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mirror of https://github.com/moparisthebest/minetest synced 2024-12-23 08:08:47 -05:00

Fix warnings and other misc. minor changes

This commit is contained in:
kwolekr 2014-11-14 02:58:56 -05:00
parent 5b8855e83c
commit 8d3a68f343
11 changed files with 36 additions and 64 deletions

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@ -42,7 +42,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class EmergeThread;
class INodeDefManager;
class Settings;
//class ManualMapVoxelManipulator;
class BiomeManager;
class OreManager;

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@ -348,7 +348,7 @@ GenElement *GenElementManager::getByName(std::string &name)
GenElement *GenElementManager::update(u32 id, GenElement *elem)
{
if (id >= m_elements.size())
return false;
return NULL;
GenElement *old_elem = m_elements[id];
m_elements[id] = elem;

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@ -230,12 +230,8 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
}
// Calculate biomes
BiomeNoiseInput binput;
binput.mapsize = v2s16(csize.X, csize.Z);
binput.heat_map = noise_heat->result;
binput.humidity_map = noise_humidity->result;
binput.height_map = heightmap;
bmgr->calcBiomes(&binput, biomemap);
bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
noise_humidity->result, heightmap, biomemap);
// Actually place the biome-specific nodes
generateBiomes();

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@ -312,7 +312,7 @@ bool MapgenV6::getHaveBeach(v2s16 p) {
}
BiomeType MapgenV6::getBiome(v2s16 p) {
BiomeV6Type MapgenV6::getBiome(v2s16 p) {
int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
return getBiome(index, p);
}
@ -387,7 +387,7 @@ bool MapgenV6::getHaveBeach(int index)
}
BiomeType MapgenV6::getBiome(int index, v2s16 p)
BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
{
// Just do something very simple as for now
/*double d = noise2d_perlin(
@ -608,7 +608,7 @@ int MapgenV6::generateGround() {
if (surface_y > stone_surface_max_y)
stone_surface_max_y = surface_y;
BiomeType bt = getBiome(index, v2s16(x, z));
BiomeV6Type bt = getBiome(index, v2s16(x, z));
// Fill ground with stone
v3s16 em = vm->m_area.getExtent();
@ -652,7 +652,7 @@ void MapgenV6::addMud() {
if (surface_y == vm->m_area.MinEdge.Y - 1)
continue;
BiomeType bt = getBiome(index, v2s16(x, z));
BiomeV6Type bt = getBiome(index, v2s16(x, z));
addnode = (bt == BT_DESERT) ? n_desert_sand : n_dirt;
if (bt == BT_DESERT && surface_y + mud_add_amount <= water_level + 1) {

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@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
extern FlagDesc flagdesc_mapgen_v6[];
enum BiomeType
enum BiomeV6Type
{
BT_NORMAL,
BT_DESERT
@ -132,8 +132,8 @@ public:
virtual float getMudAmount(int index);
bool getHaveBeach(v2s16 p);
bool getHaveBeach(int index);
BiomeType getBiome(v2s16 p);
BiomeType getBiome(int index, v2s16 p);
BiomeV6Type getBiome(v2s16 p);
BiomeV6Type getBiome(int index, v2s16 p);
u32 get_blockseed(u64 seed, v3s16 p);

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@ -233,12 +233,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
updateHeightmap(node_min, node_max);
// Calculate biomes
BiomeNoiseInput binput;
binput.mapsize = v2s16(csize.X, csize.Z);
binput.heat_map = noise_heat->result;
binput.humidity_map = noise_humidity->result;
binput.height_map = heightmap;
bmgr->calcBiomes(&binput, biomemap);
bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
noise_humidity->result, heightmap, biomemap);
// Actually place the biome-specific nodes and what not
generateBiomes();

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@ -76,14 +76,15 @@ BiomeManager::~BiomeManager()
// just a PoC, obviously needs optimization later on (precalculate this)
void BiomeManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
float *humidity_map, s16 *height_map, u8 *biomeid_map)
{
int i = 0;
for (int y = 0; y != input->mapsize.Y; y++) {
for (int x = 0; x != input->mapsize.X; x++, i++) {
float heat = (input->heat_map[i] + 1) * 50;
float humidity = (input->humidity_map[i] + 1) * 50;
biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
for (int y = 0; y != sy; y++) {
for (int x = 0; x != sx; x++, i++) {
float heat = (heat_map[i] + 1) * 50;
float humidity = (humidity_map[i] + 1) * 50;
biomeid_map[i] = getBiome(heat, humidity, height_map[i])->id;
}
}
}
@ -96,10 +97,8 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
for (size_t i = 1; i < m_elements.size(); i++) {
b = (Biome *)m_elements[i];
if (!b || y > b->height_max || y < b->height_min) {
printf("not good - %p %d %d %d\n", b, y, b->height_max, b->height_min);
if (!b || y > b->height_max || y < b->height_min)
continue;
}
float d_heat = heat - b->heat_point;
float d_humidity = humidity - b->humidity_point;

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@ -23,31 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
#include "noise.h"
//#include <string>
//#include "nodedef.h"
//#include "gamedef.h"
//#include "mapnode.h"
enum BiomeTerrainType
enum BiomeType
{
BIOME_TERRAIN_NORMAL,
BIOME_TERRAIN_LIQUID,
BIOME_TERRAIN_NETHER,
BIOME_TERRAIN_AETHER,
BIOME_TERRAIN_FLAT
BIOME_TYPE_NORMAL,
BIOME_TYPE_LIQUID,
BIOME_TYPE_NETHER,
BIOME_TYPE_AETHER,
BIOME_TYPE_FLAT
};
extern NoiseParams nparams_biome_def_heat;
extern NoiseParams nparams_biome_def_humidity;
struct BiomeNoiseInput {
v2s16 mapsize;
float *heat_map;
float *humidity_map;
s16 *height_map;
};
class Biome : public GenElement {
public:
u32 flags;
@ -83,7 +71,8 @@ public:
return new Biome;
}
void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
s16 *height_map, u8 *biomeid_map);
Biome *getBiome(float heat, float humidity, s16 y);
};

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@ -70,12 +70,6 @@ Ore::~Ore()
}
std::string Ore::getName()
{
return name;
}
size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
int in_range = 0;

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@ -73,7 +73,6 @@ public:
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
virtual std::string getName();
};
class OreScatter : public Ore {

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@ -38,11 +38,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct EnumString ModApiMapgen::es_BiomeTerrainType[] =
{
{BIOME_TERRAIN_NORMAL, "normal"},
{BIOME_TERRAIN_LIQUID, "liquid"},
{BIOME_TERRAIN_NETHER, "nether"},
{BIOME_TERRAIN_AETHER, "aether"},
{BIOME_TERRAIN_FLAT, "flat"},
{BIOME_TYPE_NORMAL, "normal"},
{BIOME_TYPE_LIQUID, "liquid"},
{BIOME_TYPE_NETHER, "nether"},
{BIOME_TYPE_AETHER, "aether"},
{BIOME_TYPE_FLAT, "flat"},
{0, NULL},
};
@ -312,9 +312,9 @@ int ModApiMapgen::l_register_biome(lua_State *L)
NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
Biome *b = bmgr->create(terrain);
enum BiomeType biometype = (BiomeType)getenumfield(L, index, "type",
es_BiomeTerrainType, BIOME_TYPE_NORMAL);
Biome *b = bmgr->create(biometype);
b->name = getstringfield_default(L, index, "name", "");
b->depth_top = getintfield_default(L, index, "depth_top", 1);