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mirror of https://github.com/moparisthebest/minetest synced 2024-12-22 15:48:48 -05:00

Improve command-line parameters

This commit is contained in:
Perttu Ahola 2012-03-11 12:06:59 +02:00
parent d330430336
commit 8b6cce18cb
4 changed files with 141 additions and 108 deletions

View File

@ -1,5 +1,5 @@
.\" Minetest man page
.TH minetest 6 "29 January 2012" "" ""
.TH minetest 6 "11 March 2012" "" ""
.SH NAME
minetest \- Multiplayer infinite-world block sandbox
@ -28,26 +28,41 @@ Disable unit tests
\-\-enable\-unittests
Enable unit tests
.TP
\-\-go
Disable main menu
.TP
\-\-help
Show allowed options
.TP
\-\-info\-on\-stderr
Print debug information to console
\-\-logfile <value>
Set logfile path (debug.txt)
.TP
\-\-map\-dir <value>
Map directory (where everything in the world is stored)
Same as --world (deprecated)
.TP
\-\-name <value>
Set player name
.TP
\-\-password <value>
Set password
.TP
\-\-port <value>
Set network port to connect to
Set network port (UDP) to use
.TP
\-\-random\-input
Enable random user input, for testing
.TP
\-\-server
Run server directly
Run dedicated server
.TP
\-\-speedtests
Run speed tests
.TP
\-\-verbose
Print more information to console
.TP
\-\-world <value>
Set world path
.SH BUGS
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
@ -57,7 +72,7 @@ Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
Perttu Ahola <celeron55@gmail.com>
and contributors.
.PP
This man page was written by
This man page was originally written by
Juhani Numminen <juhaninumminen0@gmail.com>.
.SH WWW

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@ -1,5 +1,5 @@
.\" Minetestserver man page
.TH minetestserver 6 "29 January 2012" "" ""
.TH minetestserver 6 "11 March 2012" "" ""
.SH NAME
minetestserver \- Minetest server
@ -28,14 +28,20 @@ Enable unit tests
\-\-help
Show allowed options
.TP
\-\-info\-on\-stderr
Print debug information to console
\-\-logfile <value>
Set logfile path (debug.txt)
.TP
\-\-map\-dir <value>
Map directory (where everything in the world is stored)
Same as --world (deprecated)
.TP
\-\-port <value>
Set network port (UDP) to use
.TP
\-\-verbose
Print more information to console
.TP
\-\-world <value>
Set world path
.SH BUGS
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
@ -45,7 +51,7 @@ Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
Perttu Ahola <celeron55@gmail.com>
and contributors.
.PP
This man page was written by
This man page was originally written by
Juhani Numminen <juhaninumminen0@gmail.com>.
.SH WWW

View File

@ -737,8 +737,8 @@ void the_game(
}
catch(ResolveError &e)
{
errorstream<<"Couldn't resolve address"<<std::endl;
error_message = L"Couldn't resolve address";
errorstream<<wide_to_narrow(error_message)<<std::endl;
// Break out of client scope
break;
}
@ -777,10 +777,12 @@ void the_game(
if(client.accessDenied()){
error_message = L"Access denied. Reason: "
+client.accessDeniedReason();
errorstream<<wide_to_narrow(error_message)<<std::endl;
break;
}
if(input->wasKeyDown(EscapeKey)){
connect_aborted = true;
infostream<<"Connect aborted [Escape]"<<std::endl;
break;
}
@ -803,8 +805,10 @@ void the_game(
Handle failure to connect
*/
if(!could_connect){
if(error_message == L"" && !connect_aborted)
if(error_message == L"" && !connect_aborted){
error_message = L"Connection failed";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
// Break out of client scope
break;
}
@ -835,10 +839,12 @@ void the_game(
// Break conditions
if(!client.connectedAndInitialized()){
error_message = L"Client disconnected";
errorstream<<wide_to_narrow(error_message)<<std::endl;
break;
}
if(input->wasKeyDown(EscapeKey)){
content_aborted = true;
infostream<<"Connect aborted [Escape]"<<std::endl;
break;
}
@ -863,8 +869,10 @@ void the_game(
}
if(!got_content){
if(error_message == L"" && !content_aborted)
if(error_message == L"" && !content_aborted){
error_message = L"Something failed";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
// Break out of client scope
break;
}

