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mirror of https://github.com/moparisthebest/minetest synced 2024-11-15 13:55:11 -05:00

Add sounds, tune things

This commit is contained in:
Perttu Ahola 2012-03-24 03:28:08 +02:00
parent 77120a021d
commit 93219e3b9d
7 changed files with 201 additions and 44 deletions

View File

@ -623,6 +623,75 @@ minetest.register_craft({
-- Node definitions
--
-- Default node sounds
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=1.0}
table.dug = table.dug or
{name="default_dug_node", gain=1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.2}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=0.5}
--table.dug = table.dug or
-- {name="default_dirt_break", gain=0.5}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.25}
table.dug = table.dug or
{name="default_dirt_break", gain=0.25}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.3}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.25}
table.dug = table.dug or
{name="", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_stone_footstep", gain=0.25}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
default.node_sound_defaults(table)
return table
end
--
minetest.register_node("default:stone", {
description = "Stone",
tile_images = {"default_stone.png"},
@ -630,6 +699,7 @@ minetest.register_node("default:stone", {
groups = {cracky=3},
drop = 'default:cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_coal", {
@ -638,6 +708,7 @@ minetest.register_node("default:stone_with_coal", {
is_ground_content = true,
groups = {cracky=3},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_iron", {
@ -646,6 +717,7 @@ minetest.register_node("default:stone_with_iron", {
is_ground_content = true,
groups = {cracky=3},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:dirt_with_grass", {
@ -654,10 +726,9 @@ minetest.register_node("default:dirt_with_grass", {
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:dirt',
sounds = {
--footstep = "default_grass_footstep",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.5},
},
}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
@ -666,6 +737,9 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.5},
}),
})
minetest.register_node("default:dirt", {
@ -673,6 +747,7 @@ minetest.register_node("default:dirt", {
tile_images = {"default_dirt.png"},
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:sand", {
@ -680,6 +755,7 @@ minetest.register_node("default:sand", {
tile_images = {"default_sand.png"},
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:gravel", {
@ -687,6 +763,9 @@ minetest.register_node("default:gravel", {
tile_images = {"default_gravel.png"},
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_sand_defaults({
footstep = {name="default_gravel_footstep", gain=0.5}
}),
})
minetest.register_node("default:sandstone", {
@ -695,6 +774,7 @@ minetest.register_node("default:sandstone", {
is_ground_content = true,
groups = {crumbly=2,cracky=2},
drop = 'default:sand',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:clay", {
@ -703,6 +783,9 @@ minetest.register_node("default:clay", {
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:clay_lump 4',
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
})
minetest.register_node("default:brick", {
@ -711,6 +794,7 @@ minetest.register_node("default:brick", {
is_ground_content = true,
groups = {cracky=3},
drop = 'default:clay_brick 4',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tree", {
@ -718,6 +802,7 @@ minetest.register_node("default:tree", {
tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:jungletree", {
@ -725,6 +810,7 @@ minetest.register_node("default:jungletree", {
tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:junglegrass", {
@ -737,6 +823,7 @@ minetest.register_node("default:junglegrass", {
paramtype = "light",
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:leaves", {
@ -761,6 +848,7 @@ minetest.register_node("default:leaves", {
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:cactus", {
@ -768,6 +856,7 @@ minetest.register_node("default:cactus", {
tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:papyrus", {
@ -780,6 +869,7 @@ minetest.register_node("default:papyrus", {
is_ground_content = true,
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:bookshelf", {
@ -787,6 +877,7 @@ minetest.register_node("default:bookshelf", {
tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:glass", {
@ -798,6 +889,7 @@ minetest.register_node("default:glass", {
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("default:fence_wood", {
@ -813,6 +905,7 @@ minetest.register_node("default:fence_wood", {
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:rail", {
@ -850,6 +943,7 @@ minetest.register_node("default:ladder", {
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:wood", {
@ -857,6 +951,7 @@ minetest.register_node("default:wood", {
tile_images = {"default_wood.png"},
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:mese", {
@ -864,12 +959,14 @@ minetest.register_node("default:mese", {
tile_images = {"default_mese.png"},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:cloud", {
description = "Cloud",
tile_images = {"default_cloud.png"},
is_ground_content = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:water_flowing", {
@ -985,6 +1082,7 @@ minetest.register_node("default:torch", {
},
groups = {choppy=2,dig_immediate=3},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:sign_wall", {
@ -1006,6 +1104,7 @@ minetest.register_node("default:sign_wall", {
},
groups = {choppy=2,dig_immediate=2},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:chest", {
@ -1016,6 +1115,7 @@ minetest.register_node("default:chest", {
metadata_name = "chest",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:chest_locked", {
@ -1026,6 +1126,7 @@ minetest.register_node("default:chest_locked", {
metadata_name = "locked_chest",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:furnace", {
@ -1036,6 +1137,7 @@ minetest.register_node("default:furnace", {
metadata_name = "furnace",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:cobble", {
@ -1043,6 +1145,7 @@ minetest.register_node("default:cobble", {
tile_images = {"default_cobble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mossycobble", {
@ -1050,6 +1153,7 @@ minetest.register_node("default:mossycobble", {
tile_images = {"default_mossycobble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
@ -1057,6 +1161,7 @@ minetest.register_node("default:steelblock", {
tile_images = {"default_steel_block.png"},
is_ground_content = true,
groups = {snappy=1,bendy=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:nyancat", {
@ -1067,6 +1172,7 @@ minetest.register_node("default:nyancat", {
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:nyancat_rainbow", {
@ -1074,6 +1180,7 @@ minetest.register_node("default:nyancat_rainbow", {
tile_images = {"default_nc_rb.png"},
inventory_image = "default_nc_rb.png",
groups = {cracky=2},
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:sapling", {
@ -1086,6 +1193,7 @@ minetest.register_node("default:sapling", {
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3},
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:apple", {
@ -1099,6 +1207,7 @@ minetest.register_node("default:apple", {
walkable = false,
groups = {fleshy=3,dig_immediate=3},
on_use = minetest.item_eat(4),
sounds = default.node_sound_defaults(),
})
--

