mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-21 23:28:48 -05:00
Add initial Lua biomedef support, fixed biome selection
This commit is contained in:
parent
11afcbff69
commit
96898c1794
@ -1586,6 +1586,82 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("mapgen_mese", "default:mese")
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minetest.register_biome_groups({
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0.35, 0.30, 0.20
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})
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--
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-- Register the biomes for the map generator
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--
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minetest.register_biome({
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group_id = 0,
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name = "Ocean",
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terrain_type = "liquid",
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node_top = "default:gravel",
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node_filler = "default:stone",
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num_top_nodes = 4,
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height_min = -3000,
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height_max = 3000,
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heat_min = -20.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 10.0,
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offset = -10.0,
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})
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minetest.register_biome({
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group_id = 1,
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name = "Beach",
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terrain_type = "normal",
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node_top = "default:sand",
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node_filler = "default:stone",
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num_top_nodes = 5,
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height_min = -3000,
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height_max = 3000,
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heat_min = 60.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 5.0,
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offset = 5.0,
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})
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minetest.register_biome({
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group_id = 2,
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name = "Land",
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terrain_type = "normal",
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node_top = "default:dirt_with_grass",
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node_filler = "default:stone",
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num_top_nodes = 5,
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height_min = -3000,
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height_max = 3000,
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heat_min = -50.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 12.0,
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offset = 10.0,
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})
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minetest.register_biome({
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group_id = 3,
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name = "Hills",
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terrain_type = "normal",
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node_top = "default:dirt",
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node_filler = "default:stone",
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num_top_nodes = 3,
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height_min = -3000,
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height_max = 3000,
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heat_min = -50.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 70.0,
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offset = 30.0,
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})
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-- Support old code
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function default.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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119
src/biome.cpp
119
src/biome.cpp
@ -64,11 +64,14 @@ int bg4_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESE
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float bg5_temps[] = {5.0, 40.0};
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int bg5_biomes[] = {BT_LAKE, BT_PLAINS, BT_DESERT};*/
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NoiseParams np_default = {0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6};
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BiomeDefManager::BiomeDefManager(IGameDef *gamedef) {
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this->m_gamedef = gamedef;
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this->ndef = gamedef->ndef();
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bgroups.push_back(new std::vector<Biome *>); //the initial biome group
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//addDefaultBiomes(); //can't do this in the ctor, too early
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}
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@ -79,19 +82,51 @@ BiomeDefManager::~BiomeDefManager() {
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}
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void BiomeDefManager::addBiome() {
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Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
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switch (btt) {
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case BIOME_TERRAIN_NORMAL:
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return new Biome;
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case BIOME_TERRAIN_LIQUID:
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return new BiomeLiquid;
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case BIOME_TERRAIN_NETHER:
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return new BiomeHell;
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case BIOME_TERRAIN_AETHER:
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return new BiomeAether;
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case BIOME_TERRAIN_FLAT:
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return new BiomeSuperflat;
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}
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}
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NoiseParams npmtdef = {0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6};
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void BiomeDefManager::addBiomeGroup(float freq) {
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int size = bgroup_freqs.size();
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float newfreq = freq;
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if (size)
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newfreq += bgroup_freqs[size - 1];
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bgroup_freqs.push_back(newfreq);
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bgroups.push_back(new std::vector<Biome *>);
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printf("added biome with freq %f\n", newfreq);
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}
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void BiomeDefManager::addBiome(int groupid, Biome *b) {
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std::vector<Biome *> *bgroup;
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if (groupid >= bgroups.size()) {
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printf("blahblahblah");
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return;
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}
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bgroup = bgroups[groupid];
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bgroup->push_back(b);
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}
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void BiomeDefManager::addDefaultBiomes() {
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std::vector<Biome *> *bgroup;
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Biome *b;
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//bgroup = new std::vector<Biome *>;