View File

@ -741,6 +741,8 @@ void SpeedTests()
int main(int argc, char *argv[])
{
int retval = 0;
/*
Initialization
*/
@ -766,26 +768,34 @@ int main(int argc, char *argv[])
allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
"Load configuration from specified file"));
allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
"Set network port (UDP) to use"));
"Set network port (UDP)"));
allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
"Disable unit tests"));
allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
"Enable unit tests"));
allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
"Map directory (where everything in the world is stored)"));
allowed_options.insert("info-on-stderr", ValueSpec(VALUETYPE_FLAG,
"Print more information to console (deprecated; use --verbose)"));
"Same as --world (deprecated)"));
allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
"Set world path"));
allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
"Print more information to console"));
allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
"Set logfile path (debug.txt)"));
#ifndef SERVER
allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
"Run speed tests"));
allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
"Address to connect to"));
"Address to connect to. ('' = local game)"));
allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
"Enable random user input, for testing"));
allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
"Run server directly"));
"Run dedicated server"));
allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
"Set player name"));
allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
"Set password"));
allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
"Disable main menu"));
#endif
Settings cmd_args;
@ -819,9 +829,8 @@ int main(int argc, char *argv[])
Low-level initialization
*/
if(cmd_args.getFlag("verbose") ||
cmd_args.getFlag("info-on-stderr") ||
cmd_args.getFlag("speedtests"))
// In certain cases, output info level on stderr
if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests"))
log_add_output(&main_stderr_log_out, LMT_INFO);
porting::signal_handler_init();
@ -836,17 +845,20 @@ int main(int argc, char *argv[])
// Initialize debug streams
#ifdef RUN_IN_PLACE
std::string debugfile = DEBUGFILE;
std::string logfile = DEBUGFILE;
#else
std::string debugfile = porting::path_user+DIR_DELIM+DEBUGFILE;
std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
if(cmd_args.exists("logfile"))
logfile = cmd_args.get("logfile");
bool disable_stderr = false;
debugstreams_init(disable_stderr, debugfile.c_str());
debugstreams_init(disable_stderr, logfile.c_str());
// Initialize debug stacks
debug_stacks_init();
DSTACK(__FUNCTION_NAME);
dstream<<"logfile = "<<logfile<<std::endl;
dstream<<"path_share = "<<porting::path_share<<std::endl;
dstream<<"path_user = "<<porting::path_user<<std::endl;
@ -994,19 +1006,15 @@ int main(int argc, char *argv[])
More parameters
*/
// Address to connect to
std::string address = "";
std::string address = g_settings->get("address");
if(cmd_args.exists("address"))
{
address = cmd_args.get("address");
}
else
{
address = g_settings->get("address");
}
std::string playername = g_settings->get("name");
if(cmd_args.exists("name"))
playername = cmd_args.get("name");
bool skip_main_menu = cmd_args.getFlag("go");
/*
Device initialization
@ -1193,7 +1201,11 @@ int main(int argc, char *argv[])
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
if(cmd_args.exists("password"))
menudata.password = narrow_to_wide(cmd_args.get("password"));
if(skip_main_menu == false)
{
GUIMainMenu *menu =
new GUIMainMenu(guienv, guiroot, -1,
&g_menumgr, &menudata, g_gamecallback);
@ -1201,7 +1213,7 @@ int main(int argc, char *argv[])
if(error_message != L"")
{
errorstream<<"error_message = "
verbosestream<<"error_message = "
<<wide_to_narrow(error_message)<<std::endl;
GUIMessageMenu *menu2 =
@ -1250,41 +1262,23 @@ int main(int argc, char *argv[])
error_message = L"Delete failed";
continue;
}
}
playername = wide_to_narrow(menudata.name);
password = translatePassword(playername, menudata.password);
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
address = wide_to_narrow(menudata.address);
int newport = stoi(wide_to_narrow(menudata.port));
if(newport != 0)
port = newport;
// Save settings
g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("opaque_water", itos(menudata.opaque_water));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
// NOTE: These are now checked server side; no need to do it
// here, so let's not do it here.
/*// Check for valid parameters, restart menu if invalid.
if(playername == "")
{
error_message = L"Name required.";
continue;
}
// Check that name has only valid chars
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
{
error_message = L"Characters allowed: "
+narrow_to_wide(PLAYERNAME_ALLOWED_CHARS);
continue;
}*/
// Save settings
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
@ -1346,6 +1340,16 @@ int main(int argc, char *argv[])
}
#endif
// If no main menu, show error and exit
if(skip_main_menu)
{
if(error_message != L""){
verbosestream<<"error_message = "
<<wide_to_narrow(error_message)<<std::endl;
retval = 1;
}
break;
}
} // Menu-game loop
delete input;
@ -1365,7 +1369,7 @@ int main(int argc, char *argv[])
debugstreams_deinit();
return 0;
return retval;
}
//END