View File

@ -780,19 +780,34 @@ public:
}
};
class SoundMaker
class NodeDugEvent: public MtEvent
{
public:
ISoundManager *m_sound;
v3s16 p;
MapNode n;
NodeDugEvent(v3s16 p, MapNode n):
p(p),
n(n)
{}
const char* getType() const
{return "NodeDug";}
};
class SoundMaker
{
ISoundManager *m_sound;
INodeDefManager *m_ndef;
public:
float m_player_step_timer;
SimpleSoundSpec m_player_step_sound;
SimpleSoundSpec m_player_leftpunch_sound;
SimpleSoundSpec m_player_rightpunch_sound;
SoundMaker(ISoundManager *sound):
SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
m_sound(sound),
m_ndef(ndef),
m_player_step_timer(0)
{
}
@ -805,20 +820,6 @@ public:
}
}
void playPlayerLeftPunch()
{
if(m_player_leftpunch_sound.exists()){
m_sound->playSound(m_player_leftpunch_sound, false);
}
}
void playPlayerRightPunch()
{
if(m_player_rightpunch_sound.exists()){
m_sound->playSound(m_player_rightpunch_sound, false);
}
}
static void viewBobbingStep(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
@ -839,13 +840,20 @@ public:
static void cameraPunchLeft(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->playPlayerLeftPunch();
sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
}
static void cameraPunchRight(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->playPlayerRightPunch();
sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
}
static void nodeDug(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
NodeDugEvent *nde = (NodeDugEvent*)e;
sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
}
void registerReceiver(MtEventManager *mgr)
@ -855,6 +863,7 @@ public:
mgr->reg("PlayerJump", SoundMaker::playerJump, this);
mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
mgr->reg("NodeDug", SoundMaker::nodeDug, this);
}
void step(float dtime)
@ -863,6 +872,33 @@ public:
}
};
// Locally stored sounds don't need to be preloaded because of this
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
{
std::set<std::string> m_fetched;
public:
void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
std::set<std::vector<char> > &dst_datas)
{
if(m_fetched.count(name))
return;
m_fetched.insert(name);
std::string base = porting::path_share + DIR_DELIM + "testsounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
dst_paths.insert(base + DIR_DELIM + name + "1.ogg");
dst_paths.insert(base + DIR_DELIM + name + "2.ogg");
dst_paths.insert(base + DIR_DELIM + name + "3.ogg");
dst_paths.insert(base + DIR_DELIM + name + "4.ogg");
dst_paths.insert(base + DIR_DELIM + name + "5.ogg");
dst_paths.insert(base + DIR_DELIM + name + "6.ogg");
dst_paths.insert(base + DIR_DELIM + name + "7.ogg");
dst_paths.insert(base + DIR_DELIM + name + "8.ogg");
dst_paths.insert(base + DIR_DELIM + name + "9.ogg");
}
};
void the_game(
bool &kill,
bool random_input,
@ -911,12 +947,15 @@ void the_game(
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
// Sound fetcher (useful when testing)
GameOnDemandSoundFetcher soundfetcher;
// Sound manager
ISoundManager *sound = NULL;
bool sound_is_dummy = false;
#if USE_AUDIO
infostream<<"Attempting to use OpenAL audio"<<std::endl;
sound = createOpenALSoundManager(NULL);
sound = createOpenALSoundManager(&soundfetcher);
if(!sound)
infostream<<"Failed to initialize OpenAL audio"<<std::endl;
#endif
@ -930,10 +969,11 @@ void the_game(
EventManager eventmgr;
// Sound maker
SoundMaker soundmaker(sound);
SoundMaker soundmaker(sound, nodedef);
soundmaker.registerReceiver(&eventmgr);
// Test sounds
// Preload sounds
#if 0
sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_grass_walk1.ogg");
sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
@ -955,6 +995,7 @@ void the_game(
+ "sounds" + DIR_DELIM + "default_place_node2.ogg");
sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_place_node3.ogg");
#endif
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
@ -2150,6 +2191,7 @@ void the_game(
}
bool left_punch = false;
soundmaker.m_player_leftpunch_sound.name = "";
if(playeritem_usable && input->getLeftState())
{
@ -2208,15 +2250,11 @@ void the_game(
params = getDigParams(nodedef->get(n).groups, tp);
}
if(params.main_group != ""){
soundmaker.m_player_leftpunch_sound.gain = 0.5;
if(params.main_group == "crumbly")
soundmaker.m_player_leftpunch_sound.name =
"default_dig_crumbly";
else if(params.main_group == "cracky")
soundmaker.m_player_leftpunch_sound.name =
"default_dig_cracky";
else
soundmaker.m_player_leftpunch_sound.name = "";
std::string("default_dig_") + params.main_group;
}
float dig_time_complete = 0.0;
@ -2256,6 +2294,7 @@ void the_game(
infostream<<"Digging completed"<<std::endl;
client.interact(2, pointed);
client.setCrack(-1, v3s16(0,0,0));
MapNode wasnode = map.getNode(nodepos);
client.removeNode(nodepos);
dig_time = 0;
@ -2266,17 +2305,17 @@ void the_game(
// We don't want a corresponding delay to
// very time consuming nodes
if(nodig_delay_timer > 0.5)
{
nodig_delay_timer = 0.5;
}
if(nodig_delay_timer > 0.3)
nodig_delay_timer = 0.3;
// We want a slight delay to very little
// time consuming nodes
float mindelay = 0.15;
if(nodig_delay_timer < mindelay)
{
nodig_delay_timer = mindelay;
}
// Send event to trigger sound
MtEvent *e = new NodeDugEvent(nodepos, wasnode);
gamedef->event()->put(e);
}
dig_time += dtime;

