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https://github.com/moparisthebest/minetest
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Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
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730d316efe
commit
96fe1de832
@ -1399,6 +1399,8 @@ Player-only: (no-op for other objects)
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^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
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^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
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^ pass a table containing a true/false value of each flag to be set or unset
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^ pass a table containing a true/false value of each flag to be set or unset
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^ if a flag is nil, the flag is not modified
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^ if a flag is nil, the flag is not modified
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- hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar
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^ count: number of items, must be between 1 and 23
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InvRef: Reference to an inventory
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InvRef: Reference to an inventory
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methods:
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methods:
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@ -2136,6 +2136,23 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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player->hud_flags &= ~mask;
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player->hud_flags &= ~mask;
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player->hud_flags |= flags;
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player->hud_flags |= flags;
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}
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}
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else if(command == TOCLIENT_HUD_SET_PARAM)
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{
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std::string datastring((char *)&data[2], datasize - 2);
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std::istringstream is(datastring, std::ios_base::binary);
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Player *player = m_env.getLocalPlayer();
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assert(player != NULL);
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u16 param = readU16(is);
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std::string value = deSerializeString(is);
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if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4){
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s32 hotbar_itemcount = readS32((u8*) value.c_str());
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if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
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player->hud_hotbar_itemcount = hotbar_itemcount;
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}
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}
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else
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else
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{
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{
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infostream<<"Client: Ignoring unknown command "
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infostream<<"Client: Ignoring unknown command "
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@ -480,6 +480,14 @@ enum ToClientCommand
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u32 flags
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u32 flags
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u32 mask
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u32 mask
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*/
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*/
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TOCLIENT_HUD_SET_PARAM = 0x4d,
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/*
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u16 command
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u16 param
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u16 len
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u8[len] value
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*/
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};
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};
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enum ToServerCommand
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enum ToServerCommand
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@ -1987,7 +1987,7 @@ void the_game(
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{
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{
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s32 wheel = input->getMouseWheel();
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s32 wheel = input->getMouseWheel();
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u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
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u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
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hud.hotbar_itemcount-1);
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player->hud_hotbar_itemcount-1);
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if(wheel < 0)
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if(wheel < 0)
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{
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{
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@ -2011,7 +2011,7 @@ void the_game(
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const KeyPress *kp = NumberKey + (i + 1) % 10;
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const KeyPress *kp = NumberKey + (i + 1) % 10;
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if(input->wasKeyDown(*kp))
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if(input->wasKeyDown(*kp))
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{
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{
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if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
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if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
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{
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{
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new_playeritem = i;
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new_playeritem = i;
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@ -43,7 +43,6 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
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screensize = v2u32(0, 0);
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screensize = v2u32(0, 0);
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displaycenter = v2s32(0, 0);
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displaycenter = v2s32(0, 0);
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hotbar_imagesize = 48;
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hotbar_imagesize = 48;
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hotbar_itemcount = 8;
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tsrc = gamedef->getTextureSource();
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tsrc = gamedef->getTextureSource();
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@ -286,6 +285,7 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
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return;
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return;
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}
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}
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s32 hotbar_itemcount = player->hud_hotbar_itemcount;
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s32 padding = hotbar_imagesize / 12;
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s32 padding = hotbar_imagesize / 12;
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s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
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s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
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v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
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v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
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@ -36,6 +36,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
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#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
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#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
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#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
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#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
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#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
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#define HUD_HOTBAR_ITEMCOUNT_MAX 23
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class Player;
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class Player;
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enum HudElementType {
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enum HudElementType {
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@ -102,7 +107,6 @@ public:
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v2u32 screensize;
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v2u32 screensize;
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v2s32 displaycenter;
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v2s32 displaycenter;
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s32 hotbar_imagesize;
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s32 hotbar_imagesize;
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s32 hotbar_itemcount;
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video::SColor crosshair_argb;
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video::SColor crosshair_argb;
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video::SColor selectionbox_argb;
