mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-22 07:38:48 -05:00
Improve inventory callbacks a bit
This commit is contained in:
parent
0a18dda158
commit
983e45ae92
@ -1371,14 +1371,14 @@ Node definition (register_node)
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^ Called when a player wants to put something into the inventory
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^ Return value: number of items allowed to put
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allow_metadata_inventory_take = func(pos, listname, index, count, player),
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allow_metadata_inventory_take = func(pos, listname, index, stack, player),
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^ Called when a player wants to take something out of the inventory
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^ Return value: number of items allowed to take
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on_metadata_inventory_move = func(pos, from_list, from_index,
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to_list, to_index, count, player),
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on_metadata_inventory_put = func(pos, listname, index, stack, player),
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on_metadata_inventory_take = func(pos, listname, index, count, player),
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on_metadata_inventory_take = func(pos, listname, index, stack, player),
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^ Called after the actual action has happened, according to what was allowed.
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^ No return value
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}
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@ -1447,13 +1447,13 @@ Detached inventory callbacks
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^ Called when a player wants to put something into the inventory
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^ Return value: number of items allowed to put
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allow_take = func(inv, listname, index, count, player),
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allow_take = func(inv, listname, index, stack, player),
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^ Called when a player wants to take something out of the inventory
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^ Return value: number of items allowed to take
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on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
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on_put = func(inv, listname, index, stack, player),
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on_take = func(inv, listname, index, count, player),
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on_take = func(inv, listname, index, stack, player),
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^ Called after the actual action has happened, according to what was allowed.
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^ No return value
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}
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@ -1223,7 +1223,7 @@ minetest.register_node("default:chest_locked", {
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, count, player)
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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@ -1232,7 +1232,7 @@ minetest.register_node("default:chest_locked", {
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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@ -1242,7 +1242,7 @@ minetest.register_node("default:chest_locked", {
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, count, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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end,
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@ -534,7 +534,7 @@ local inv = minetest.create_detached_inventory("test_inventory", {
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experimental.print_to_everything("allow put asked")
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return 1 -- Allow only 1
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end,
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allow_take = function(inv, listname, index, count, player)
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allow_take = function(inv, listname, index, stack, player)
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experimental.print_to_everything("allow take asked")
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return 4 -- Allow 4 at max
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end,
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@ -544,7 +544,7 @@ local inv = minetest.create_detached_inventory("test_inventory", {
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on_put = function(inv, listname, index, stack, player)
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experimental.print_to_everything(player:get_player_name().." put items")
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end,
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on_take = function(inv, listname, index, count, player)
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on_take = function(inv, listname, index, stack, player)
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experimental.print_to_everything(player:get_player_name().." took items")
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end,
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})
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@ -238,8 +238,10 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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if(from_inv.type == InventoryLocation::DETACHED)
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{
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lua_State *L = player->getEnv()->getLua();
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = try_take_count;
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src_can_take_count = scriptapi_detached_inventory_allow_take(
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L, from_inv.name, from_list, from_i, try_take_count, player);
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L, from_inv.name, from_list, from_i, src_item, player);
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}
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}
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@ -272,8 +274,10 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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if(from_inv.type == InventoryLocation::NODEMETA)
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{
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lua_State *L = player->getEnv()->getLua();
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = try_take_count;
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src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
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L, from_inv.p, from_list, from_i, try_take_count, player);
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L, from_inv.p, from_list, from_i, src_item, player);
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}
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}
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@ -301,6 +305,9 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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count = new_count;
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = count;
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/*
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Perform actual move
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@ -341,8 +348,6 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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if(to_inv.type == InventoryLocation::DETACHED)
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{
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lua_State *L = player->getEnv()->getLua();
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = count;
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scriptapi_detached_inventory_on_put(
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L, to_inv.name, to_list, to_i, src_item, player);
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}
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@ -350,10 +355,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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if(from_inv.type == InventoryLocation::DETACHED)
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{
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lua_State *L = player->getEnv()->getLua();
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = count;
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scriptapi_detached_inventory_on_take(
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L, from_inv.name, from_list, from_i, src_item.count, player);
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L, from_inv.name, from_list, from_i, src_item, player);
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}
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}
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@ -374,8 +377,6 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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if(to_inv.type == InventoryLocation::NODEMETA)
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{
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lua_State *L = player->getEnv()->getLua();
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = count;
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scriptapi_nodemeta_inventory_on_put(
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L, to_inv.p, to_list, to_i, src_item, player);
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}
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@ -383,10 +384,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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else if(from_inv.type == InventoryLocation::NODEMETA)
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{
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lua_State *L = player->getEnv()->getLua();
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = count;
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scriptapi_nodemeta_inventory_on_take(
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L, from_inv.p, from_list, from_i, src_item.count, player);
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L, from_inv.p, from_list, from_i, src_item, player);
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}
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}
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@ -485,16 +484,20 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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if(from_inv.type == InventoryLocation::DETACHED)
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{
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lua_State *L = player->getEnv()->getLua();
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = take_count;
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src_can_take_count = scriptapi_detached_inventory_allow_take(
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L, from_inv.name, from_list, from_i, take_count, player);
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L, from_inv.name, from_list, from_i, src_item, player);
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}
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// Source is nodemeta
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if(from_inv.type == InventoryLocation::NODEMETA)
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{
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lua_State *L = player->getEnv()->getLua();
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = take_count;
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src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
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L, from_inv.p, from_list, from_i, take_count, player);
