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Use relative position for nametags
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@ -552,7 +552,7 @@ void Camera::drawNametags()
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// shadow can remain.
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// shadow can remain.
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continue;
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continue;
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}
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}
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v3f pos = nametag->parent_node->getPosition() + v3f(0.0, 1.1 * BS, 0.0);
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v3f pos = nametag->parent_node->getAbsolutePosition() + v3f(0.0, 1.1 * BS, 0.0);
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f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
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f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
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trans.multiplyWith1x4Matrix(transformed_pos);
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trans.multiplyWith1x4Matrix(transformed_pos);
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if (transformed_pos[3] > 0) {
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if (transformed_pos[3] > 0) {
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