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b = new Biome;
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b->name = "Default";
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b->n_top = MapNode(ndef->getId("mapgen_stone"));
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@ -103,30 +138,25 @@ void BiomeDefManager::addDefaultBiomes() {
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b->heat_max = FLT_MAX;
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b->humidity_min = FLT_MIN;
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b->humidity_max = FLT_MAX;
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b->np = &npmtdef;
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b->np = &np_default;
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biome_default = b;
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//bgroup->push_back(b);
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//bgroups.push_back(bgroup);
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}
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Biome *BiomeDefManager::getBiome(float bgfreq, float heat, float humidity) {
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std::vector<Biome *> bgroup;
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std::vector<Biome *> *bgroup;
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Biome *b;
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int i;
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int ngroups = bgroup_freqs.size();
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if (!ngroups)
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return biome_default;
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for (i = 0; (i != ngroups - 1) && (bgfreq > bgroup_freqs[i]); i++);
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bgroup = *(bgroups[i]);
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for (i = 0; (i != ngroups) && (bgfreq > bgroup_freqs[i]); i++);
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bgroup = bgroups[i];
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int nbiomes = bgroup.size();
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if (!nbiomes)
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return biome_default;
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for (i = 0; i != nbiomes - 1; i++) {
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b = bgroup[i];
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int nbiomes = bgroup->size();
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for (i = 0; i != nbiomes; i++) {
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b = bgroup->operator[](i);///////////////////////////
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if (heat >= b->heat_min && heat <= b->heat_max &&
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humidity >= b->humidity_min && humidity <= b->humidity_max)
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return b;
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@ -145,13 +175,11 @@ int Biome::getSurfaceHeight(float noise_terrain) {
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void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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//printf("(%d, %d): %f\n", x, z, mg->map_terrain[z * mg->ystride + x]);
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//int surfaceh = 4;
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int surfaceh = np->offset + np->scale * mg->map_terrain[(z - mg->node_min.Z) * 80 /*THIS IS TEMPORARY mg->ystride*/ + (x - mg->node_min.X)];
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//printf("gen column %f\n", );
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int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
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int surfaceh = np->offset + np->scale * mg->map_terrain[i];
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int y = y1;
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int i = mg->vmanip->m_area.index(x, y, z); //z * mg->zstride + x + (y - mg->vmanip->m_area.MinEdge.Y) * mg->ystride;
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i = mg->vmanip->m_area.index(x, y, z);
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for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_filler;
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for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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@ -166,16 +194,18 @@ void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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void BiomeOcean::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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int y, i = 0;
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void BiomeLiquid::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
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int surfaceh = np->offset + np->scale * mg->map_terrain[i];
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int y = y1;
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int surfaceh = np->offset + np->scale * mg->map_terrain[z * mg->ystride + x];
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i = z * mg->zstride + x;
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for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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i = mg->vmanip->m_area.index(x, y, z);
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for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_filler;
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for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_top;
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for (; y <= mg->water_level && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = mg->n_water;
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for (; y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = mg->n_air;
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}
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@ -190,22 +220,23 @@ int BiomeHell::getSurfaceHeight(float noise_terrain) {
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void BiomeHell::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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int y, i = 0;
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int surfaceh = np->offset + np->scale * mg->map_terrain[z * mg->ystride + x];
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i = z * mg->zstride + x;
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for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_filler;
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for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_top;
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for (; y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = mg->n_air;
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}
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///////////////////////////// [ Aether biome ] ////////////////////////////////
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int BiomeAether::getSurfaceHeight(float noise_terrain) {
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return np->offset + np->scale * noise_terrain;
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}
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void BiomeAether::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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}
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/////////////////////////// [ Superflat biome ] ///////////////////////////////
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@ -215,15 +246,5 @@ int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
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void BiomeSuperflat::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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int y, i = 0;
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int surfaceh = ntopnodes;
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i = z * mg->zstride + x;
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for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_filler;
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for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_top;
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for (; y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = mg->n_air;
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}
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24
src/biome.h
24
src/biome.h
@ -20,12 +20,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef BIOME_HEADER
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#define BIOME_HEADER
