnline();
bool deleteEntry(ServerListSpec server); bool deleteEntry(const ServerListSpec &server);
bool insert(ServerListSpec server); bool insert(const ServerListSpec &server);
std::vector<ServerListSpec> deSerialize(std::string liststring); std::vector<ServerListSpec> deSerialize(const std::string &liststring);
std::string serialize(std::vector<ServerListSpec>); const std::string serialize(const std::vector<ServerListSpec> &serverlist);
std::vector<ServerListSpec> deSerializeJson(std::string liststring); std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
std::string serializeJson(std::vector<ServerListSpec>); const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
#if USE_CURL #if USE_CURL
void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(), void sendAnnounce(const std::string &action,
double uptime = 0, u32 game_time = 0, float lag = 0, std::string gameid = "", const std::vector<std::string> &clients_names = std::vector<std::string>(),
std::vector<ModSpec> mods = std::vector<ModSpec>()); const double uptime = 0, const u32 game_time = 0,
const float lag = 0, const std::string &gameid = "",
const std::vector<ModSpec> &mods = std::vector<ModSpec>());
#endif #endif
} //ServerList namespace } // ServerList namespace
#endif #endif