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Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2
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@ -400,15 +400,15 @@ void Noise::resizeNoiseBuf(bool is3d)
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float ofactor;
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//maximum possible spread value factor
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ofactor = (float)(1 << (np->octaves - 1));
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ofactor = pow(np->lacunarity, np->octaves - 1);
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//noise lattice point count
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//(int)(sz * spread * ofactor) is # of lattice points crossed due to length
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// + 2 for the two initial endpoints
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// + 1 for potentially crossing a boundary due to offset
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nlx = (int)(sx * ofactor / np->spread.X) + 3;
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nly = (int)(sy * ofactor / np->spread.Y) + 3;
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nlz = is3d ? (int)(sz * ofactor / np->spread.Z) + 3 : 1;
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nlx = (int)ceil(sx * ofactor / np->spread.X) + 3;
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nly = (int)ceil(sy * ofactor / np->spread.Y) + 3;
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nlz = is3d ? (int)ceil(sz * ofactor / np->spread.Z) + 3 : 1;
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delete[] noise_buf;
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try {
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