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#include <string>
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#include "nodedef.h"
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#include "gamedef.h"
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#include "mapnode.h"
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#include "noise.h"
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#include "mapgen.h"
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enum BiomeTerrainType
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{
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BIOME_TERRAIN_NORMAL,
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BIOME_TERRAIN_LIQUID,
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BIOME_TERRAIN_NETHER,
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BIOME_TERRAIN_AETHER,
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BIOME_TERRAIN_FLAT
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};
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class Biome {
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public:
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MapNode n_top;
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@ -38,14 +49,14 @@ public:
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float heat_max;
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float humidity_min;
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float humidity_max;
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const char *name;
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std::string name;
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NoiseParams *np;
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeOcean : public Biome {
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class BiomeLiquid : public Biome {
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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};
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@ -54,6 +65,11 @@ class BiomeHell : public Biome {
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virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeAether : public Biome {
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeSuperflat : public Biome {
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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@ -70,9 +86,11 @@ public:
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BiomeDefManager(IGameDef *gamedef);
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~BiomeDefManager();
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Biome *createBiome(BiomeTerrainType btt);
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Biome *getBiome(float bgfreq, float heat, float humidity);
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void addBiome();
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void addBiomeGroup(float freq);
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void addBiome(int groupid, Biome *b);
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void addDefaultBiomes();
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};
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@ -35,9 +35,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "treegen.h"
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NoiseParams nparams_mtdefault =
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{0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6}; //terrain
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{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
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NoiseParams nparams_def_bgroup =
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{0.5, 1/(2*1.6), v3f(250., 250., 250.), 5923, 2, 0.60}; //0 to 1
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{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
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NoiseParams nparams_def_heat =
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{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
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NoiseParams nparams_def_humidity =
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@ -139,9 +139,13 @@ void Mapgen::makeChunk(BlockMakeData *data) {
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map_heat = noise_heat->perlinMap2D(x, z);
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map_humidity = noise_humidity->perlinMap2D(x, z);
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noise_bgroup->transformNoiseMap();
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noise_heat->transformNoiseMap();
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noise_humidity->transformNoiseMap();
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int i = 0;
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for (x = node_min.X; x <= node_max.X; x++) {
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for (z = node_min.Z; z <= node_max.Z; z++) {
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for (z = node_min.Z; z <= node_max.Z; z++) {
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for (x = node_min.X; x <= node_max.X; x++) {
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Biome *biome = biomedef->getBiome(map_bgroup[i], map_heat[i], map_humidity[i]);
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biome->genColumn(this, x, z, y1, y2);
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i++;
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@ -153,7 +157,7 @@ void Mapgen::makeChunk(BlockMakeData *data) {
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//genDungeon();
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//add blobs of dirt and gravel underground
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//decorateChunk();
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//updateLiquid(full_node_min, full_node_max);
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updateLiquid(full_node_min, full_node_max);
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updateLighting(node_min, node_max);
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this->generating = false;
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@ -164,7 +168,6 @@ void Mapgen::makeChunk(BlockMakeData *data) {
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void Mapgen::updateLiquid(v3s16 node_min, v3s16 node_max) {
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bool isliquid, wasliquid;
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u32 i;
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content_t c;
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for (s16 z = node_min.Z; z <= node_max.Z; z++) {
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for (s16 x = node_min.X; x <= node_max.X; x++) {
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@ -287,7 +287,7 @@ Noise::Noise(NoiseParams *np, int seed, int sx, int sy) {
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this->seed = seed;
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this->sx = sx;
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this->sy = sy;
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this->sz = 0;
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this->sz = 1;
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this->noisebuf = new float[nlx * nly];
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this->buf = new float[sx * sy];
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this->result = new float[sx * sy];
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@ -538,3 +538,16 @@ float *Noise::perlinMap3D(float x, float y, float z) {
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return result;
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}
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void Noise::transformNoiseMap() {
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int i = 0;
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for (int z = 0; z != sz; z++) {
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for (int y = 0; y != sy; y++) {
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for (int x = 0; x != sx; x++) {
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result[i] = result[i] * np->scale + np->offset;
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i++;
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}
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}
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}
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}
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@ -95,6 +95,7 @@ public:
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int seed);
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||||
