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https://github.com/moparisthebest/minetest
synced 2024-12-23 08:08:47 -05:00
Fix warnings and other misc. minor changes
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5b8855e83c
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8d3a68f343
@ -42,7 +42,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class EmergeThread;
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class INodeDefManager;
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class Settings;
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//class ManualMapVoxelManipulator;
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class BiomeManager;
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class OreManager;
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@ -348,7 +348,7 @@ GenElement *GenElementManager::getByName(std::string &name)
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GenElement *GenElementManager::update(u32 id, GenElement *elem)
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{
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if (id >= m_elements.size())
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return false;
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return NULL;
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GenElement *old_elem = m_elements[id];
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m_elements[id] = elem;
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@ -230,12 +230,8 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
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}
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// Calculate biomes
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BiomeNoiseInput binput;
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binput.mapsize = v2s16(csize.X, csize.Z);
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binput.heat_map = noise_heat->result;
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binput.humidity_map = noise_humidity->result;
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binput.height_map = heightmap;
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bmgr->calcBiomes(&binput, biomemap);
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bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
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noise_humidity->result, heightmap, biomemap);
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// Actually place the biome-specific nodes
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generateBiomes();
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@ -312,7 +312,7 @@ bool MapgenV6::getHaveBeach(v2s16 p) {
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}
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BiomeType MapgenV6::getBiome(v2s16 p) {
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BiomeV6Type MapgenV6::getBiome(v2s16 p) {
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int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
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return getBiome(index, p);
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}
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@ -387,7 +387,7 @@ bool MapgenV6::getHaveBeach(int index)
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}
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BiomeType MapgenV6::getBiome(int index, v2s16 p)
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BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
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{
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// Just do something very simple as for now
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/*double d = noise2d_perlin(
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@ -608,7 +608,7 @@ int MapgenV6::generateGround() {
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if (surface_y > stone_surface_max_y)
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stone_surface_max_y = surface_y;
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BiomeType bt = getBiome(index, v2s16(x, z));
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BiomeV6Type bt = getBiome(index, v2s16(x, z));
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// Fill ground with stone
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v3s16 em = vm->m_area.getExtent();
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@ -652,7 +652,7 @@ void MapgenV6::addMud() {
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if (surface_y == vm->m_area.MinEdge.Y - 1)
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continue;
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BiomeType bt = getBiome(index, v2s16(x, z));
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BiomeV6Type bt = getBiome(index, v2s16(x, z));
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addnode = (bt == BT_DESERT) ? n_desert_sand : n_dirt;
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if (bt == BT_DESERT && surface_y + mud_add_amount <= water_level + 1) {
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@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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extern FlagDesc flagdesc_mapgen_v6[];
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enum BiomeType
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enum BiomeV6Type
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{
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BT_NORMAL,
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BT_DESERT
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@ -132,8 +132,8 @@ public:
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virtual float getMudAmount(int index);
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bool getHaveBeach(v2s16 p);
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bool getHaveBeach(int index);
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BiomeType getBiome(v2s16 p);
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BiomeType getBiome(int index, v2s16 p);
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BiomeV6Type getBiome(v2s16 p);
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BiomeV6Type getBiome(int index, v2s16 p);
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u32 get_blockseed(u64 seed, v3s16 p);
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@ -233,12 +233,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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updateHeightmap(node_min, node_max);
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// Calculate biomes
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BiomeNoiseInput binput;
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binput.mapsize = v2s16(csize.X, csize.Z);
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binput.heat_map = noise_heat->result;
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binput.humidity_map = noise_humidity->result;
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binput.height_map = heightmap;
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bmgr->calcBiomes(&binput, biomemap);
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bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
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noise_humidity->result, heightmap, biomemap);
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// Actually place the biome-specific nodes and what not
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generateBiomes();
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@ -76,14 +76,15 @@ BiomeManager::~BiomeManager()
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// just a PoC, obviously needs optimization later on (precalculate this)
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void BiomeManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
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void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
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float *humidity_map, s16 *height_map, u8 *biomeid_map)
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{