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video::SColor selectionbox_argb;
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@ -81,6 +81,8 @@ Player::Player(IGameDef *gamedef):
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hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
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hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
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HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
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HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
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hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
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}
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}
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Player::~Player()
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Player::~Player()
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@ -250,6 +250,7 @@ public:
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std::vector<HudElement *> hud;
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std::vector<HudElement *> hud;
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u32 hud_flags;
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u32 hud_flags;
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s32 hud_hotbar_itemcount;
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protected:
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protected:
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IGameDef *m_gamedef;
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IGameDef *m_gamedef;
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@ -978,6 +978,23 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
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return 1;
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return 1;
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}
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}
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// hud_set_hotbar_itemcount(self, hotbar_itemcount)
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int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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return 0;
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s32 hotbar_itemcount = lua_tonumber(L, 2);
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if (!STACK_TO_SERVER(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
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return 0;
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lua_pushboolean(L, true);
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return 1;
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}
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ObjectRef::ObjectRef(ServerActiveObject *object):
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ObjectRef::ObjectRef(ServerActiveObject *object):
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m_object(object)
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m_object(object)
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{
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{
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@ -1089,6 +1106,7 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, hud_change),
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luamethod(ObjectRef, hud_change),
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luamethod(ObjectRef, hud_get),
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luamethod(ObjectRef, hud_get),
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luamethod(ObjectRef, hud_set_flags),
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luamethod(ObjectRef, hud_set_flags),
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luamethod(ObjectRef, hud_set_hotbar_itemcount),
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{0,0}
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{0,0}
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};
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};
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@ -209,6 +209,9 @@ private:
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// hud_set_flags(self, flags)
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// hud_set_flags(self, flags)
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static int l_hud_set_flags(lua_State *L);
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static int l_hud_set_flags(lua_State *L);
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// hud_set_hotbar_itemcount(self, hotbar_itemcount)
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static int l_hud_set_hotbar_itemcount(lua_State *L);
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public:
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public:
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ObjectRef(ServerActiveObject *object);
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ObjectRef(ServerActiveObject *object);
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@ -3687,6 +3687,22 @@ void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
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m_con.Send(peer_id, 0, data, true);
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m_con.Send(peer_id, 0, data, true);
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}
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}
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void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
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{
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std::ostringstream os(std::ios_base::binary);
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// Write command
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writeU16(os, TOCLIENT_HUD_SET_PARAM);
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writeU16(os, param);
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os<<serializeString(value);
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
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// Send as reliable
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m_con.Send(peer_id, 0, data, true);
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}
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void Server::BroadcastChatMessage(const std::wstring &message)
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void Server::BroadcastChatMessage(const std::wstring &message)
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{
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{
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for(std::map<u16, RemoteClient*>::iterator
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for(std::map<u16, RemoteClient*>::iterator
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@ -4684,6 +4700,18 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
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return true;
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return true;
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}
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}
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bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
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if (!player)
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return false;
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if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
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return false;
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std::ostringstream os(std::ios::binary);
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writeS32(os, hotbar_itemcount);
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SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
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return true;
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}
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void Server::notifyPlayers(const std::wstring msg)
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void Server::notifyPlayers(const std::wstring msg)
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{
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{
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BroadcastChatMessage(msg);
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BroadcastChatMessage(msg);
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@ -541,6 +541,7 @@ public:
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bool hudRemove(Player *player, u32 id);
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bool hudRemove(Player *player, u32 id);
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bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
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bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
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bool hudSetFlags(Player *player, u32 flags, u32 mask);
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bool hudSetFlags(Player *player, u32 flags, u32 mask);
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bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
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private:
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private:
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@ -585,6 +586,7 @@ private:
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void SendHUDRemove(u16 peer_id, u32 id);
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void SendHUDRemove(u16 peer_id, u32 id);
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void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
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void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
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void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
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void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
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void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
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/*
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/*
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Send a node removal/addition event to all clients except ignore_id.
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Send a node removal/addition event to all clients except ignore_id.
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