View File

@ -156,6 +156,7 @@ void ContentFeatures::reset()
legacy_facedir_simple = false;
legacy_wallmounted = false;
sound_footstep = SimpleSoundSpec();
sound_dug = SimpleSoundSpec();
}
void ContentFeatures::serialize(std::ostream &os)
@ -203,6 +204,7 @@ void ContentFeatures::serialize(std::ostream &os)
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
serializeSimpleSoundSpec(sound_footstep, os);
serializeSimpleSoundSpec(sound_dug, os);
}
void ContentFeatures::deSerialize(std::istream &is)
@ -256,6 +258,7 @@ void ContentFeatures::deSerialize(std::istream &is)
legacy_wallmounted = readU8(is);
try{
deSerializeSimpleSoundSpec(sound_footstep, is);
deSerializeSimpleSoundSpec(sound_dug, is);
}catch(SerializationError &e) {};
}

View File

@ -203,6 +203,7 @@ struct ContentFeatures
// Sound properties
SimpleSoundSpec sound_footstep;
SimpleSoundSpec sound_dug;
/*
Methods

View File

@ -811,11 +811,10 @@ static void push_pointed_thing(lua_State *L, const PointedThing& pointed)
SimpleSoundSpec
*/
static SimpleSoundSpec read_soundspec(lua_State *L, int index)
static void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
SimpleSoundSpec spec;
if(lua_isnil(L, index)){
} else if(lua_istable(L, index)){
getstringfield(L, index, "name", spec.name);
@ -823,7 +822,6 @@ static SimpleSoundSpec read_soundspec(lua_State *L, int index)
} else if(lua_isstring(L, index)){
spec.name = lua_tostring(L, index);
}
return spec;
}
/*
@ -1062,7 +1060,10 @@ static ContentFeatures read_content_features(lua_State *L, int index)
lua_getfield(L, index, "sounds");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "footstep");
f.sound_footstep = read_soundspec(L, -1);
read_soundspec(L, -1, f.sound_footstep);
lua_pop(L, 1);
lua_getfield(L, -1, "dug");
read_soundspec(L, -1, f.sound_dug);
lua_pop(L, 1);
}
lua_pop(L, 1);

View File

@ -61,7 +61,7 @@ public:
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
// playSound functions return -1 on failure, otherwise a handle to the
// sound
// sound. If name=="", call should be ignored without error.
virtual int playSound(const std::string &name, bool loop,
float volume) = 0;
virtual int playSoundAt(const std::string &name, bool loop,

View File

@ -454,6 +454,8 @@ public:
int playSound(const std::string &name, bool loop, float volume)
{
maintain();
if(name == "")
return 0;
SoundBuffer *buf = getFetchBuffer(name);
if(!buf){
infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
@ -465,6 +467,8 @@ public:
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
{
maintain();
if(name == "")
return 0;
SoundBuffer *buf = getFetchBuffer(name);
if(!buf){
infostream<<"OpenALSoundManager: \""<<name<<"\" not found."