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L, from_inv.p, from_list, from_i, src_item, player);
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}
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if(src_can_take_count < take_count)
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@ -502,6 +505,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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int actually_dropped_count = 0;
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ItemStack src_item = list_from->getItem(from_i);
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// Drop the item
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ItemStack item1 = list_from->getItem(from_i);
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if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
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@ -529,6 +534,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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<<" i="<<from_i
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<<std::endl;
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src_item.count = actually_dropped_count;
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/*
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Report drop to endpoints
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*/
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@ -538,7 +545,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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{
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lua_State *L = player->getEnv()->getLua();
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scriptapi_detached_inventory_on_take(
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L, from_inv.name, from_list, from_i, actually_dropped_count, player);
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L, from_inv.name, from_list, from_i, src_item, player);
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}
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// Source is nodemeta
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@ -546,7 +553,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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{
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lua_State *L = player->getEnv()->getLua();
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scriptapi_nodemeta_inventory_on_take(
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L, from_inv.p, from_list, from_i, actually_dropped_count, player);
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L, from_inv.p, from_list, from_i, src_item, player);
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}
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}
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@ -5762,6 +5762,8 @@ int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 7, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_move should return a number");
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return luaL_checkinteger(L, -1);
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}
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@ -5799,12 +5801,14 @@ int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 5, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_put should return a number");
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return luaL_checkinteger(L, -1);
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}
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// Return number of accepted items to be taken
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int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
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const std::string &listname, int index, int count,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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realitycheck(L);
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@ -5821,7 +5825,7 @@ int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(),
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"allow_metadata_inventory_take"))
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return count;
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return stack.count;
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// Call function(pos, listname, index, count, player)
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// pos
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@ -5830,12 +5834,14 @@ int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// count
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lua_pushinteger(L, count);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 5, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_take should return a number");
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return luaL_checkinteger(L, -1);
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}
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@ -5918,7 +5924,7 @@ void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
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// Report taken items
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void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
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const std::string &listname, int index, int count,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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realitycheck(L);
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@ -5937,15 +5943,15 @@ void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
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"on_metadata_inventory_take"))
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return;
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// Call function(pos, listname, index, count, player)
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// Call function(pos, listname, index, stack, player)
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// pos
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push_v3s16(L, p);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// count
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lua_pushinteger(L, count);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 5, 0, 0))
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@ -6031,6 +6037,8 @@ int scriptapi_detached_inventory_allow_move(lua_State *L,
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 7, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_move should return a number");
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return luaL_checkinteger(L, -1);
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}
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@ -6063,13 +6071,15 @@ int scriptapi_detached_inventory_allow_put(lua_State *L,
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 5, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_put should return a number");
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return luaL_checkinteger(L, -1);
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}
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// Return number of accepted items to be taken
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int scriptapi_detached_inventory_allow_take(lua_State *L,
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const std::string &name,
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const std::string &listname, int index, int count,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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realitycheck(L);
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@ -6078,9 +6088,9 @@ int scriptapi_detached_inventory_allow_take(lua_State *L,
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// Push callback function on stack
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if(!get_detached_inventory_callback(L, name, "allow_take"))
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return count; // All will be accepted
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return stack.count; // All will be accepted
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// Call function(inv, listname, index, count, player)
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// Call function(inv, listname, index, stack, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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@ -6089,12 +6099,14 @@ int scriptapi_detached_inventory_allow_take(lua_State *L,
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// count
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lua_pushinteger(L, count);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 5, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_take should return a number");
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return luaL_checkinteger(L, -1);
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}
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@ -6168,7 +6180,7 @@ void scriptapi_detached_inventory_on_put(lua_State *L,
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// Report taken items
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void scriptapi_detached_inventory_on_take(lua_State *L,
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const std::string &name,
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const std::string &listname, int index, int count,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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realitycheck(L);
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@ -6179,7 +6191,7 @@ void scriptapi_detached_inventory_on_take(lua_State *L,
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if(!get_detached_inventory_callback(L, name, "on_take"))
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return;
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// Call function(inv, listname, index, count, player)
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// Call function(inv, listname, index, stack, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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@ -6188,8 +6200,8 @@ void scriptapi_detached_inventory_on_take(lua_State *L,
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// count
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lua_pushinteger(L, count);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 5, 0, 0))
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@ -113,7 +113,7 @@ int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
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ServerActiveObject *player);
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// Return number of accepted items to be taken
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int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
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const std::string &listname, int index, int count,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Report moved items
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void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
|
||||
@ -126,7 +126,7 @@ void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
|
||||
ServerActiveObject *player);
|
||||
// Report taken items
|
||||
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, int count,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
|
||||
/* Detached inventory callbacks */
|
||||
@ -144,7 +144,7 @@ int scriptapi_detached_inventory_allow_put(lua_State *L,
|
||||
// Return number of accepted items to be taken
|
||||
int scriptapi_detached_inventory_allow_take(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, int count,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report moved items
|
||||
void scriptapi_detached_inventory_on_move(lua_State *L,
|
||||
@ -160,7 +160,7 @@ void scriptapi_detached_inventory_on_put(lua_State *L,
|
||||
// Report taken items
|
||||
void scriptapi_detached_inventory_on_take(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, int count,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
|
||||
/* luaentity */
|
||||
|
Loading…
Reference in New Issue
Block a user