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int i = 0;
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for (int y = 0; y != input->mapsize.Y; y++) {
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for (int x = 0; x != input->mapsize.X; x++, i++) {
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float heat = (input->heat_map[i] + 1) * 50;
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float humidity = (input->humidity_map[i] + 1) * 50;
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biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
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for (int y = 0; y != sy; y++) {
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for (int x = 0; x != sx; x++, i++) {
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float heat = (heat_map[i] + 1) * 50;
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float humidity = (humidity_map[i] + 1) * 50;
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biomeid_map[i] = getBiome(heat, humidity, height_map[i])->id;
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}
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}
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}
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@ -96,10 +97,8 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
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for (size_t i = 1; i < m_elements.size(); i++) {
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b = (Biome *)m_elements[i];
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if (!b || y > b->height_max || y < b->height_min) {
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printf("not good - %p %d %d %d\n", b, y, b->height_max, b->height_min);
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if (!b || y > b->height_max || y < b->height_min)
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continue;
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}
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float d_heat = heat - b->heat_point;
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float d_humidity = humidity - b->humidity_point;
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@ -23,31 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#include "noise.h"
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//#include <string>
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//#include "nodedef.h"
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//#include "gamedef.h"
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//#include "mapnode.h"
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enum BiomeTerrainType
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enum BiomeType
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{
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BIOME_TERRAIN_NORMAL,
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BIOME_TERRAIN_LIQUID,
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BIOME_TERRAIN_NETHER,
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BIOME_TERRAIN_AETHER,
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BIOME_TERRAIN_FLAT
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BIOME_TYPE_NORMAL,
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BIOME_TYPE_LIQUID,
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BIOME_TYPE_NETHER,
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BIOME_TYPE_AETHER,
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BIOME_TYPE_FLAT
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};
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extern NoiseParams nparams_biome_def_heat;
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extern NoiseParams nparams_biome_def_humidity;
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struct BiomeNoiseInput {
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v2s16 mapsize;
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float *heat_map;
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float *humidity_map;
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s16 *height_map;
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};
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class Biome : public GenElement {
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public:
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u32 flags;
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@ -83,7 +71,8 @@ public:
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return new Biome;
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}
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void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
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void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
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s16 *height_map, u8 *biomeid_map);
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Biome *getBiome(float heat, float humidity, s16 y);
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};
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@ -70,12 +70,6 @@ Ore::~Ore()
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}
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std::string Ore::getName()
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{
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return name;
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}
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size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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int in_range = 0;
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@ -73,7 +73,6 @@ public:
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size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
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virtual std::string getName();
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};
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class OreScatter : public Ore {
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@ -38,11 +38,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct EnumString ModApiMapgen::es_BiomeTerrainType[] =
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{
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{BIOME_TERRAIN_NORMAL, "normal"},
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{BIOME_TERRAIN_LIQUID, "liquid"},
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{BIOME_TERRAIN_NETHER, "nether"},
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{BIOME_TERRAIN_AETHER, "aether"},
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{BIOME_TERRAIN_FLAT, "flat"},
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{BIOME_TYPE_NORMAL, "normal"},
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{BIOME_TYPE_LIQUID, "liquid"},
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{BIOME_TYPE_NETHER, "nether"},
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{BIOME_TYPE_AETHER, "aether"},
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{BIOME_TYPE_FLAT, "flat"},
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{0, NULL},
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};
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@ -312,9 +312,9 @@ int ModApiMapgen::l_register_biome(lua_State *L)
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NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
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"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
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Biome *b = bmgr->create(terrain);
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enum BiomeType biometype = (BiomeType)getenumfield(L, index, "type",
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es_BiomeTerrainType, BIOME_TYPE_NORMAL);
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Biome *b = bmgr->create(biometype);
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b->name = getstringfield_default(L, index, "name", "");
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b->depth_top = getintfield_default(L, index, "depth_top", 1);
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