float *perlinMap2D(float x, float y);
|
||||
float *perlinMap3D(float x, float y, float z);
|
||||
void transformNoiseMap();
|
||||
};
|
||||
|
||||
// Return value: -1 ... 1
|
||||
|
@ -37,6 +37,7 @@ extern "C" {
|
||||
#include "content_sao.h" // For LuaEntitySAO and PlayerSAO
|
||||
#include "itemdef.h"
|
||||
#include "nodedef.h"
|
||||
#include "biome.h"
|
||||
#include "craftdef.h"
|
||||
#include "main.h" // For g_settings
|
||||
#include "settings.h" // For accessing g_settings
|
||||
@ -436,6 +437,16 @@ struct EnumString es_TileAnimationType[] =
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_BiomeTerrainType[] =
|
||||
{
|
||||
{BIOME_TERRAIN_NORMAL, "normal"},
|
||||
{BIOME_TERRAIN_LIQUID, "liquid"},
|
||||
{BIOME_TERRAIN_NETHER, "nether"},
|
||||
{BIOME_TERRAIN_AETHER, "aether"},
|
||||
{BIOME_TERRAIN_FLAT, "flat"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
/*
|
||||
C struct <-> Lua table converter functions
|
||||
*/
|
||||
@ -988,7 +999,7 @@ static void read_object_properties(lua_State *L, int index,
|
||||
if(lua_istable(L, -1))
|
||||
prop->initial_sprite_basepos = read_v2s16(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
|
||||
getboolfield(L, -1, "is_visible", prop->is_visible);
|
||||
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
|
||||
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
|
||||
@ -1032,7 +1043,7 @@ static ItemDefinition read_item_definition(lua_State *L, int index,
|
||||
|
||||
warn_if_field_exists(L, index, "tool_digging_properties",
|
||||
"deprecated: use tool_capabilities");
|
||||
|
||||
|
||||
lua_getfield(L, index, "tool_capabilities");
|
||||
if(lua_istable(L, -1)){
|
||||
def.tool_capabilities = new ToolCapabilities(
|
||||
@ -1067,7 +1078,7 @@ static TileDef read_tiledef(lua_State *L, int index)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
|
||||
TileDef tiledef;
|
||||
|
||||
// key at index -2 and value at index
|
||||
@ -1113,7 +1124,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
ContentFeatures f;
|
||||
|
||||
|
||||
/* Cache existence of some callbacks */
|
||||
lua_getfield(L, index, "on_construct");
|
||||
if(!lua_isnil(L, -1)) f.has_on_construct = true;
|
||||
@ -1138,7 +1149,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
|
||||
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
|
||||
NDT_NORMAL);
|
||||
getfloatfield(L, index, "visual_scale", f.visual_scale);
|
||||
|
||||
|
||||
// tiles = {}
|
||||
lua_getfield(L, index, "tiles");
|
||||
// If nil, try the deprecated name "tile_images" instead
|
||||
@ -1173,7 +1184,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
|
||||
// special_tiles = {}
|
||||
lua_getfield(L, index, "special_tiles");
|
||||
// If nil, try the deprecated name "special_materials" instead
|
||||
@ -1204,7 +1215,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
|
||||
f.alpha = getintfield_default(L, index, "alpha", 255);
|
||||
|
||||
/* Other stuff */
|
||||
|
||||
|
||||
lua_getfield(L, index, "post_effect_color");
|
||||
if(!lua_isnil(L, -1))
|
||||
f.post_effect_color = readARGB8(L, -1);
|
||||
@ -1228,7 +1239,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
|
||||
"deprecated: use 'drop' field");
|
||||
warn_if_field_exists(L, index, "metadata_name",
|
||||
"deprecated: use on_add and metadata callbacks");
|
||||
|
||||
|
||||
// True for all ground-like things like stone and mud, false for eg. trees
|
||||
getboolfield(L, index, "is_ground_content", f.is_ground_content);
|
||||
f.light_propagates = (f.param_type == CPT_LIGHT);
|
||||
@ -1264,7 +1275,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
|
||||
"light_source", f.light_source);
|
||||
f.damage_per_second = getintfield_default(L, index,
|
||||
"damage_per_second", f.damage_per_second);
|
||||
|
||||
|
||||
lua_getfield(L, index, "node_box");
|
||||
if(lua_istable(L, -1))
|
||||
f.node_box = read_nodebox(L, -1);
|
||||
@ -1279,7 +1290,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
|
||||
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
|
||||
// Set to true if wall_mounted used to be set to true
|
||||
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
|
||||
|
||||
|
||||
// Sound table
|
||||
lua_getfield(L, index, "sounds");
|
||||
if(lua_istable(L, -1)){
|
||||
@ -1368,7 +1379,7 @@ private:
|
||||
static const luaL_reg methods[];
|
||||
|
||||
// Exported functions
|
||||
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L)
|
||||
{
|
||||
@ -1621,7 +1632,7 @@ public:
|
||||
{
|
||||
return m_stack;
|
||||
}
|
||||
|
||||
|
||||
// LuaItemStack(itemstack or itemstring or table or nil)
|
||||
// Creates an LuaItemStack and leaves it on top of stack
|
||||
static int create_object(lua_State *L)
|
||||
@ -1810,7 +1821,7 @@ private:
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(InvRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
|
||||
static Inventory* getinv(lua_State *L, InvRef *ref)
|
||||
{
|
||||
return get_server(L)->getInventory(ref->m_loc);
|
||||
@ -1830,9 +1841,9 @@ private:
|
||||
// Inform other things that the inventory has changed
|
||||
get_server(L)->setInventoryModified(ref->m_loc);
|
||||
}
|
||||
|
||||
|
||||
// Exported functions
|
||||
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L) {
|
||||
InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
|
||||
@ -2185,7 +2196,7 @@ private:
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(NodeMetaRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
|
||||
static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create)
|
||||
{
|
||||
NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
|
||||
@ -2212,9 +2223,9 @@ private:
|
||||
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
||||
"NodeMetaRef::reportMetadataChange");
|
||||
}
|
||||
|
||||
|
||||
// Exported functions
|
||||
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L) {
|
||||
NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
|
||||
@ -2327,7 +2338,7 @@ private:
|
||||
InvRef::createNodeMeta(L, ref->m_p);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// to_table(self)
|
||||
static int l_to_table(lua_State *L)
|
||||
{
|
||||
@ -2373,7 +2384,7 @@ private:
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
int base = 2;
|
||||
|
||||
|
||||
if(lua_isnil(L, base)){
|
||||
// No metadata
|
||||
ref->m_env->getMap().removeNodeMetadata(ref->m_p);
|
||||
@ -2497,7 +2508,7 @@ public:
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(ObjectRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
|
||||
static ServerActiveObject* getobject(ObjectRef *ref)
|
||||
{
|
||||
ServerActiveObject *co = ref->m_object;
|
||||
@ -2513,7 +2524,7 @@ private:
|
||||
return NULL;
|
||||
return (LuaEntitySAO*)obj;
|
||||
}
|
||||
|
||||
|
||||
static PlayerSAO* getplayersao(ObjectRef *ref)
|
||||
{
|
||||
ServerActiveObject *obj = getobject(ref);
|
||||
@ -2523,7 +2534,7 @@ private:
|
||||
return NULL;
|
||||
return (PlayerSAO*)obj;
|
||||
}
|
||||
|
||||
|
||||
static Player* getplayer(ObjectRef *ref)
|
||||
{
|
||||
PlayerSAO *playersao = getplayersao(ref);
|
||||
@ -2531,9 +2542,9 @@ private:
|
||||
return NULL;
|
||||
return playersao->getPlayer();
|
||||
}
|
||||
|
||||
|
||||
// Exported functions
|
||||
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L) {
|
||||
ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
|
||||
@ -2552,7 +2563,7 @@ private:
|
||||
co->m_removed = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// getpos(self)
|
||||
// returns: {x=num, y=num, z=num}
|
||||
static int l_getpos(lua_State *L)
|
||||
@ -2570,7 +2581,7 @@ private:
|
||||
lua_setfield(L, -2, "z");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// setpos(self, pos)
|
||||
static int l_setpos(lua_State *L)
|
||||
{
|
||||
@ -2584,7 +2595,7 @@ private:
|
||||
co->setPos(pos);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// moveto(self, pos, continuous=false)
|
||||
static int l_moveto(lua_State *L)
|
||||
{
|
||||
@ -2856,7 +2867,7 @@ private:
|
||||
co->setVelocity(pos);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// getvelocity(self)
|
||||
static int l_getvelocity(lua_State *L)
|
||||
{
|
||||
@ -2868,7 +2879,7 @@ private:
|
||||
pushFloatPos(L, v);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// setacceleration(self, {x=num, y=num, z=num})
|
||||
static int l_setacceleration(lua_State *L)
|
||||
{
|
||||
@ -2881,7 +2892,7 @@ private:
|
||||
co->setAcceleration(pos);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// getacceleration(self)
|
||||
static int l_getacceleration(lua_State *L)
|
||||
{
|
||||
@ -2893,7 +2904,7 @@ private:
|
||||
pushFloatPos(L, v);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// setyaw(self, radians)
|
||||
static int l_setyaw(lua_State *L)
|
||||
{
|
||||
@ -2905,7 +2916,7 @@ private:
|
||||
co->setYaw(yaw);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// getyaw(self)
|
||||
static int l_getyaw(lua_State *L)
|
||||
{
|
||||
@ -2917,7 +2928,7 @@ private:
|
||||
lua_pushnumber(L, yaw);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// settexturemod(self, mod)
|
||||
static int l_settexturemod(lua_State *L)
|
||||
{
|
||||
@ -2929,7 +2940,7 @@ private:
|
||||
co->setTextureMod(mod);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
|
||||
// select_horiz_by_yawpitch=false)
|
||||
static int l_setsprite(lua_State *L)
|
||||
@ -2966,7 +2977,7 @@ private:
|
||||
lua_pushstring(L, name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// get_luaentity(self)
|
||||
static int l_get_luaentity(lua_State *L)
|
||||
{
|
||||
@ -2977,7 +2988,7 @@ private:
|
||||
luaentity_get(L, co->getId());
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* Player-only */
|
||||
|
||||
// is_player(self)
|
||||
@ -2988,7 +2999,7 @@ private:
|
||||
lua_pushboolean(L, (player != NULL));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// get_player_name(self)
|
||||
static int l_get_player_name(lua_State *L)
|
||||
{
|
||||
@ -3002,7 +3013,7 @@ private:
|
||||
lua_pushstring(L, player->getName());
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// get_look_dir(self)
|
||||
static int l_get_look_dir(lua_State *L)
|
||||
{
|
||||
@ -3144,7 +3155,7 @@ public:
|
||||
ObjectRef *o = checkobject(L, -1);
|
||||
o->m_object = NULL;
|
||||
}
|
||||
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
@ -3370,7 +3381,7 @@ private:
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(NodeTimerRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
|
||||
static int l_set(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
@ -3381,7 +3392,7 @@ private:
|
||||
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int l_start(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
@ -3391,7 +3402,7 @@ private:
|
||||
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int l_stop(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
@ -3400,7 +3411,7 @@ private:
|
||||
env->getMap().removeNodeTimer(o->m_p);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int l_is_started(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
@ -3411,7 +3422,7 @@ private:
|
||||
lua_pushboolean(L,(t.timeout != 0));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static int l_get_timeout(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
@ -3422,7 +3433,7 @@ private:
|
||||
lua_pushnumber(L,t.timeout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static int l_get_elapsed(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
@ -3460,7 +3471,7 @@ public:
|
||||
NodeTimerRef *o = checkobject(L, -1);
|
||||
o->m_env = NULL;
|
||||
}
|
||||
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
@ -3525,7 +3536,7 @@ private:
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(EnvRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
|
||||
// Exported functions
|
||||
|
||||
// EnvRef:set_node(pos, node)
|
||||
@ -3969,7 +3980,7 @@ private:
|
||||
lua_getglobal(L, "table");
|
||||
lua_getfield(L, -1, "insert");
|
||||
int table_insert = lua_gettop(L);
|
||||
|
||||
|
||||
lua_newtable(L);
|
||||
int table = lua_gettop(L);
|
||||
for(s16 x=minp.X; x<=maxp.X; x++)
|
||||
@ -4094,7 +4105,7 @@ public:
|
||||
EnvRef *o = checkobject(L, -1);
|
||||
o->m_env = NULL;
|
||||
}
|
||||
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
@ -4147,6 +4158,8 @@ const luaL_reg EnvRef::methods[] = {
|
||||
method(EnvRef, find_node_near),
|
||||
method(EnvRef, find_nodes_in_area),
|
||||
method(EnvRef, get_perlin),
|
||||
//method{EnvRef, get_perlin_map_2d},
|
||||
//method{EnvRef, get_perlin_map_3d},
|
||||
method(EnvRef, clear_objects),
|
||||
method(EnvRef, spawn_tree),
|
||||
{0,0}
|
||||
@ -4166,7 +4179,7 @@ private:
|
||||
static const luaL_reg methods[];
|
||||
|
||||
// Exported functions
|
||||
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L)
|
||||
{
|
||||
@ -4217,7 +4230,7 @@ public:
|
||||
{
|
||||
return m_pseudo;
|
||||
}
|
||||
|
||||
|
||||
// LuaPseudoRandom(seed)
|
||||
// Creates an LuaPseudoRandom and leaves it on top of stack
|
||||
static int create_object(lua_State *L)
|
||||
@ -4321,7 +4334,7 @@ public:
|
||||
u32 active_object_count, u32 active_object_count_wider)
|
||||
{
|
||||
lua_State *L = m_lua;
|
||||
|
||||
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
@ -4337,7 +4350,7 @@ public:
|
||||
lua_gettable(L, registered_abms);
|
||||
if(lua_isnil(L, -1))
|
||||
assert(0);
|
||||
|
||||
|
||||
// Call action
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_getfield(L, -1, "action");
|
||||
@ -4442,6 +4455,77 @@ static int l_get_server_status(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// register_biome_groups({frequencies})
|
||||
static int l_register_biome_groups(lua_State *L)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
int index = 1;
|
||||
if (!lua_istable(L, index)) {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
|
||||
|
||||
lua_pushnil(L);
|
||||
for (int i = 1; lua_next(L, index) != 0; i++) {
|
||||
bmgr->addBiomeGroup(lua_tonumber(L, -1));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// register_biome({lots of stuff})
|
||||
static int l_register_biome(lua_State *L)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
int index = 1, groupid;
|
||||
std::string nodename;
|
||||
|
||||
IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
|
||||
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
|
||||
|
||||
groupid = getintfield_default(L, index, "group_id", 0);
|
||||
|
||||
enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
|
||||
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
|
||||
Biome *b = bmgr->createBiome(terrain);
|
||||
|
||||
b->name = getstringfield_default(L, index, "name", "");
|
||||
|
||||
if (getstringfield(L, index, "node_top", nodename))
|
||||
b->n_top = MapNode(ndef->getId(nodename));
|
||||
else
|
||||
b->n_top = MapNode(CONTENT_IGNORE);
|
||||
|
||||
if (getstringfield(L, index, "node_filler", nodename))
|
||||
b->n_filler = MapNode(ndef->getId(nodename));
|
||||
else
|
||||
b->n_filler = b->n_top;
|
||||
|
||||
b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0);
|
||||
|
||||
b->height_min = getintfield_default(L, index, "height_min", 0);
|
||||
b->height_max = getintfield_default(L, index, "height_max", 0);
|
||||
b->heat_min = getfloatfield_default(L, index, "heat_min", 0.);
|
||||
b->heat_max = getfloatfield_default(L, index, "heat_max", 0.);
|
||||
b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
|
||||
b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
|
||||
|
||||
//////hrm, what to do about the noiseparams...
|
||||
b->np = new NoiseParams; /////just a hacky solution
|
||||
getfloatfield(L, index, "scale", b->np->scale);
|
||||
getfloatfield(L, index, "offset", b->np->offset);
|
||||
//TODO: add configurable spread factor and octaves!?
|
||||
//I'd have to create a Noise for every Biome...
|
||||
bmgr->addBiome(groupid, b);
|
||||
printf(" - added biome '%s' - %d %d\n", b->name.c_str(), b->n_top.param0, b->n_filler.param0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// register_item_raw({lots of stuff})
|
||||
static int l_register_item_raw(lua_State *L)
|
||||
{
|
||||
@ -4481,7 +4565,7 @@ static int l_register_item_raw(lua_State *L)
|
||||
else
|
||||
def.node_placement_prediction = "";
|
||||
}
|
||||
|
||||
|
||||
// Register item definition
|
||||
idef->registerItem(def);
|
||||
|
||||
@ -4504,9 +4588,9 @@ static int l_register_alias_raw(lua_State *L)
|
||||
// Get the writable item definition manager from the server
|
||||
IWritableItemDefManager *idef =
|
||||
get_server(L)->getWritableItemDefManager();
|
||||
|
||||
|
||||
idef->registerAlias(name, convert_to);
|
||||
|
||||
|
||||
return 0; /* number of results */
|
||||
}
|
||||
|
||||
@ -4615,7 +4699,7 @@ static int l_register_craft(lua_State *L)
|
||||
// Get the writable craft definition manager from the server
|
||||
IWritableCraftDefManager *craftdef =
|
||||
get_server(L)->getWritableCraftDefManager();
|
||||
|
||||
|
||||
std::string type = getstringfield_default(L, table, "type", "shaped");
|
||||
|
||||
/*
|
||||
@ -4899,7 +4983,7 @@ static int l_get_inventory(lua_State *L)
|
||||
std::string name = checkstringfield(L, 1, "name");
|
||||
loc.setDetached(name);
|
||||
}
|
||||
|
||||
|
||||
if(get_server(L)->getInventory(loc) != NULL)
|
||||
InvRef::create(L, loc);
|
||||
else
|
||||
@ -5116,7 +5200,7 @@ static int l_get_craft_result(lua_State *L)
|
||||
lua_getfield(L, input_i, "items");
|
||||
std::vector<ItemStack> items = read_items(L, -1);
|
||||
lua_pop(L, 1); // items
|
||||
|
||||
|
||||
IGameDef *gdef = get_server(L);
|
||||
ICraftDefManager *cdef = gdef->cdef();
|
||||
CraftInput input(method, width, items);
|
||||
@ -5151,7 +5235,7 @@ static int l_get_craft_recipe(lua_State *L)
|
||||
char tmp[20];
|
||||
int input_i = 1;
|
||||
std::string o_item = luaL_checkstring(L,input_i);
|
||||
|
||||
|
||||
IGameDef *gdef = get_server(L);
|
||||
ICraftDefManager *cdef = gdef->cdef();
|
||||
CraftInput input;
|
||||
@ -5254,6 +5338,8 @@ static const struct luaL_Reg minetest_f [] = {
|
||||
{"register_item_raw", l_register_item_raw},
|
||||
{"register_alias_raw", l_register_alias_raw},
|
||||
{"register_craft", l_register_craft},
|
||||
{"register_biome", l_register_biome},
|
||||
{"register_biome_groups", l_register_biome_groups},
|
||||
{"setting_set", l_setting_set},
|
||||
{"setting_get", l_setting_get},
|
||||
{"setting_getbool", l_setting_getbool},
|
||||
@ -5304,7 +5390,7 @@ void scriptapi_export(lua_State *L, Server *server)
|
||||
lua_newtable(L);
|
||||
luaL_register(L, NULL, minetest_f);
|
||||
lua_setglobal(L, "minetest");
|
||||
|
||||
|
||||
// Get the main minetest table
|
||||
lua_getglobal(L, "minetest");
|
||||
|
||||
@ -5337,7 +5423,7 @@ bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
|
||||
<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool success = false;
|
||||
|
||||
try{
|
||||
@ -5381,7 +5467,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
|
||||
lua_getfield(L, -1, "registered_abms");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int registered_abms = lua_gettop(L);
|
||||
|
||||
|
||||
if(lua_istable(L, registered_abms)){
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
@ -5432,7 +5518,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
|
||||
|
||||
LuaABM *abm = new LuaABM(L, id, trigger_contents,
|
||||
required_neighbors, trigger_interval, trigger_chance);
|
||||
|
||||
|
||||
env->addActiveBlockModifier(abm);
|
||||
|
||||
// removes value, keeps key for next iteration
|
||||
@ -5476,7 +5562,7 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
lua_getfield(L, -1, "object_refs");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int objectstable = lua_gettop(L);
|
||||
|
||||
|
||||
// object_refs[id] = object
|
||||
lua_pushnumber(L, cobj->getId()); // Push id
|
||||
lua_pushvalue(L, object); // Copy object to top of stack
|
||||
@ -5495,7 +5581,7 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
lua_getfield(L, -1, "object_refs");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int objectstable = lua_gettop(L);
|
||||
|
||||
|
||||
// Get object_refs[id]
|
||||
lua_pushnumber(L, cobj->getId()); // Push id
|
||||
lua_gettable(L, objectstable);
|
||||
@ -5759,7 +5845,7 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
|
||||
get_auth_handler(L);
|
||||
lua_getfield(L, -1, "get_auth");
|
||||
if(lua_type(L, -1) != LUA_TFUNCTION)
|
||||
@ -5767,12 +5853,12 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
|
||||
lua_pushstring(L, playername.c_str());
|
||||
if(lua_pcall(L, 1, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
|
||||
|
||||
// nil = login not allowed
|
||||
if(lua_isnil(L, -1))
|
||||
return false;
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
|
||||
|
||||
std::string password;
|
||||
bool found = getstringfield(L, -1, "password", password);
|
||||
if(!found)
|
||||
@ -5787,7 +5873,7 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
|
||||
if(dst_privs)
|
||||
read_privileges(L, -1, *dst_privs);
|
||||
lua_pop(L, 1);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -5797,7 +5883,7 @@ void scriptapi_create_auth(lua_State *L, const std::string &playername,
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
|
||||
get_auth_handler(L);
|
||||
lua_getfield(L, -1, "create_auth");
|
||||
if(lua_type(L, -1) != LUA_TFUNCTION)
|
||||
@ -5814,7 +5900,7 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername,
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
|
||||
get_auth_handler(L);
|
||||
lua_getfield(L, -1, "set_password");
|
||||
if(lua_type(L, -1) != LUA_TFUNCTION)
|
||||
@ -5830,7 +5916,7 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername,
|
||||
player
|
||||
*/
|
||||
|
||||
void scriptapi_on_player_receive_fields(lua_State *L,
|
||||
void scriptapi_on_player_receive_fields(lua_State *L,
|
||||
ServerActiveObject *player,
|
||||
const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields)
|
||||
@ -6097,7 +6183,7 @@ bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
|
||||
return true;
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -6111,7 +6197,7 @@ void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
||||
if(node.getContent() == CONTENT_IGNORE)
|
||||
@ -6679,7 +6765,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
|
||||
verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
|
||||
<<name<<"\""<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
|
||||
// Get minetest.registered_entities[name]
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_entities");
|
||||
@ -6694,7 +6780,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
|
||||
}
|
||||
int prototype_table = lua_gettop(L);
|
||||
//dump2(L, "prototype_table");
|
||||
|
||||
|
||||
// Create entity object
|
||||
lua_newtable(L);
|
||||
int object = lua_gettop(L);
|
||||
@ -6702,7 +6788,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
|
||||
// Set object metatable
|
||||
lua_pushvalue(L, prototype_table);
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
|
||||
// Add object reference
|
||||
// This should be userdata with metatable ObjectRef
|
||||
objectref_get(L, id);
|
||||
@ -6718,7 +6804,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
|
||||
lua_pushnumber(L, id); // Push id
|
||||
lua_pushvalue(L, object); // Copy object to top of stack
|
||||
lua_settable(L, -3);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -6729,11 +6815,11 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
|
||||
assert(lua_checkstack(L, 20));
|
||||
verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
|
||||
// Get minetest.luaentities[id]
|
||||
luaentity_get(L, id);
|
||||
int object = lua_gettop(L);
|
||||
|
||||
|
||||
// Get on_activate function
|
||||
lua_pushvalue(L, object);
|
||||
lua_getfield(L, -1, "on_activate");
|
||||
@ -6760,12 +6846,12 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
|
||||
lua_getfield(L, -1, "luaentities");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int objectstable = lua_gettop(L);
|
||||
|
||||
|
||||
// Set luaentities[id] = nil
|
||||
lua_pushnumber(L, id); // Push id
|
||||
lua_pushnil(L);
|
||||
lua_settable(L, objectstable);
|
||||
|
||||
|
||||
lua_pop(L, 2); // pop luaentities, minetest
|
||||
}
|
||||
|
||||
@ -6779,20 +6865,20 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
|
||||
// Get minetest.luaentities[id]
|
||||
luaentity_get(L, id);
|
||||
int object = lua_gettop(L);
|
||||
|
||||
|
||||
// Get get_staticdata function
|
||||
lua_pushvalue(L, object);
|
||||
lua_getfield(L, -1, "get_staticdata");
|
||||
if(lua_isnil(L, -1))
|
||||
return "";
|
||||
|
||||
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, object); // self
|
||||
// Call with 1 arguments, 1 results
|
||||
if(lua_pcall(L, 1, 1, 0))
|
||||
script_error(L, "error running function get_staticdata: %s\n",
|
||||
lua_tostring(L, -1));
|
||||
|
||||
|
||||
size_t len=0;
|
||||
const char *s = lua_tolstring(L, -1, &len);
|
||||
return std::string(s, len);
|
||||
@ -6812,9 +6898,9 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
|
||||
// Set default values that differ from ObjectProperties defaults
|
||||
prop->hp_max = 10;
|
||||
|
||||
|
||||
/* Read stuff */
|
||||
|
||||
|
||||
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
|
||||
|
||||
getboolfield(L, -1, "physical", prop->physical);
|
||||
@ -6829,10 +6915,10 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
getstringfield(L, -1, "visual", prop->visual);
|
||||
|
||||
getstringfield(L, -1, "mesh", prop->mesh);
|
||||
|
||||
|
||||
// Deprecated: read object properties directly
|
||||
read_object_properties(L, -1, prop);
|
||||
|
||||
|
||||
// Read initial_properties
|
||||
lua_getfield(L, -1, "initial_properties");
|
||||
read_object_properties(L, -1, prop);
|
||||
|
98
src/server.h
98
src/server.h
@ -103,14 +103,14 @@ public:
|
||||
delete q;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
peer_id=0 adds with nobody to send to
|
||||
*/
|
||||
void addBlock(u16 peer_id, v3s16 pos, u8 flags)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
if(peer_id != 0)
|
||||
@ -130,7 +130,7 @@ public:
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Add the block
|
||||
*/
|
||||
@ -160,7 +160,7 @@ public:
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
return m_queue.size();
|
||||
}
|
||||
|
||||
|
||||
u32 peerItemCount(u16 peer_id)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
@ -238,7 +238,7 @@ struct PlayerInfo
|
||||
|
||||
/*
|
||||
Used for queueing and sorting block transfers in containers
|
||||
|
||||
|
||||
Lower priority number means higher priority.
|
||||
*/
|
||||
struct PrioritySortedBlockTransfer
|
||||
@ -303,7 +303,7 @@ struct ServerSoundParams
|
||||
max_hear_distance(32*BS),
|
||||
loop(false)
|
||||
{}
|
||||
|
||||
|
||||
v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
|
||||
};
|
||||
|
||||
@ -347,7 +347,7 @@ public:
|
||||
~RemoteClient()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Finds block that should be sent next to the client.
|
||||
Environment should be locked when this is called.
|
||||
@ -367,7 +367,7 @@ public:
|
||||
{
|
||||
return m_blocks_sending.size();
|
||||
}
|
||||
|
||||
|
||||
// Increments timeouts and removes timed-out blocks from list
|
||||
// NOTE: This doesn't fix the server-not-sending-block bug
|
||||
// because it is related to emerging, not sending.
|
||||
@ -386,13 +386,13 @@ public:
|
||||
|
||||
// Time from last placing or removing blocks
|
||||
float m_time_from_building;
|
||||
|
||||
|
||||
/*JMutex m_dig_mutex;
|
||||
float m_dig_time_remaining;
|
||||
// -1 = not digging
|
||||
s16 m_dig_tool_item;
|
||||
v3s16 m_dig_position;*/
|
||||
|
||||
|
||||
/*
|
||||
List of active objects that the client knows of.
|
||||
Value is dummy.
|
||||
@ -405,7 +405,7 @@ private:
|
||||
- These don't have to be sent again.
|
||||
- A block is cleared from here when client says it has
|
||||
deleted it from it's memory
|
||||
|
||||
|
||||
Key is position, value is dummy.
|
||||
No MapBlock* is stored here because the blocks can get deleted.
|
||||
*/
|
||||
@ -413,7 +413,7 @@ private:
|
||||
s16 m_nearest_unsent_d;
|
||||
v3s16 m_last_center;
|
||||
float m_nearest_unsent_reset_timer;
|
||||
|
||||
|
||||
/*
|
||||
Blocks that are currently on the line.
|
||||
This is used for throttling the sending of blocks.
|
||||
@ -432,7 +432,7 @@ private:
|
||||
This is resetted by PrintInfo()
|
||||
*/
|
||||
u32 m_excess_gotblocks;
|
||||
|
||||
|
||||
// CPU usage optimization
|
||||
u32 m_nothing_to_send_counter;
|
||||
float m_nothing_to_send_pause_timer;
|
||||
@ -446,7 +446,7 @@ public:
|
||||
/*
|
||||
NOTE: Every public method should be thread-safe
|
||||
*/
|
||||
|
||||
|
||||
Server(
|
||||
const std::string &path_world,
|
||||
const std::string &path_config,
|
||||
@ -477,7 +477,7 @@ public:
|
||||
{
|
||||
return m_shutdown_requested;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Shall be called with the environment locked.
|
||||
This is accessed by the map, which is inside the environment,
|
||||
@ -503,7 +503,7 @@ public:
|
||||
// Envlock + conlock
|
||||
s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
|
||||
void stopSound(s32 handle);
|
||||
|
||||
|
||||
// Envlock + conlock
|
||||
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
|
||||
bool checkPriv(const std::string &name, const std::string &priv);
|
||||
@ -534,26 +534,30 @@ public:
|
||||
{
|
||||
return m_con.GetPeerAddress(peer_id);
|
||||
}
|
||||
|
||||
|
||||
// Envlock and conlock should be locked when calling this
|
||||
void notifyPlayer(const char *name, const std::wstring msg);
|
||||
void notifyPlayers(const std::wstring msg);
|
||||
|
||||
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
|
||||
|
||||
|
||||
// Creates or resets inventory
|
||||
Inventory* createDetachedInventory(const std::string &name);
|
||||
|
||||
|
||||
// Envlock and conlock should be locked when using Lua
|
||||
lua_State *getLua(){ return m_lua; }
|
||||
|
||||
// Envlock should be locked when using the rollback manager
|
||||
IRollbackManager *getRollbackManager(){ return m_rollback; }
|
||||
|
||||
//TODO: determine what should be locked when accessing the emerge manager
|
||||
EmergeManager *getEmergeManager(){ return m_emerge; }
|
||||
|
||||
// actions: time-reversed list
|
||||
// Return value: success/failure
|
||||
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
|
||||
std::list<std::string> *log);
|
||||
|
||||
|
||||
// IGameDef interface
|
||||
// Under envlock
|
||||
virtual IItemDefManager* getItemDefManager();
|
||||
@ -565,7 +569,7 @@ public:
|
||||
virtual ISoundManager* getSoundManager();
|
||||
virtual MtEventManager* getEventManager();
|
||||
virtual IRollbackReportSink* getRollbackReportSink();
|
||||
|
||||
|
||||
IWritableItemDefManager* getWritableItemDefManager();
|
||||
IWritableNodeDefManager* getWritableNodeDefManager();
|
||||
IWritableCraftDefManager* getWritableCraftDefManager();
|
||||
@ -573,7 +577,7 @@ public:
|
||||
const ModSpec* getModSpec(const std::string &modname);
|
||||
void getModNames(core::list<std::string> &modlist);
|
||||
std::string getBuiltinLuaPath();
|
||||
|
||||
|
||||
std::string getWorldPath(){ return m_path_world; }
|
||||
|
||||
bool isSingleplayer(){ return m_simple_singleplayer_mode; }
|
||||
@ -591,11 +595,11 @@ private:
|
||||
// As of now, these create and remove clients and players.
|
||||
void peerAdded(con::Peer *peer);
|
||||
void deletingPeer(con::Peer *peer, bool timeout);
|
||||
|
||||
|
||||
/*
|
||||
Static send methods
|
||||
*/
|
||||
|
||||
|
||||
static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
|
||||
static void SendAccessDenied(con::Connection &con, u16 peer_id,
|
||||
const std::wstring &reason);
|
||||
@ -605,7 +609,7 @@ private:
|
||||
IItemDefManager *itemdef);
|
||||
static void SendNodeDef(con::Connection &con, u16 peer_id,
|
||||
INodeDefManager *nodedef, u16 protocol_version);
|
||||
|
||||
|
||||
/*
|
||||
Non-static send methods.
|
||||
Conlock should be always used.
|
||||
@ -633,18 +637,18 @@ private:
|
||||
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
|
||||
core::list<u16> *far_players=NULL, float far_d_nodes=100);
|
||||
void setBlockNotSent(v3s16 p);
|
||||
|
||||
|
||||
// Environment and Connection must be locked when called
|
||||
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
|
||||
|
||||
|
||||
// Sends blocks to clients (locks env and con on its own)
|
||||
void SendBlocks(float dtime);
|
||||
|
||||
|
||||
void fillMediaCache();
|
||||
void sendMediaAnnouncement(u16 peer_id);
|
||||
void sendRequestedMedia(u16 peer_id,
|
||||
const core::list<MediaRequest> &tosend);
|
||||
|
||||
|
||||
void sendDetachedInventory(const std::string &name, u16 peer_id);
|
||||
void sendDetachedInventoryToAll(const std::string &name);
|
||||
void sendDetachedInventories(u16 peer_id);
|
||||
@ -652,15 +656,15 @@ private:
|
||||
/*
|
||||
Something random
|
||||
*/
|
||||
|
||||
|
||||
void DiePlayer(u16 peer_id);
|
||||
void RespawnPlayer(u16 peer_id);
|
||||
|
||||
|
||||
void UpdateCrafting(u16 peer_id);
|
||||
|
||||
|
||||
// When called, connection mutex should be locked
|
||||
RemoteClient* getClient(u16 peer_id);
|
||||
|
||||
|
||||
// When called, environment mutex should be locked
|
||||
std::string getPlayerName(u16 peer_id)
|
||||
{
|
||||
@ -687,7 +691,7 @@ private:
|
||||
Call with env and con locked.
|
||||
*/
|
||||
PlayerSAO *emergePlayer(const char *name, u16 peer_id);
|
||||
|
||||
|
||||
// Locks environment and connection by its own
|
||||
struct PeerChange;
|
||||
void handlePeerChange(PeerChange &c);
|
||||
@ -696,7 +700,7 @@ private:
|
||||
/*
|
||||
Variables
|
||||
*/
|
||||
|
||||
|
||||
// World directory
|
||||
std::string m_path_world;
|
||||
// Path to user's configuration file ("" = no configuration file)
|
||||
@ -709,7 +713,7 @@ private:
|
||||
|
||||
// Thread can set; step() will throw as ServerError
|
||||
MutexedVariable<std::string> m_async_fatal_error;
|
||||
|
||||
|
||||
// Some timers
|
||||
float m_liquid_transform_timer;
|
||||
float m_print_info_timer;
|
||||
@ -717,14 +721,14 @@ private:
|
||||
float m_emergethread_trigger_timer;
|
||||
float m_savemap_timer;
|
||||
IntervalLimiter m_map_timer_and_unload_interval;
|
||||
|
||||
|
||||
// NOTE: If connection and environment are both to be locked,
|
||||
// environment shall be locked first.
|
||||
|
||||
// Environment
|
||||
ServerEnvironment *m_env;
|
||||
JMutex m_env_mutex;
|
||||
|
||||
|
||||
// Connection
|
||||
con::Connection m_con;
|
||||
JMutex m_con_mutex;
|
||||
@ -748,23 +752,23 @@ private:
|
||||
|
||||
// Item definition manager
|
||||
IWritableItemDefManager *m_itemdef;
|
||||
|
||||
|
||||
// Node definition manager
|
||||
IWritableNodeDefManager *m_nodedef;
|
||||
|
||||
|
||||
// Craft definition manager
|
||||
IWritableCraftDefManager *m_craftdef;
|
||||
|
||||
|
||||
// Event manager
|
||||
EventManager *m_event;
|
||||
|
||||
|
||||
// Mods
|
||||
std::vector<ModSpec> m_mods;
|
||||
|
||||
|
||||
/*
|
||||
Threads
|
||||
*/
|
||||
|
||||
|
||||
// A buffer for time steps
|
||||
// step() increments and AsyncRunStep() run by m_thread reads it.
|
||||
float m_step_dtime;
|
||||
@ -776,7 +780,7 @@ private:
|
||||
EmergeThread m_emergethread;
|
||||
// Queue of block coordinates to be processed by the emerge thread
|
||||
BlockEmergeQueue m_emerge_queue;
|
||||
|
||||
|
||||
/*
|
||||
Time related stuff
|
||||
*/
|
||||
@ -785,7 +789,7 @@ private:
|
||||
float m_time_of_day_send_timer;
|
||||
// Uptime of server in seconds
|
||||
MutexedVariable<double> m_uptime;
|
||||
|
||||
|
||||
/*
|
||||
Peer change queue.
|
||||
Queues stuff from peerAdded() and deletingPeer() to
|
||||
@ -807,7 +811,7 @@ private:
|
||||
/*
|
||||
Random stuff
|
||||
*/
|
||||
|
||||
|
||||
// Mod parent directory paths
|
||||
core::list<std::string> m_modspaths;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user